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I like them for their specialization in magic, and in particular, "Arcane Mastery." After studying it, you can use all possible spells, and you can excellently develop a mage, for example, with the main skills for a Wizard: Spell Power, Education, and Mechanics, and you can also choose two more, such as Luck and Light Magic with its "Storm Wind" talent. After such development, try it and tell me that mages are a weak race :) And creatures, upgraded with artifacts to the maximum, become real "powerhouses" in the battle arena.
It's unlikely that anyone will let you develop a hero like that. Unless it's in a campaign. To develop "Arcane Mastery," you need to be level 23, and you don't always get the chance. A player playing against a mage will try to destroy him as quickly as possible, but if you develop your hero the way you want, the opponent will be in trouble!
компьтер- это почти человек. единственное отличие: ему не свойственно сваливать свои ошибки на другой компьютер