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Posts from WG. Nine in one. Ears

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14 years ago
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Continued. Contact Razumov 4. We intended to release "Might and Magic. Nine in One. Earth" as number 2, but Gree crammed so much into it, and the editing took longer. However, we believe that the scenario meets all requirements – not only esoteric but also exoteric – and should satisfy fans of any strategic style: 1) Beginners have the opportunity to develop their Kingdom peacefully for two to three in-game months, without fear of raids from warlike neighbors, and learn the basics of the Game. 2) Players who prefer small maps do not need to explore the entire XL map. It is enough to rescue a Hero from the Dungeon and deliver the Artifact to a City with a frankly weak Garrison. All information is in the Hermit and Mage Huts. 3) Obelisks are placed in easily accessible locations for Treasure Hunters. 4) Fans of large maps, after capturing the Castle Rainbow, will receive a Rainbow that has already been built and all the Spells from the Book of Magic. And so on... In our opinion, it is also very valuable that, using the province of Earth as an example, Gree showed with photographic accuracy what the Fabled Worlds look like in reality. ------------------------------------------------- Added 06.02.2012: Several more tests showed that the number of Monster Armies of Level 7 at key locations is growing disproportionately, so on 06.02.2012 (v1) was replaced with (v2). ------------------------------------------------- V3, which replaced v2 on 09.02.2012, as recommended by one of the Game Masters, only slightly complicates the capture of the Castle Rainbow for the next newcomer-conqueror. It does not differ from the second version in anything else. ------------------------------------------------- 1. Title: "Might and Magic. Nine in One. Earth". 2. Map name: "WG. Nine in one. Ears". 3. Two-level map: yes. 4. Number of players: 8. 5. Size: XL. 6. Map difficulty level: Difficult. 7. Map authors: a) the author of "Forward, Vikings!" from the standard set of maps is unknown; changes and additions: Gree. 8. Map description: SoD; size: 144x144; levels: 2; number of Human players: 1; number of resources available to a Human: 8; number of Computer players: 7; alliances: 1) Red, 2) Blue, Green, Brown, Orange, 3) Purple, Tea, Pink; recommended game difficulty level: no lower than "High" (Sailing Ship). Victory conditions: either defeat all opponents, or capture the Castle and deliver the Artifact to it.
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"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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14 years ago
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Thank you! Your new map is definitely a treat for the fans of Heroes! :smile13: I've downloaded it. But I'll only play it if it doesn't have such "brutal" "hiding places" as in "Lontail" (I finished it, but didn't write a report)! Old Mage, how does this map fare in terms of hidden objects and secret partisan trails..? ;)

I took a look at the map in the editor. What kind of cataclysm happened in Europe? And when: before or after our time? And it will be interesting to explore the dungeons under Europe: we haven't been there yet! ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
14 years ago
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Marmot
How are things with hidden objects and secret partisan paths on this map?;)
Hello, sir Marmot.
We don't even know how to answer you... The first thing that comes to mind is: "How are things with your human players? Have they not yet banned save files? And other tricks, like pre-studying maps in the Editor?" (of course, we are not talking about you personally: your position on this issue is well known to everyone; but there are countless hooligans - we are talking about them).
But that's the first reaction. And then you remember how inadequate and easily offended you people are, and you don't want to say anything...
About "9 in 1...". Secret paths (SP) are essential: the poor AI is completely defenseless against human cunning, but in general, almost all Castles can be reached without using SP. It seems so. Although Gry has done something strange here too: some Castles can only be taken at the cost of significant military and time losses, and at the same time, the same Castles, if you go through the SP, can be taken without any bloodshed and much faster. This is an esoteric strategy. And not just for Castles. Approximately like that. We're being a little vague, but otherwise it won't be interesting.
There are no hidden Teleports. Except, it seems, for one, but it is necessary. And you will be literally pointed to it, and as many times as necessary to find it. No, there is another one, but it is only for Babies; Humans reach those Objects directly. Almost directly. :)
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Added 05.02.2012.
Marmot
What kind of cataclysm happened to Europe?
What "Europe" are you talking about, sir?
The events take place not in a reflection of Earth, but in one of the provinces of the Fabled Worlds - the Province of Ears.
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Probably, that's all?...
Sincerely, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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14 years ago
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Thank you, Old Mage! In that case, I'll try to complete this map as well. Despite the familiar outlines of the land, this world is still not our Earth. I'm sure it will be interesting!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
14 years ago
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I knew, I knew that the commander would return and invite us to a new, exciting world! Let's test our skills.
In reply to искатель78
14 years ago
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I completed the map, defeating all enemies. The map isn't as difficult as the first three created by the respected Old Mage, but it's no less interesting. Overall, as the author promised, it turned out to be a large and entertaining adventure. Regarding the rapid spawning of level 7 monsters, I didn't experience any problems with that (perhaps I encountered them too early). The map is, as always, excellent.

Added 6 minutes later
My only suggestion is to make capturing Rainbow Castle a bit more challenging, for example, by requiring it to be done only through Obner.
In reply to искатель78
14 years ago
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iskatel78
...As for the rapid breeding of level 7 monsters, I didn't experience any problems with that (perhaps I got to them too early)... I completed the map by defeating all the enemies. The map isn't that difficult... My only suggestion: to make capturing the Rainbow Castle a little more challenging for greater interest, for example, only through Obner.
1. Thank you, General, for not revealing any military secrets. 2. You probably did reach the Level 7 Creatures very quickly and with a large Army: for example, there were initially 60 Black Dragons in location 140.43.1, and after 4-6 months, our testers found 400 there (we are talking about v1). We are amazed by your Combat Skill! In v2, the number of all these Creatures has been significantly reduced. 3. Of course, you are right: the Rainbow Castle with the built Rainbow is a tempting target, and capturing it should be very difficult. We actually thought it was difficult: in any case, for us and for the conquistadors of our level, that is the case. But, it seems, we underestimated the Skill of Fighters of Your Class... Still, only through Obner is probably too difficult for Beginners (in different senses of the word). Let's leave them a chance: there will still be more than one path to capture :) , but overcoming this more than one path will be noticeably more difficult. We are making the agreed changes and replacing v2 with v3. Sincerely, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
In reply to Old Mage
14 years ago
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I didn't get to encounter black dragons (I assume they are meant for winning by delivering an artifact), but I did fight five hundred ghost dragons, although I had an expert archer with a golden bow, and half of my army was composed of archers.
But I guess the victory went to my head, and maybe under different circumstances, the map wouldn't seem so easy.
14 years ago
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Please accept our apologies for the intrusion, but unfortunately, I haven't been able to make changes to the first post in the thread, and updating the version is necessary.
1. On May 28, 2012, we are releasing version 5.
It includes:
a) A discrepancy between needs and capabilities has been eliminated, as noticed by Sir Marmot, the ever-vigilant Guardian of Heroic Passes;
b) A violation of cause-and-effect relationships has been corrected, which occurred when moving from Rainbow Castle to the west if it was captured by bypassing it (unfortunately, the Editor's capabilities in the 3rd version are much more limited compared to similar options in its younger "siblings": some changes had to be made);
c) A number of additional changes have been made.
2. Regarding the components of the assembled Artifact, the Roar of the Titan, there are plenty of them on the map in v3; however, this is no longer relevant in version 5.
Sincerely, Old Mage.
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1 file attached • Total size: 204.6 KB
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.

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