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Posts from - A reference guide and manual in Russian for Heroes 3.

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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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It's not entirely accurate that joy and sorrow fall into two subgroups of spells at once, although this is actually the case.
"Mind," "spirit," "life" – it's convenient for personal use, but not suitable for a reference guide.

The monster treasure tables in their current form ((10-19)+(20-49)=(50-99)) are difficult to understand; they need to be simplified, especially with regard to game statistics. Moreover, there are good duplicate tables below.

I didn't read about unit movement on the battlefield, but I liked the graphic design.

And since you decided to delve so deeply, take a look at this post /topic/at/477790/ and this one /topic/at/494149/ and consider how to adjust the corresponding sections.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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It's not entirely accurate that joy and sorrow fall into
two subgroups of spells at once.
It's accurate – some spells fall into both fire and high-level groups simultaneously, and that suits the situation; that's the main thing.
(20-49) isn't ideal, of course. I couldn't come up with anything better – ?)

Added 6 minutes later
The posts are helpful, thank you.)

Added 1 hour 11 minutes later
Especially since there are good, duplicate tables below.
During gameplay, every second counts – looking at a bunch of different tables and calculating how many are in one stack and how many in terms of the game is unrealistic. But this is more or less...
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Tootsie Pie
(20-49) is not ideal, of course. I couldn't come up with anything better.
During the game, every second counts – it’s unrealistic to look at a bunch of different banks and calculate how many are in one stack and how many in terms of the game. But this is more or less okay…
That’s what I was saying too. It’s difficult to quickly grasp a lot of values like (20-49); something more convenient for perception is needed. I don’t have an idea yet (other problems). Perhaps another approach to the table (not horizontally, but vertically), or basing it on other parameters...
Yes, also check out this post /topic/at/495367/ and review the subsequent ones up to 499 – to adjust another section. That should be all.
Try writing it like this: 10 (50+ or 10+GS and 20+) in one line, without highlighting a separate line for GS.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Hello everyone!
I have a question: how is it possible to have a negative number of units in a hero's army? The screenshot shows an example: the hero on the left had 80+ Lich units, and after giving them to the hero on the right, the number became -10K.
Before that, the hero on the right was giving all these Lich units to the hero on the left, and this didn't happen.
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This issue occurs due to an overflow. The game allocates 2 bytes for the stack size, so the maximum number of creatures in a single stack should not exceed 32767 (if the most significant bit represents the sign) or 65535. When more creatures are added, an overflow occurs, and the value wraps around to 0, resulting in negative numbers. I (and others) have explained this in detail in a specific thread. The same can happen with experience and resources if you play on the same map for a very long time and excessively level up a hero or accumulate resources.
By the way, what map are you playing on? And in which version of the game do you have 80,000 liches? It's most likely WoG, as it has additional features that allow you to quickly gather armies.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
This problem occurs due to overflow. The game allocates 2 bytes for the stack size, so the maximum number of creatures in a single stack should not exceed 32767 (if the most significant bit is a sign) or 65535. When more creatures are added, an overflow occurs, and it wraps around to 0, causing the numbers to become negative. I (and others) explained this in detail in a certain thread. The same can happen with experience and resources if you play on the same map for a very long time and over-level a hero or accumulate too many resources.
By the way, what map is it? And in which version of the game do you have 80,000 liches? Most likely, it's WoG: it has additional features to quickly gather armies.
No, it's a regular map for Heroes 3, called "Blood! A Vampires Tale." Thanks to the Dead King's cloak on the right hero and the large number of neutral creatures, whose armies are almost always 4K or higher, that's how many liches accumulated.
Regarding the topic, the left hero still has a considerable number of liches; why doesn't overflow occur there? Initially, the right hero had an army of over 300,000 liches in a single cell.
By the way, the map is quite interesting; such a large number of liches isn't just for show; I recommend it.
In reply to AmberSoler
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AmberSoler
It says "etc.", which implies all other possible terms.
At one point, it was critically important. Therefore, I think it would be better to list everything, as there aren't many.

And also. I think that having separate sections for the monster of the week and the monster of the month is a bit much; it should be combined into one section. This also applies to other similar sections.

And also. I recently learned that sacrificing doesn't affect Golden Dragons (I haven't checked myself, as I don't have the opportunity). It would be good to reflect this as well, as one of their features.
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I thought it would be good to create a separate section or add a description to the Conflux city about what the Moon can do (with pictures, of course).
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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and so, does the negative number of creatures in battle actually increase?! That's awesome!!

Added 1 minute ago
Dirty_Player, why not take a look at my version?
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In reply to q12
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q12
No, it's a regular map for Heroes 3, called "Blood! A Vampire's Tale"...
No, it's not a regular one! Although it's not a WoG map. I found it in the map folder: the Russian name is "Blood! A Vampire's Tale"; it's also for the RoE version. Not a regular one - because it's not one of the standard maps, but an author's map. Such a large number of creatures can only be found on author-made maps; the game developers weren't obsessed with gigantism.
...but the left hero's necromancers still have quite a few, why isn't there an overflow? Initially, the right hero had an army of over 300 liches in one cell.
The map author simply wasn't concerned about the overflow problem, or he didn't even know about it (like you still do:)).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to zoog
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Tootsie Pie
So, does the negative number of creatures in battle actually increase?! That's awesome!!

Added 1 minute ago
Dirty_Player, why don't you take a look at my version?
You can't play with negative units in battle; the opponent won't attack them, and they disappear after the first battle.

Added 4 minutes ago
Marmot
1. No, it's not a standard map! Although it's not a WoG map either. I found it in the maps folder: the Russian name is "Blood! Legend of Vampires"; it's also for the RoE version. Not standard - because it's not from the standard set, but author-made. Such a large number of creatures can only be found on author-made maps; the game creators weren't obsessed with gigantomania.

2. The map creator simply wasn't worried about the overflow problem, or he didn't even know about it (like you still don't:)).
1. Okay, you've convinced me:)
The map is very unusual; it really doesn't look like a "stock" map.
2. It's a pity; such an army of liches would be very useful during the playthrough...
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Since players have repeatedly cited custom maps as examples, mistakenly believing they were created by the game developers, I think it would be helpful to provide a list of standard maps in an appropriate thread so that no one gets confused. Let this be the topic **"List of Standard Heroes 3 Maps"**: /topic/8850/
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to zoog
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Tootsie Pie

(20-49) is not ideal, of course. I couldn't come up with anything better...
It's unrealistic to look at a bunch of different banks and calculate how many are in one stack and how many in game terms...
The point is to get the whole picture at a glance from the pop-up information. Try this table format.
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Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Nowhere is it stated that the "Bloodlust" spell only works in melee combat (it does not affect ranged attacks).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Can someone explain this diplomacy thing to me? In the tavern, I have Sorcha and Damacon. 1. I buy Sorcha, she has 10 pikemen. I give her 12 green dragons, and I attack the dragons; they join me. 2. I buy Damacon, he has 35 troglodytes and 6 harpies. I give him 12 green dragons; they engage in battle. 3. I buy Sorcha, I buy Damacon, I take 10 pikemen from Sorcha, I take 12 green dragons, and I give all of this to Damacon. I remove the harpies and troglodytes; I attack the dragons, and they join me. What the heck?! Are pikemen a unit that increases the chance of neutral creatures joining, or are they just castle units? In short, I don't understand: confused: *** Yes, I tested it on those dragons that were at the top near the rampart. They were in one stack (6 of them). And if I attack the ones on the right, in two stacks of 3 and 3, then those join Damacon with the harpies and troglodytes...
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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