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Posts from Tournaments hassles HMM II Auto-translated

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#156
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Inquisitor;53400
Let's have 7 weeks of game time. Seven weeks for hero development. The map should not have any trees that grant levels (if they exist at all in 2).
Why no trees? :) (In 2 they already exist).
So there will be this freebie tree right in front of your Castle staring you in the face, and in such a tournament you need to visit it at the very last moment to get more experience! :)
The more objects on the map, the more interesting it will be and the more development options there will be.

For some reason, no one supported the idea of the skeleton collection. But it's cool, just imagine it yourself :).
Герои - это клёво.
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#157
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Zingel;53441
...
For some reason, no one supported the idea of having a set of skeletons. But that would be cool, just imagine it yourselves :).
Yes, yes, but there shouldn't be a Necropolis on the map... :D and no external dwellings with skeletons... the idea is good, though. :)
In reply to Kyle
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#158
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Kyle;53444
Yes, yes, but it should be on a map without a Necropolis... :D and without external dwellings with skeletons... the idea is good, though. :)
The main thing is that it should be possible to buy a Necromancer. :)
And everything else is just a matter of technique. :)
Герои - это клёво.
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#159
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Zingel;53455
The main thing is that the Necromancer should be available for purchase. :)
And everything else is just a matter of technique. :)
Well, you can even make him the main hero....
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#161
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Alright, let's go for maximum character development, since speed runs are getting old. I've never played this type of tournament before, but I'm interested in trying it out. A month is a reasonable timeframe. Otherwise, I'm swamped with internship reports right now and won't be free until after New Year's.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#162
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The same story with the reports as with AlexeyPank... Previously, if New Game was even possible, it was only marginally so...
And, like Inquisitor, I don't like playing as Necropolis in 2 and I don't want to specifically train and learn for the tournament.
The best option would be to level up to the maximum level within a certain time. If the level turns out to be the same, then measure it by the amount of experience gained. You can sum up the experience of all available heroes; I also suggest introducing an additional measurement - the sum of all characteristics; calculate them in "experience" equivalent, for example, 1000 experience = 1 unit of stat. Then
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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#163
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There probably already exist established criteria for evaluating hero leveling tournaments, but I want to share my opinion:
Why can't we simply calculate the sum of all the hero's stats, taking into account the equipped artifacts, as the result? And in case of equal results, experience is also taken into account.

And still, I'm in favor of a skeleton-collecting tournament... :)
Герои - это клёво.
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#164
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I suggest we move on to discussing two similar options.
1. Over a specific period (29 game days, i.e., 1 month + 1 day), maximize a hero's development.
2. Level up a hero to, say, level 20 (or 10, or 15, or whatever you suggest) in the shortest possible time.

Map size - medium (M).

Please share your thoughts.

Орден Фениксахаризматический :) лидер
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#165
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Then I'm all for leveling up the hero as quickly as possible. The level should be determined based on the map's possibilities, so that you don't end up stuck without the ability to defeat anyone, because everyone else has already been taken care of. But level 10-12, I think, is quite achievable in any case.
Мы спасемся? Я не знаю. Верьте...
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#166
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Qwerty;53699

2. Level up a hero to, say, level 20 (or 10, or 15, or whatever you say) in the shortest possible time.
Map size - medium (M).

Sounds good to me! :)
I haven't participated in such a tournament yet. :)
Герои - это клёво.
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#167
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Qwerty;53699
I suggest we move on to discussing two similar options.
1. Over a certain period (29 game days, i.e., 1 month + 1 day), maximize the development of a hero.
2. Level up a hero to, say, level 20 (or 10, or 15, or whatever you say) in the shortest possible time.

Map size - medium (M).

Please share your opinions.

DEFINITELY OPTION 2! Up to level 20!

May the strongest win!;

Best regards, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#168
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Qwerty;53699
I suggest we move on to discussing two similar options.
1. Over a certain period (29 game days, i.e., 1 month + 1 day), maximize the development of a hero.
2. Develop a hero to, say, level 20 (or 10, or 15, or whatever you say) in the shortest possible time.

Map size - medium (M).

Please share your opinions.

DEFINITELY OPTION 2! Up to level 20!

May the strongest win! ;)

Friend QWERTY, which option are you in favor of?:confused: :o

Best regards, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#169
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VDV_forever;53768
DEFINITELY POINT 2! Up to level 20!

May the strongest win! ;)

Sincerely, VDV_forever
Up to 20 is too much.
The difference between levels will be significant, which will reduce the effect of the game.
That is, (hypothetically) if we set the limit to level 100, everyone will finish approximately at the same time when they find and kill a pack of 10,000 Peasants. :)
It would be much more realistic and effective to have a race for a low level, where every experience point counts!
So, 10-15 maximum.
Герои - это клёво.
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#170
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Zingel;53779
Up to 20 is too much.
The difference between levels will be significant, which will lead to a decrease in the game's effect.
That is, (hypothetically) if we set the limit to level 100, everyone will finish approximately at the same time when they find and defeat a group of 10,000 peasants.
It will be much more realistic and effective to have a race for a low level, where every experience point counts!
So, 10-15 maximum.

It depends primarily on the map! You can choose a map on which you can gain level 25 very quickly in a week.

THE MAIN THING IS TO KNOW HOW! i.e., develop a tactic and strategy!

P.S.
Zingel;53779
defeat a group of 10,000 peasants[/QUOTE] how is that? A group is a group:D

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: