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You are right, such a script does exist:
SetAmbientLight(floorID, lightName, fade = false, time = 1); (fade=true if you want the lighting to change gradually, by default it changes instantly)
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You are right, such a script does exist:
SetAmbientLight(floorID, lightName, fade = false, time = 1); (fade=true if you want the lighting to change gradually, by default it changes instantly)
You can. You select a monster and edit its Description property in the ObjectPropertiesTree.
I meant the name and description. OverrideObjectTooltipNameAndDescription works for objects, but what about monsters?
Have you tried SetMonsterNames? The manual describes this function in detail.
Oh, that's exactly what I needed! This script, monsterNamesFilterID, contains the ID for the names being set. How do I specify it?
set the value to 2 and don't worry about it. By the way, you can only change the name of the monsters this way.
It cannot be reversed. Like in the second campaign of the original game, you can modify its dissipation capabilities.
Why specify a hero link or a monster link?
What is startcameradiff?
it's better to use Ser9K's method: