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Posts from Why do you play as the Academy?

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15 years ago
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Why do you play as the Academy?
Because I know how to play, unlike those noobs who think mages are weak. +I like the faction, interesting tactics, and so on.

Be strong. Believe
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15 years ago
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I play as the Academy faction because there are many tactical options for developing the game. Single-player campaign/mini-arts/the most beautiful city and interesting creature abilities. I play as Oroy^^)
In reply to Arandor
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14 years ago
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Arandor
Because I know how to play, unlike those noobs who think mages are weak. +sympathy, interesting tactics, and so on.
I completely agree with you. Some people just don't understand the full power of mages.
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14 years ago
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I like them because of their good skills, magic, and strength, as well as their unusual units.
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14 years ago
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I like them for their specialization in magic, and in particular, "Arcane Knowledge." After studying it, you can use all possible spells, and you can excellently develop a mage, for example, with the main skills for a Chaos Wizard: Spellpower, Intelligence, and Mechanics. And you can add two more, for example, Luck and Light Magic with its "Storm Wind" talent. After such development, try saying that mages are a weak race :) And creatures, upgraded with artifacts to the maximum, become real "powerhouses" on the battlefield.
In reply to KioM
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14 years ago
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KioM
I like them for their specialization in magic, and in particular, "Arcane Mastery." After studying it, you can use all possible spells, and you can excellently develop a mage, for example, with the main skills for a Wizard: Spell Power, Education, and Mechanics, and you can also choose two more, such as Luck and Light Magic with its "Storm Wind" talent. After such development, try it and tell me that mages are a weak race :) And creatures, upgraded with artifacts to the maximum, become real "powerhouses" in the battle arena.
It's unlikely that anyone will let you develop a hero like that. Unless it's in a campaign. To develop "Arcane Mastery," you need to be level 23, and you don't always get the chance. A player playing against a mage will try to destroy him as quickly as possible, but if you develop your hero the way you want, the opponent will be in trouble!
компьтер- это почти человек. единственное отличие: ему не свойственно сваливать свои ошибки на другой компьютер
In reply to dzhalib
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14 years ago
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Beautiful, fairytale-like units and powerful spells...
Я не отличница- я удовлетворительница(не о себе)

In reply to Мефалочка
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14 years ago
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Summoning spells are sometimes fun to cast. Especially the phoenix. Gathering over 40 mages who shoot lightning bolts is quite something. Well, I guess there's not much else to say. P.S. Take a closer look at the Gargoyles.
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13 years ago
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I love playing as the Djinns and Zephyr!)))
I sometimes play as the Tower faction just because of the mages, titans, and Djinns (I have special memories associated with them).
In reply to Eleondor
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13 years ago
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I only play as Mages on small and large maps because, on small maps, the Meteor Shower spell wipes out all creatures if the hero is properly leveled up. On large maps, it's because of the mini-artifacts that have time to prove their worth and win 95% of the time on very large maps.
In reply to Valerichek
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13 years ago
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The race itself is weak. I only play it when I get tired of all the other factions. The most powerful units are the Razzaq, Golems, and with light magic, it's an unbeatable force.
In reply to MjTh
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13 years ago
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MjTh
The race itself is weak.
:eek: Mages with magic resistance, and even with mini-art...
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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13 years ago
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Yes, magic resistance exists, but the creatures themselves are easily defeated, especially those of the 3rd tier. Personally, I choose all 2nd-tier creatures in 80% of cases, except for the Rajah Rakshasa, as they are less useful, and any race can easily defeat a mage.
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13 years ago
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I play as mages because of the mini-arts, the artifact shop, and the three ranged units. Regarding upgrades: Masters: Elemental (if I'm focusing on Chaos) If facing a Warlock, Demon, or Necromancer with Chaos, then Obsidian; otherwise, Steel. Archmages: Viziers Rajas Thunderbirds
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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13 years ago
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A very flexible faction in terms of tactics, capable of adapting to any enemy, with 3 archers and two flying units (and let's not forget the teleportation of Rakshasa and Golems), which looks great both on the battlefield and during a castle assault. Thank you to the developers for maintaining the balance; there are no overpowered units, so come and win.

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