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By the way, speaking of technology. The best technological creations of that time were golems, gargoyles, war machines, mines, and so on. Golems and gargoyles are animated by magic and live with mages. The most serious tech-savvy individuals in fantasy can be considered dwarves – those who invent in the style of Da Vinci. So why not create a faction consisting of outcast dwarves and mages? The nation would use magic, in the same quantities as other factions – after all, it has mages, and dwarves are fantasy races. And they would actively use golems, steam technology, and other things in the style of Da Vinci. Nival's idea of rune magic fits well with this faction. And the unique units could be:
Level 1 - hobbit militia. Ranged attacker, low health.
Level 1.5 - hobbit warrior. Ranged attacker. Magic resistance - 20%.
Appearance: ordinary. The improved version is "enhanced" with combat armor.
Level 2 - gargoyle.
Level 2.5 - obsidian gargoyle.
Appearance: ordinary.
Level 3 - stone warrior. Low speed. 20% magic resistance.
Level 3.5 - steel warrior. Below average speed. 50% magic resistance.
Appearance: golem, but with a small number of Da Vinci-style flourishes, like all the tech units of this faction.
Level 4 - dwarves. Magic resistance - 10%.
Level 4.5 - battle dwarves. Magic resistance - 20%.
Appearance: ordinary. The improved version is hidden in armor similar to Heroes of Might and Magic 5.
Level 5 - mages.
Level 5.5 - archmages.
Appearance: ordinary.
Level 6 - Thane. Teleportation.
Level 6.5 - Storm Lord. Teleportation.
Appearance: from Heroes 5.
Level 7. Two options:
a) There is no level 7 unit, but there is a building that every week increases the growth rate of two random types of creatures from the castle by 1.5 times. As an add-on to the mage castle, it would be logical if it only had 6 creatures, since it is just an add-on. That is, some of the creatures have moved out of the mage castle. And on the other hand, it is easier not to draw another new unit.
b) Level 7 - war machine.
Level 7.5 - tank. Strong armor, immune to attacks from level 1 creatures. Melee combat, but can destroy walls at a distance (built-in catapult). Ability: crushes enemies: 5 creatures in the squad are guaranteed to die, except for level 6 and 7 units.
Conclusion: draw two new dwellings and units, all the rest can remain in the old form of Heroes 3. In fact, that's what it was intended for, for Heroes 3 [and no machine guns, chainsaws, or flamethrowers!] :cool:
Level 1 - hobbit militia. Ranged attacker, low health.
Level 1.5 - hobbit warrior. Ranged attacker. Magic resistance - 20%.
Appearance: ordinary. The improved version is "enhanced" with combat armor.
Level 2 - gargoyle.
Level 2.5 - obsidian gargoyle.
Appearance: ordinary.
Level 3 - stone warrior. Low speed. 20% magic resistance.
Level 3.5 - steel warrior. Below average speed. 50% magic resistance.
Appearance: golem, but with a small number of Da Vinci-style flourishes, like all the tech units of this faction.
Level 4 - dwarves. Magic resistance - 10%.
Level 4.5 - battle dwarves. Magic resistance - 20%.
Appearance: ordinary. The improved version is hidden in armor similar to Heroes of Might and Magic 5.
Level 5 - mages.
Level 5.5 - archmages.
Appearance: ordinary.
Level 6 - Thane. Teleportation.
Level 6.5 - Storm Lord. Teleportation.
Appearance: from Heroes 5.
Level 7. Two options:
a) There is no level 7 unit, but there is a building that every week increases the growth rate of two random types of creatures from the castle by 1.5 times. As an add-on to the mage castle, it would be logical if it only had 6 creatures, since it is just an add-on. That is, some of the creatures have moved out of the mage castle. And on the other hand, it is easier not to draw another new unit.
b) Level 7 - war machine.
Level 7.5 - tank. Strong armor, immune to attacks from level 1 creatures. Melee combat, but can destroy walls at a distance (built-in catapult). Ability: crushes enemies: 5 creatures in the squad are guaranteed to die, except for level 6 and 7 units.
Conclusion: draw two new dwellings and units, all the rest can remain in the old form of Heroes 3. In fact, that's what it was intended for, for Heroes 3 [and no machine guns, chainsaws, or flamethrowers!] :cool: