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Posts from - City alignments based on AD&D.

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19 years ago
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I had nothing better to do, so I figured that every town in Heroes 3 has its own AD&D alignment. Also, please note that there are 9 towns and 9 alignments (or elements, whichever you prefer).

Castle - Lawful Good
Rampart - Neutral Good
Tower - Chaotic Good

Conflux - Lawful Neutral
Fortress - True Neutral
Stronghold - Chaotic Neutral

Dungeon - Lawful Evil
Necropolis - Neutral Evil
Inferno - Chaotic Evil

Furthermore, if you follow the plot of the Campaigns closely, the heroes of different towns behave according to these alignments! Take the cunning and treacherous Sandro, weaving his intrigues — a typical NE. The cold-blooded Xeron, who kills his own soldiers on a whim, is a clear example of CE.

D&D experts, do you agree with me? :)
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19 years ago
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Well, I guess that's it... If it weren't for the examples from the campaigns, I would have swapped Dungeon and Inferno... But as it is, I agree. Though the top list is very strange...
In reply to Silvanis
19 years ago
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probably not a separate Dungeon!
they are more suitable for group 2!
Otherwise, I agree, but this is just my personal opinion, so don't judge too harshly!
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19 years ago
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Perhaps, that works.
Although, are the Brakada mages representatives of the Fortress? Maybe they should be swapped with the Rampart. The inhabitants of the Rampart are children of nature, too wild, so to speak, and I think that although they are inherently good, they should act quite chaotically... But the mages are rather apathetic by nature; their main goal is absolute knowledge, and perhaps they chose good out of purely rational considerations...
In reply to Слоныш
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19 years ago
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Slohnish;53233
Although, are the mages of Bracad representative of CG... Maybe they should be swapped with the Fortress?
I also thought about that, but in D&D, as far as I know, chaotic good is someone who sometimes sides with evil and sometimes with good, without any specific pattern or idea; but they usually end up on the side of good. And the elves in Heroes have quite clear ideas (like harmony), which clearly put them on the side of good. Although the mages on the chaotic side don't really fit either... so it's unclear.
In reply to Silvanis
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19 years ago
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Well, as far as I know, CG characters are those who, figuratively speaking, are a bit "unconventional," but by nature, they are good and therefore do not commit evil...

Added 5 minutes later
Found it! Not from the latest rules, but the descriptions of alignments shouldn't change in different editions of AD&D rules...
(highlights are mine)
Chaotic Good: Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who ”try to push folk around and tell them what to do.” Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society.

See, they are not inclined towards evil... it's just that Law and Order are not their way of doing good.
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19 years ago
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I admit I was wrong. I need to swap the Elves and Wizards.
In reply to Silvanis
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19 years ago
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The funniest thing is that, no matter what, it's all just speculation and tangential discussions. :) And none of our musings change anything. However, I would like to point out that the ability to recruit, say, elves with a Necromancer is extremely wrong. In AoW, which has already been mentioned today, if a hero-orc tried to recruit, for example, a Valkyrie, the latter would leave the army and become neutral the next "day"... and even attack the army of the unfortunate villain. I'm not even talking about the fact that maintaining cities with "opposite alignments" was incredibly difficult... unless you stationed a strong army of your own units there. In my opinion, in such a case, alignment really has a good influence on the game.
In reply to Слоныш
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19 years ago
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Well, I created this thread to share some observations :)

Slonysh is actually right. I also liked that in AoW, evil and good races cannot coexist. And it had a great effect on diplomacy!

In Heroes of Might and Magic, it bothers me that you can recruit demons into a Knight's army and everyone will be happy. He'll even inspire them with his leadership (if he has any) :o Such positive demons they'll be!

Or maybe I don't understand how you can hire a Necromancer, for example, in an elf city. The question arises — what is he even doing in that tavern?

In the 4th part, this issue was resolved (which is why I immediately gave it a plus), but in the 5th, they forgot about it for some same unknown reason. So now I'm struggling — I need to hire a go-o-ood mage, but Warlocks and Necromancers are doing something in the tavern :(
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19 years ago
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Are Mages chaotic? Is Sandro neutral-evil? Chaotic good means someone who believes that good should win at any cost. That's how they'll start showering you with affection, doing good, and bringing benefits... :D
In reply to Draco_Lich
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19 years ago
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Draco_Lich;53656
Are Mages chaotic?

Chaotic good is someone who believes that good must triumph at any cost. That's how they start showering affection, doing good, and bringing benefits... :D
Well, not exactly... It's just someone who doesn't accept discipline, order, and authority as such.
In this case, I see the Rampart race as the most suitable for this role.
Something like this: a fantastic, good, and white unicorn saves a group of beautiful girls from an evil vampire... "Stay with us in our city as a professional vampire hunter, dear, we will feed you and brush your mane and tail!" - the grateful girls say. "No way, I'm going to swim in the moonlight!" - replies the good, but chaotic unicorn and flies away... across the wheat fields. :D
Draco_Lich;53656
Is Sandro neutral evil?
In principle, considering that almost all necromancers in HoMM3 are depicted as, at best, half-corpses, it's doubtful that they have any emotions... Let's just say: they are too undead for chaos, and for order... let's just say, the idea of order and strict law doesn't occur to the dead, because they have no inclination towards lawlessness...
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19 years ago
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The relationship between good and evil in Age of Wonders is much more reasonably structured. It would be very cool to introduce city migration in Heroes:

I was especially bothered by the fact that an angel in Heroes 3 raises the morale of demons...
In reply to Слоныш
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19 years ago
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Slonysh;53657
Well, not exactly... It's just someone who doesn't accept discipline, order, and authority as such.
In this case, I see the Rampart race as the most suitable for this role.
Something like this: some fantastic, good, and white unicorn saves a group of beautiful girls from an evil vampire... "Stay with us in our city as a professional vampire fighter, dear, we will feed you and brush your mane and tail!" - the grateful girls say. "No way, I'm going to swim in the moonlight!" - the good, but chaotic unicorn replies and flies away... across the wheat fields. :D

So, my rules are written a little differently. :)
In principle, considering that almost all necromancers in HoMM3 are depicted as half-corpses at best, it's doubtful that they have any emotions... Let's say: for Chaos, they are too undead, and for Order... let's just say that the dead don't have the idea of order and strict law, because they have no inclination towards lawlessness...

Yeah, I remembered another lich. Also an intriguer and a real scoundrel. :D Lawful evil.
In reply to Draco_Lich
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19 years ago
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Draco_Lich;53874

Yeah, I remembered another lich. Also a cunning and despicable character. :D Lawful Evil.
Meet him! :rolleyes:
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19 years ago
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Ladies, enlighten me about AD&D... What is it? :D

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