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She is very strong; personally, even with my noobish skills, I sometimes managed to win using only one ballista. I think it's best to leave it random and not worry about it.
Tomorrow holds no promises Except the ones we've made
MentStatistics
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Why are you so afraid of the Ballista units? In the original game, they are weak, especially in the endgame... You can kill them with one spell, for example.
Who can kill them? A Knight uses Chaos -> Deadly Cold and ruins all their skills just to cast Ring on the Ballista once? Besides, the Ballista is great against neutral creatures.
If you're going to ban something, it shouldn't be just the Ballista...
Besides the Ballista, only Wing and Inga are problematic, the rest seem pretty decent... Maybe Ora too.
By the way, I'd like to know more about this drafting process. Does that mean creating two text files with 8 races each, or something like that, and how does it look afterward?
I think I wrote about how drafting works in the rules... Drafting is done according to a standard scheme: for each of the two players, a list of all available starting races on the map is written. In total, there are 2*8=16 positions. After that, players take turns crossing them out until each list has only one uncrossed race left - these will be the races they play. At the same time, you can cross out both "bad" races from your list and "good" races from your opponent's list. The sequence of crossing out is as follows: 1-2-2-...-2-1 (that is, the first player crosses out one position, then the second - two, the first - two, ..., the second - one).
except for Bolivar, and even Bolivar is just Bolivar.
Why are they so against him? O_o He is not the only strong character on the list. Take Raikkonen, for example. In any case, this is not a reason to cower.
You can ban the "machinists" so they won't do it again.
What's so wild about them? Well, maybe the Gremlin Master is tough, but the rest are quite ordinary. Let's ban Stalkers from the Tower, and generally introduce a ban on casting two identical spells in a row;). Otherwise, the Elf will kill everyone! O_O
The fact is that in the first week, you can grab Ents in the camp, or even a Giant. Of course, if you're lucky, but shouldn't we prevent such cases?
We're not playing chess, after all. What's so terrible about the camp? You can only get into trouble with the anti-morale. If you can break through it, then it means that things are going well even without it;)
Strategic skill must be demonstrated even before the start of the game, by making the right choice of hero.
You need to demonstrate skill by using the maximum of what you have. Besides, in the tavern, one of the two heroes is always from your faction, every week. You can choose a worthy one from 3-4. And if the problem is simply that you only have experience playing with one hero from the faction, then that's a different question.
Strategic skill is choosing the "machinist". Strategy in all areas, you know.
It's universal and quite simple, but what's so special about it.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
People are discussing how to best handle the heroes, and suddenly Zybr bursts in and says, "You're all acting like children." :smile52: :smile52: Actually, play however you want! It's not like you're playing a game about cows. I'm participating too – we'll show you how to get eliminated in the first round :D. JonnyP icq 575169271 by arrangement.
ZybrStatistics
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People are discussing how to best handle the heroes, and suddenly Zybr bursts in and says, "You're all acting like children."
:D Well, I don't know how else to call it:o I had a strong feeling that someone would add, "And for 2 months, no one attacks anyone."
Personally, I think that randomness is the best option. Without any restrictions on heroes.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
HoM[M]ieStatistics
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And why are you suddenly trying to reinvent the wheel? Everything that has been said here has already been discussed ad nauseam. Random heroes without restrictions is the fairest option.
For the second time in a row, the game generates a monster lair right next to my castle, and for the second time in a row, I buy two Necromancers in the first week.
Tomorrow holds no promises Except the ones we've made
It's generating a camp right next to the castle for the second time in a row, and for the second time in a row, I'm buying two undead units in the first week.
What kind of security can there be at a refugee camp?!
Please invite me to the tournament. ICQ: unavailable; Skype: mak0ffka (with the digit zero). Nickname: MakOffKa. Email: lkklMakOffKa@mail.ru Available 3 out of 5 weekdays after 21:00 Moscow time. Which days depend on my mood; weekends are by arrangement.
What kind of guard could there be at a refugee camp?!
Apparently, the GСК (Guard System Component), built into the game, doesn't generate guards. Perhaps it would make sense to generate them using IRMG? How to use the specified generator
The tournament looks like it's going to be quite challenging! :D And, most importantly, the winner is already known, judging by the current list (Bolivar is only likely to get 2nd place):smile17:
I'll register just in case, I haven't played standard in a while, and I need to give Sanya some competition.
Vip.rus, 444-045-705, in the evenings and on weekends
I would still ban the Mechanists, they are overpowered in standard when combined with the Order of Shadows. And Wing, of course. And Hagu. And the Generator is definitely better than the IRMG, it has a positive impact on the balance. And play on Mozov's templates.
P.S. Or maybe we can play on TE, where you don't have to worry about the balance!??