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2.02.2012 HellLighT (blue, Necropolis, Clavius, Galtran) def airputra (red, Castle, Katherine, Charna) 2sm4d(3) 147
The opponent used all their restarts, I still had 111 left, it’s worth noting — only appeared underground ;(. The spawn wasn't rich, but in the tavern there was Galtran with 2 stacks, nearby an external dwelling of skeletons... starting artifact +2 defense, relatively easy guards on secondary heroes — I play. With a hundred skeletons I break through to the surface without issues, and there's a secondary Citadel, I sacrifice a weak hero with 9 wolves from an external dwelling trying to take the secondary, run with the main... due to the terrain penalty, I start losing tempo, a couple of unlucky battles with morale swings and the skeleton count drops by almost half, little gold, barely scraping resources... sad. By day 117, liches in the Citadel and rocs in the Fort, Galtran is unleveled, nothing to fight with — trouble. At the start of the second week, I take a secondary Rampart hero, slowly begin a gold expansion. On the third week, having bought all the liches and having 250+ skeletons on hand, I break through to an adjacent zone, which turned out to be home Necropolis. But then the opponent starts moving, who hadn't even shown up in the tavern before, turns out he's also a Necropolis player with Charna. The opponent breaks through a passage and runs toward the Griffin Conservatory, near which I am, I check the tavern and see that his stats are almost double mine, not great but nothing to be done, right under his nose I go into the Conservatory — turned out to be a 3, lost all the liches and a couple dozen skeletons. On the next turn the opponent attacks, with my 3 angels and 250 skeletons against his 200 skeletons, 35 Marksmen, 5 Cavaliers, 6 Rocs, and some pikemen and orcs, Charna with Tactics starts blocking the archers... realizing the battle outcome could go badly my way, especially considering 6/40 mana, I had previously set aside 9k for a possible buyback, but see it's not enough... demands 10, sacrificing an angel and 40 skeletons in exchange for 2 cavaliers and the buyback. Noticing the opponent's movements in the wrong direction (fortunately no scouting), I buy back at the secondary Citadel 2 hexes away through rough terrain, from where another Conservatory and the entrance to the treasure zone are visible, where I already see the Cape of Speed (+2). I kill the opponent's scouts, who decided to temporarily retreat himself, reach the Conservatory — again a 3, head to the treasure zone which turned out to be very small, but besides the Cape, there's a Pandora's Box with 15k experience and another Ring of Speed (+1), reaching the other exit to the surface on the opponent's side, I decided to go from there, since he came out again from my side... a main hero exchange happens, but I manage to drag the purchased army through a passage with weak heroes, but the opponent transfers his army through weak heroes and intercepts, during the battle I destroyed 2/3 of the opponent's army. The game was finished thanks to the opponent failing to ramp up and buy the army in the castles 1 turn before the Fortress Battle, so while defending the Citadel, he lost a lot of Marksmen... the Fortress Battle was a one-sided stomp. Thanks for the game.