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In reply to Саня Изи
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Lordesat
If we consider the scenario of necromancers versus the forces of Heaven on the lands of the outcasts, then judging by your comments, you seem to underestimate the necromancer.
Well, and you seem to overestimate him a bit)))
Lordesat
Secondly, a stack of 1000 zombies under Orson can easily withstand a charge from 300 Axel's knights of Isabel.
Those are some scary numbers. I've never had so many creatures.
And in general, who would attack zombies with paladins?
I would first get rid of the necromancer's strongest stacks - vampires or liches. Maybe even messengers. And if anyone survives, there will be very few of them left. Axel's paladins are a force!
Lordesat
Thirdly, while you're busy coordinating the paladins, the necromancer will be subduing and berserking everyone else, and the paladins will most likely be wiped out after their first attack.
Depending on the situation. Firstly, the paladins won't be wiped out easily. Half of the undead will die from counterattacks. Secondly, mass dispel magic is always available and works well (usually). Plus, I always take artifacts that increase magic resistance. So you're overestimating dark spells.
After the necromancer casts Berserk (the AI always loves to do this). On my hero's next turn, I always remove it with dispel magic, and the Berserk effect doesn't work.
Thirdly, even considering the spiritual connection, the necromancer has very little mana and can't cast many spells.
Fourthly, Heaven is strong not only with paladins. Archangels can also severely damage one of the enemy stacks with their turn, archers without penalties will destroy skeletons, and griffons will swoop down from the sky on someone.
In reply to Igor111
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Igor111
After the Necromancer casts Berserk (the AI loves to do this all the time). On my hero's next turn, I always remove it by dispelling the spell, and Berserk stops working.
Well, if you're removing Berserk by dispelling the spell, you're on the right track to the tournament leaderboard:D :D :D
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Lordesat

I played against a Necromancer on the Outlands map. I have to say, it's very difficult even against the AI. I won, but it was a real challenge (unlike playing against the Dwarves).
First of all, he came to my territory from the Dungeon very quickly with a pretty decent army (apparently, he wasn't wasting his Dark Energy). And right from the start, he almost destroyed my entire army. But nevertheless, he retreated – I managed to create 10 unupgraded knights. They became the key to victory.
Then, after some time, he came again with a very large army. He already had upgraded dragons and the Dominate spell. And I was in a bad situation – I had no Anti-Magic or Resurrection in the guild. In general, I rushed with removing the enchantments;)
The Necromancer immediately used Dominate on the Paladins, and they almost killed all the Angels. But nevertheless, in the end, the number of my Paladins prevailed. Either I managed to dispel his Dominate, or it wore off on its own. But in general, the Paladins under my control remained alive, and the AI retreated again.
I realized that things were getting bad because he was building a second Castle and starting to transform his creatures into undead, so I needed to take him out quickly.
I put all my efforts into creating Paladins, sacrificing Monks and almost seven Knights, but I had a lot of gold + Royal Griffins and Archangels + Archers.
In general, I won by dividing the stack of Paladins into two groups (one large one to destroy the enemy, and a smaller one to heal and counter Dominate). In the end, I had 60+ Paladins, and he had 7 Banshees and 7 Messengers. Dominate didn't work anymore because I now had two stacks of Paladins.

Nevertheless, I conclude that it's very difficult to play against the Necromancer on this map. Because Dominate is a real problem, especially if you don't have Anti-Magic. BUT nevertheless, I really liked the tactic of dividing the Paladins into two stacks. And it is quite possible to defeat the Necromancer.

