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In the past, I used to crush humans, experimenting with them in every way possible. The problem was with Gnomes and Undead Mages – I won 6-7 out of 9 games. I lost to Undead with their ultimate ability. :smile39:
Here's a mini-guide based on my experience (playing against 2-3 players, not against AI):
I'll describe the builds that worked well:
Almost always, I choose Dugald because he provides a lot of archers right away (fast farming). I build a tavern and look for Axel; if he's not there, I take someone else (preferably Elaine or Rutger). I level up Rutger or Dugald to around level 3.
Priorities in the first week:
a) Wood and stone, preferably on day 1.
b) Town Hall.
c) Archery, Crossbowmen, Peasants.
In the second week, I get either Axel or Iris from the tavern (if the opponent has a Mage Guild and/or Necromancer, Iris is better). If neither is available, I level up whoever I have (although I usually get lucky and find either Axel or Iris).
Hero Leveling 1 vs. Mages (T-34 won't stop anything:smile14: )
A) Education or Attack.
B) Leadership-Empathy.
C) Luck-Soldier's Luck.
D) Light-Guardian Angel (essential).
E) Attack-Devastation or Education-Wisdom.
Unit Composition:
1-Red
2-Red
2-White
4-White
5-Red
6-Red (White against Lethos and other Black Mages).
7-White
Hero Leveling 2 vs. Gnomes, Humans, Orcs, High Elves (Not Necromancers:smile24: )
A) Leadership-Empathy.
B) Education-Wisdom.
C) Defense/Attack (depending on the enemy heroes).
D) Light-Mass Slow.
E) Dark-Slow, Confusion (-Weakening Strike).
Unit Composition:
1-Red
2-White (Red against Orcs).
3-White
4-White
5-Red/White (depending on the number; if there are few, White).
6-Red
7-White, Red against Orcs.
Hero Leveling 3 vs. Necromancers:
If the opponent is a human, I take Naadir or, if he's not available, I switch to High Elves (because they'll have a powerful ultimate ability). If not, I level up Hero 1.
Useful Tips:smile54:
We are vulnerable to rushes; they can overwhelm us at the Fort, force unplanned army purchases, and generally try to disrupt our economy. Therefore, always be vigilant in your castle.
Gold! Everything depends on it. Sell unnecessary artifacts, only take gold from chests. You MUST build the Capitol first!!! Rush peasants, conquer the gold mine as quickly as possible... BE A MAN:smile22:
Build training grounds after the stables.
Don't upgrade Inquisitors, Angel, and Griffons until the very end (until the right moment). If you have the option to upgrade and buy Archangels for your main hero in one day, go for it.
Build the Mage Guild at the same rate as your hero (level 15 hero = level 5 Mage Guild).
Buy priests, make knights.
You need to control Dragon Lairs, neutral castles, and mines!!!
Don't carry too many artifacts with you; it's a waste of money.
Have 2-3 heroes at levels 5-9 by the second month!
1-Scout with Logistics, don't let him go further than 3 days' travel from the main hero.
2-Elaine sits in the castle with Diplomacy, Experience Trainer, and Peasants. Her task is to gather and kill weekly neutral creatures. Buy unupgraded peasants in combos; you can also buy her priests.
3-Courier, suicide bomber, multi-functional, levels 3-6. Main properties:
a) Die and find out the exact number of creatures.
b) Target artifact heroes.
c) Take artifacts from the main hero and sell them, transfer the army to/from the castle.
Time is on our side, especially against mages.
Be afraid of the Necromancer's ultimate ability because it counters everything. (If you're going to fight them, stock up on tissues:smile05: )
If you have a Mentor, you can hang out with Diplomacy until level 18. A second hero who has gained free Diplomacy can provide good support.
The only way to kill a Necromancer with their ultimate ability (usually Naadir, and the one who uses a shout, I don't remember the name) is a very strong and fast rush:smile13:
Don't carry Griffons with you; buy them last, even for Iris. Save them; they're powerful (except for the red ones:smile27: )
Don't let your main hero run headfirst into Rushers and other heretics:smile35: ...Walk across the map with your head held high, confidently, remember, YOU ARE RUSSIAN!:smile13: Even if you're a Black Mage... you're a BLACK RUSSIAN!:cool:
P.S. Sorry, the smallest map I've played on is "Passage of Dragons." So, my advice might not be helpful on smaller maps:smile39: I last played about 1.5 years ago, so I might have forgotten or confused something, but it should be mostly correct.
"+" if you liked the advice or found it helpful.
Thanks for your attention, and good luck:smile49: