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Posts from New or rediscovered old Forge map for WOG.

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By the way, speaking of technology. The best technological creations of that time were golems, gargoyles, war machines, mines, and so on. Golems and gargoyles are animated by magic and live with mages. The most serious tech-savvy individuals in fantasy can be considered dwarves – those who invent in the style of Da Vinci. So why not create a faction consisting of outcast dwarves and mages? The nation would use magic, in the same quantities as other factions – after all, it has mages, and dwarves are fantasy races. And they would actively use golems, steam technology, and other things in the style of Da Vinci. Nival's idea of rune magic fits well with this faction. And the unique units could be:

Level 1 - hobbit militia. Ranged attacker, low health.
Level 1.5 - hobbit warrior. Ranged attacker. Magic resistance - 20%.

Appearance: ordinary. The improved version is "enhanced" with combat armor.

Level 2 - gargoyle.
Level 2.5 - obsidian gargoyle.

Appearance: ordinary.

Level 3 - stone warrior. Low speed. 20% magic resistance.
Level 3.5 - steel warrior. Below average speed. 50% magic resistance.

Appearance: golem, but with a small number of Da Vinci-style flourishes, like all the tech units of this faction.

Level 4 - dwarves. Magic resistance - 10%.
Level 4.5 - battle dwarves. Magic resistance - 20%.

Appearance: ordinary. The improved version is hidden in armor similar to Heroes of Might and Magic 5.

Level 5 - mages.
Level 5.5 - archmages.

Appearance: ordinary.

Level 6 - Thane. Teleportation.
Level 6.5 - Storm Lord. Teleportation.

Appearance: from Heroes 5.

Level 7. Two options:

a) There is no level 7 unit, but there is a building that every week increases the growth rate of two random types of creatures from the castle by 1.5 times. As an add-on to the mage castle, it would be logical if it only had 6 creatures, since it is just an add-on. That is, some of the creatures have moved out of the mage castle. And on the other hand, it is easier not to draw another new unit.

b) Level 7 - war machine.
Level 7.5 - tank. Strong armor, immune to attacks from level 1 creatures. Melee combat, but can destroy walls at a distance (built-in catapult). Ability: crushes enemies: 5 creatures in the squad are guaranteed to die, except for level 6 and 7 units.

Conclusion: draw two new dwellings and units, all the rest can remain in the old form of Heroes 3. In fact, that's what it was intended for, for Heroes 3 [and no machine guns, chainsaws, or flamethrowers!] :cool:
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I've started learning 3ds Max and have found some really good resources. In about 3-4 months, I might be able to help with something. I suggest we create (you'll laugh) the third level of the map.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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Andrey;40989
I've started learning 3ds Max and have found some excellent resources. In about 3-4 months, I might be able to help with something. I suggest we create (you'll laugh))) the third level of the map.
We need any help we can get right now; everything is in the information gathering and analysis stage, but people who are willing to create graphics are always invaluable.
In reply to Geksorin
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I don't know, guys, I think cybernetics is unnecessary. Where would cybernetic technology come from in the Middle Ages? I have a better idea. I'll share my thoughts and more soon ;)
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The history of the Heroes world is much more complex than it seems at first glance. Also, they were against cyborgs – that’s why, instead of Forge, they included Conflux in Armageddon’s Blade. I don’t know what would have happened if Forge had been released, but I think we’ll see it in 3.59.
А ты записался добровольцем в STORM?:cool:
In reply to Necronix
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Could the developers of Heroes really have come up with SOMETHING like THAT? It's scary to think: JVC - not just some crazed fans, but JVC itself! - suddenly decided to ruin its own brilliant creation in such a way. People, don't you realize how out of place the Forge idea is in the atmosphere of Heroes? After all, that feeling of a fairy tale that permeated Heroes 1, 2, and 3 would be completely destroyed by this cybernetic monstrosity!
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Yes, I read the backstory. But in reality, it has almost no relation to the actual game "Heroes of Might and Magic 1-2-3." Here, you launch Heroes. You see a fairytale land. You see dragons, elves, dwarves, knights, mountains, rivers, castles... You feel the fairytale. The picture in an ornate frame (by the way, Tolkien wrote about this – the picture in a fairytale should be in a carefully drawn frame – just like in "Heroes"). You DON'T SEE any alien robots, gods, Ancients, Formless Ones, you DON'T SEE interplanetary ships – and thank the One that you don't! They have no place in a fairytale. A fairytale should be a fairytale.
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You clearly didn't read the history properly. If it has nothing to do with Heroes, then why, without the same M&M1-8, is Heroes (all add-ons included, even the semi-apocryphal Chronicles) just a plot fragment pulled out of nowhere? Okay, then how, if M&M has nothing to do with Heroes, was Roland Ironfist freed? Where did the demons come from? Heroes is an integral part of the M&M universe. "If you disagree, your reasoning is emotional, not logical" (c) Greg Fulton, lead designer at NWC.
And also, read here (especially the last two answers) http://www.heroesofmightandmagic.com/forgetown/index.php?cat=interview
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The core idea is original, but not quite perfectly implemented... However, I would enjoy playing with such a city!
Скоро! Всем ждать! Они явятся!:smile20:
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Generally, I have an idea about the City of the Ancients and the Krigan.
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Krigan is already here! It's Inferno! And the Ancients are good...
Скоро! Всем ждать! Они явятся!:smile20:
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Inferno represents the weakened Krigane. I am currently working on the Krigane town called "Colony." Both castles will be very overpowered and are planned for a campaign storyline – an alternate history that takes place in 1176 (before the Reckoning). The story will tell about the arrival of the Krigane and the return of the Ancients to Enroth, and their struggle for a very strategically important object. All of this will happen against the backdrop of Sir Christian's second adventure. The narrative will largely be told from his perspective. I hope I can gather a team and create these towns. It's good that they don't need to be balanced (only the Ancients and Krigane against each other) with other towns.
In reply to XEL
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XEL;87418
You didn't read the history very well. If it has nothing to do with Heroes, then why, without the same M&M1-8, are Heroes (all add-ons, including the semi-apocryphal Chronicles) just a plot fragment taken from nowhere?

I didn't mean that at all.
Yes, of course, the Ancients, Krigan, planets – it's all there.
But in Heroes (not in Might and Magic, but in Heroes) they are off-screen. And that's right, because aliens have no place in a fairy tale. Imagine that in "The Hobbit," the Valar, Melkor, and Ungoliant suddenly appear and start settling their
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Heroes and The Hobbit are not comparable. It’s better to compare The Lord of the Rings and Heroes. Kriganes (even if weakened) are not absent in Heroes. There are also many fairytale elements in Might and Magic, but science fiction becomes more prominent towards the end of the games. Although, the comparison that Heroes is like The Lord of the Rings, and Might and Magic is like The Silmarillion is generally correct. I just disagree with the statement that "Forge contradicts the world of Heroes." The atmosphere of the series itself, however, is a different matter.

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