By the way, the Griffins played a huge role in my victory over the Necromancer, destroying his Archers and Liches. I was just delighted with these cute winged creatures)
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I have only one piece of advice for you – start playing against real players, not against the computer.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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Lordesat
My only advice to you is to start playing against real players, not against the computer.
No, that doesn't suit me:D
I play against the computer when I want, for as long as I want, and I don't depend on anyone's time. It's much more convenient for me. I play for my own enjoyment. I choose a veteran difficulty level where I can beat the computer, but it's not a complete idiot, and that's good for me).
In reply to Саня Изи
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Lordesat
Secondly, a stack of 1000 zombies under Orson can easily withstand a charge of 300 Axlelevian knights of Isabel. I'm saying that you think you can wipe out the strongest stack of the opponent with a single blow.
Of course, you won't wipe out the entire thousand with one blow – but halving it is quite realistic (even without using Axel); and sometimes there are also successful attacks... :smile13:
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I think you should level up this character like this: 1. Spirit with Inspiration and Empathy. 2. Attack. 3. Luck. 4. Light with Blessing and Eternal Light – this will reduce the Necropolis’s slowdown effect. 5. Logistics + artifacts for luck, spirit, and initiative – ideally, get a Dwarven outfit. Humans are generally very strong, and they have a chance against all races.
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Humans are generally very strong, and they have a chance against all races.
I agree! The main thing is to survive until the training phase, level up your magic skills, and then it will be fun.
In reply to $an4es
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In the past, I used to crush humans, experimenting with them in every way possible. The problem was with Gnomes and Undead Mages – I won 6-7 out of 9 games. I lost to Undead with their ultimate ability. :smile39: Here's a mini-guide based on my experience (playing against 2-3 players, not against AI): I'll describe the builds that worked well: Almost always, I choose Dugald because he provides a lot of archers right away (fast farming). I build a tavern and look for Axel; if he's not there, I take someone else (preferably Elaine or Rutger). I level up Rutger or Dugald to around level 3. Priorities in the first week: a) Wood and stone, preferably on day 1. b) Town Hall. c) Archery, Crossbowmen, Peasants. In the second week, I get either Axel or Iris from the tavern (if the opponent has a Mage Guild and/or Necromancer, Iris is better). If neither is available, I level up whoever I have (although I usually get lucky and find either Axel or Iris). Hero Leveling 1 vs. Mages (T-34 won't stop anything:smile14: ) A) Education or Attack. B) Leadership-Empathy. C) Luck-Soldier's Luck. D) Light-Guardian Angel (essential). E) Attack-Devastation or Education-Wisdom. Unit Composition: 1-Red 2-Red 2-White 4-White 5-Red 6-Red (White against Lethos and other Black Mages). 7-White Hero Leveling 2 vs. Gnomes, Humans, Orcs, High Elves (Not Necromancers:smile24: ) A) Leadership-Empathy. B) Education-Wisdom. C) Defense/Attack (depending on the enemy heroes). D) Light-Mass Slow. E) Dark-Slow, Confusion (-Weakening Strike). Unit Composition: 1-Red 2-White (Red against Orcs). 3-White 4-White 5-Red/White (depending on the number; if there are few, White). 6-Red 7-White, Red against Orcs. Hero Leveling 3 vs. Necromancers: If the opponent is a human, I take Naadir or, if he's not available, I switch to High Elves (because they'll have a powerful ultimate ability). If not, I level up Hero 1. Useful Tips:smile54: We are vulnerable to rushes; they can overwhelm us at the Fort, force unplanned army purchases, and generally try to disrupt our economy. Therefore, always be vigilant in your castle. Gold! Everything depends on it. Sell unnecessary artifacts, only take gold from chests. You MUST build the Capitol first!!! Rush peasants, conquer the gold mine as quickly as possible... BE A MAN:smile22: Build training grounds after the stables. Don't upgrade Inquisitors, Angel, and Griffons until the very end (until the right moment). If you have the option to upgrade and buy Archangels for your main hero in one day, go for it. Build the Mage Guild at the same rate as your hero (level 15 hero = level 5 Mage Guild). Buy priests, make knights. You need to control Dragon Lairs, neutral castles, and mines!!! Don't carry too many artifacts with you; it's a waste of money. Have 2-3 heroes at levels 5-9 by the second month! 1-Scout with Logistics, don't let him go further than 3 days' travel from the main hero. 2-Elaine sits in the castle with Diplomacy, Experience Trainer, and Peasants. Her task is to gather and kill weekly neutral creatures. Buy unupgraded peasants in combos; you can also buy her priests. 3-Courier, suicide bomber, multi-functional, levels 3-6. Main properties: a) Die and find out the exact number of creatures. b) Target artifact heroes. c) Take artifacts from the main hero and sell them, transfer the army to/from the castle. Time is on our side, especially against mages. Be afraid of the Necromancer's ultimate ability because it counters everything. (If you're going to fight them, stock up on tissues:smile05: ) If you have a Mentor, you can hang out with Diplomacy until level 18. A second hero who has gained free Diplomacy can provide good support. The only way to kill a Necromancer with their ultimate ability (usually Naadir, and the one who uses a shout, I don't remember the name) is a very strong and fast rush:smile13: Don't carry Griffons with you; buy them last, even for Iris. Save them; they're powerful (except for the red ones:smile27: ) Don't let your main hero run headfirst into Rushers and other heretics:smile35: ...Walk across the map with your head held high, confidently, remember, YOU ARE RUSSIAN!:smile13: Even if you're a Black Mage... you're a BLACK RUSSIAN!:cool: P.S. Sorry, the smallest map I've played on is "Passage of Dragons." So, my advice might not be helpful on smaller maps:smile39: I last played about 1.5 years ago, so I might have forgotten or confused something, but it should be mostly correct. "+" if you liked the advice or found it helpful. Thanks for your attention, and good luck:smile49:
In reply to CyberForm
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CyberForm
Back in the day, I used to max out Humans to the limit, experimenting with them every which way; the problem was Dwarves and Necromancer-mages—I won about 6-7 out of 9 games. I lost to Undead with the ult.

