Heroes III
Scenario
At a glance
Read from the map file- Players
- 8 1 human-playable
- Teams
- 4 v 3 v 1
- Map size
- Extra Large — 144×144 Two levels
- Victory
- Deliver an artifact or defeat every enemy
- Difficulty
- Hard
- Game version
- The Shadow of Death
- Map language
- Russian
- Towns
- 48 32 neutral
Player slots 8
| Colour | Played by | Faction | Team |
|---|---|---|---|
| Red | Human or computer | Any at random | 1 |
| Blue | Computer only | 2 | |
| Tan | Computer only | 2 | |
| Green | Computer only | 2 | |
| Orange | Computer only | 2 | |
| Purple | Computer only | 3 | |
| Teal | Computer only | 3 | |
| Pink | Computer only | 3 |
- Uploader
- Old Mage
Please accept our apologies for the intrusion, but unfortunately, I haven't been able to make changes to the first post in the thread, and updating the version is necessary.
1. On May 28, 2012, we are releasing version 5.
It includes:
a) A discrepancy between needs and capabilities has been eliminated, as noticed by Sir Marmot, the ever-vigilant Guardian of Heroic Passes;
b) A violation of cause-and-effect relationships has been corrected, which occurred when moving from Rainbow Castle to the west if it was captured by bypassing it (unfortunately, the Editor's capabilities in the 3rd version are much more limited compared to similar options in its younger "siblings": some changes had to be made);
c) A number of additional changes have been made.
2. Regarding the components of the assembled Artifact, the Roar of the Titan, there are plenty of them on the map in v3; however, this is no longer relevant in version 5.
Sincerely, Old Mage.