Mini-guide based on my own experience (Games Vs 2-3x human vs AI)

I'll describe the builds that carried:
I almost always take Dugal since he gives a lot of archers right away (fast farming). I build the tavern and look for Axel; if he's not there, no big deal, I take someone else (preferably Elain or Rutger). I level up Rutger or Dugal as the 2nd hero up to ~lvl 3

Weekly priority:
a) Wood and stone preferably on day 1
b) Town Hall
c) Bows, Crosses, peasants
In week 2, I take either Axel or Iris from the tavern (if the opponent has Academy Mages and/or Necromancer-mages, Iris is better). If neither is available, too bad, we level up what we have (though I've actually always been lucky to get either the schoolboy (Axel) or Iris)

Hero build 1 Vs Mages (Nothing stops a T-34 )
A) Education or Attack
B) Leadership-empathy
C) Luck-soldier luck
D) Light-Guardian Angel (mandatory)
E) Attack-Retribution or Education-Mind

Unit pick
1-Red
2-Red
2-White
4-White
5-Red
6-Red (White against Letos and other Black mages)
7-White
Hero build 2 Vs Dwarves, Humans, Orcs, High Elves (Pseudo-Necro )
A) Leadership-Empathy
B) Education-Mind
C) Defense/Attack (Depends on enemy Heroes)
D) Light-Mass haste
E) Darkness-Slow Confusion (-Weakening strike)

Unit pick
1-Red
2-White (Red against Orcs)
3-White
4-White
5-Red/White (Depends on quantity, White if few)
6-Red
7-White, Red against Orcs

Hero build 3 Vs Necros
If the opponent takes Naadir or [someone] based on the shout, I change race to High Elves (because there will be an ult 100500%). If not, Build 1.

Useful tips
We are vulnerable to rush; they might bait us into a Fort or unplanned army purchases—basically, they might try to shake the Economy, so in the Castle, everyone is always on edge.
Gold! Everything depends on it; sell unnecessary artifacts, take only gold from chests. You MUST build the Capitol FIRST!!! Use up peasants, capture the gold mine faster than anyone... BE A MAN
Build training grounds after horses
Don't upgrade Inquisitors, Angels, or Griffins until the last possible moment (until the pressure is on). If there's an option to upgrade and immediately buy Archangels for the main hero on the same day, go for it.
Build the Mages' Guild alongside the hero (lvl 15 hero = lvl 5 M.G.)
Buy up priests, make horses.
Dragon riders, neutral castles, mines must be controlled by you!!!
Don't carry extra artifacts with you for long; that's just wasting money.
Keep 2-3 heroes lvl 5-9 by the 2nd month!
1-Scout with Logistics; don't let them wander further than 3 days' travel from the main hero
2-Elain stays in the castle with diplomacy, experience trainer, and peasants; her job is to collect/kill weekly neutrals. Buy un-upgraded peasants, and you can buy her priests in combo)
3-Messenger, kamikaze, multi-purpose lvl 3-6. Primary functions:
a) Crash and find the exact number of creeps
b) Spot the artifact maker
c) Take artifacts from the main hero and sell them, transfer army to/from the castle.
Time plays in our favor, especially against mages.
FEAR the Necro ult because it counters you to pieces (if you're going to fight them, stock up on tissues )
If there's a mentor, you can hang out with diplomacy up to lvl 18. A 2nd hero who joined the heresy for free can diversify quite well.
The only chance to kill a Necro with an ult (usually Naadir, or the one based on the shout, I don't remember the name) is a very strong and fast rush.
Don't carry griffins with you; even for Iris, buy them last, save them, they carry (just not the red ones )
Don't run after Rushers and other heretics with your main hero, losing your head ...Walk the map with your head held high, comfortably, remember YOU ARE RUSSIAN! Even if you're a black mage... then you're a BLACK RUSSIAN!

P.S. Sorry, the smallest map I've played was Dragon's Pass. I.E., on small maps, my tips probably won't help. Last time I played was in 5 about 1.5 years ago, maybe I forgot (confused) something. But it seems all okay.

"+" if you liked or the tip helped.
Thanks for your attention and Good Luck
I agree, it's hard as Humans against Undead.
https://changelly.com/ru/exchange/eth/ltc
Thanks for the guide, very interesting. I'll try to play by it sometime

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