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Posts from Reports of online games and their confirmations (Winter season 2011-12).

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14 years ago
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09.01.2011 R55Max (red, swamp, Tazar, Tazar) def Sevan_80 (blue, dungeon, Shakti, Shakti) 8xm8, 116.

Plenty of gnomes, and fought off money decently, hydras were placed in the citadel, I headed towards the Griffin Conservatory mine, followed by a surrender for some reason; at first I thought the generator was mocking me, but when I looked, everything there was even better than what I had (huge respawn), external dwellings of trogs, unics (already taken), not far from dragons beyond the ogres, hives with easy guards.

09.01.2011 R55Max (blue, stronghold, Crag, Crag) def Sevan_80 (red, Inferno, Ignat, Ignat) 8xm8, 116

Same thing. Seva chose resets, I didn't take them, a very playable distribution for both. Wrong development of reds, surrender.

10.01.2011 R55Max (blue, random, Necr, Clavius, Clavius) def Sevan_80 (red, random, stronghold, Gretchin, Tyraxor) 8mm6, 146, 200% without comps

Clavius with 1 stack, no zombies, in the tavern a loser with 4 zombies and someone else with 1 stack. I play anyway. Not much gold. On the 3rd I took an external dwelling of ears, Rampart and swamp are taken. Didn't take 2 autos.

10.01.2011 R55Max (blue, random, Rampart, Torgrim, Kira) def Sevan_80 (red, Tower, Rizza, Fafner) balance, 125, 200% M-U 4 min

Successfully captured the opponent's empty castle, Kira was defeated and got a windfall (not all, but even that was enough to hold the reds' capital citadel)

Thanks for the games!
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14 years ago
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R55Max
09.01.2011 R55Max (red, swamp, Tazar, Tazar) def Sevan_80 (blue, dungeon, Shakti, Shakti) 8hm8, 116.

Gnomes 20, recovered gold well, hydras were placed in the citadel, heading towards the Griffin Conservatory mine, a surrender followed for some reason, at first I thought the generator was messing around, but when I looked there everything was even better than what I had (huge respawn), external dwellings of trogs, uniques (already taken), dragons not far behind the ogres, beehives with easy guards.

09.01.2011 R55Max (blue, stronghold, Crag, Crag) def Sevan_80 (red, inferno, Ignatius, Ignatius) 8hm8, 116

Same thing. Seva chose restarts, I didn't take them, quite a balanced random map generation for both. Wrong development for red, surrender.

10.01.2011 R55Max (blue, random, Necro, Clavius, Clavius) def Sevan_80 (red, random, stronghold, Gretchin, Tyraxor) 8mm6, 146, 200% without computers

Clavius with 1 stack, no zombies, in the tavern a lich with 4 zombies and someone else with 1 stack. I play anyway. Not much gold. On 3rd took the external dwelling of wisps, Rampart and swamp are taken. Didn't take 2nd autoresolve.

10.01.2011 R55Max (blue, random, Rampart, Torgrim, Kira) def Sevan_80 (red, tower, Rissa, Fafner) balance, 125, 200% M-U 4 min

Successfully captured the opponent's empty castle, Kira got crushed and collected the loot (not all, but it was more than enough to hold the reds' table in the citadel)

Thanks for the games!
Confirmed, I screwed up big time, hopefully for the next six months :)
Thanks for the games and for the time
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14 years ago
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theShevanesian
01/09/2012 theShevanesian (blue, Rampart, Kirr, Kirr) def SolncevKoT (red, Castle, Valeska, Valeska) 2sm4d(3) 113

The opponent didn't have a good game. Thanks for the match!
:smile44:
Confirmed.
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14 years ago
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10.01.2012 Juristis (blue, Conflux, random, Aenain, Galthran) def Fellshut (red, Inferno, Octavia, Lacus) 2SM4d(3) 127.
Neither of us had any res left, so we played with what was given. Air is not built up, roads are average, there is a Ciele. Right on D1, Galthran arrives as the fourth hero, you can necro. Also there is a tent. Right above the town is a beehive for 50+ water elementals. The crypt gives a necklace of speed.
On D2, Galthran is already expert necro, Ciele clears a group of harpies on the road. The road is inconvenient, going around the castle through the mountains. Then the respawn is gradually cleared, Galthran gets Earth Magic at level 4, Logistics at level 5. The arriving Gundula also picks up Earth Magic from a pillar, perfect. A swamp secondary is contested along the roadless path, we keep moving forward.
On D6, I make a risky move, build the Psychic Elementals and hire them + a hero to transport necro. Only 2 crypts totaling 3500, but a Dwarf Cottage is visible, and 2 Medusa Dens for the second week.
D7 - Dwarf Cottages for 15 each, taken easily with a hundred skeletons. I refuse Tactics to level up bases faster. Birds are built and hired, Gundula takes a shield +3, expertizes attack. A passage into the underground is scouted through harpies near the road, as well as a GO into the underground, 5-9 Rust Dragons. An external dwelling of faeries is taken, I didn't bother with the second one.
D11 - Aenain picks up expert Air Magic and leaves the chain for a shrine with Air Magic view. Galthran takes a Medusa Den for 6. 150 skeletons. In the tavern, Tant with 30 skeletons, nice.
D12 - a Medusa Den for 8 with Horde mechanic is taken, Galthran through the stable stands before the harpies into the underground. After viewing Air Magic, it's decided to go there. The opponent is spotted in the swamp, the bottom area is clean. Gundula clears a warrior's tomb, but it's just a badge of courage.
D13 - Gundula takes a beehive for 6 Wyverns, Tant is hired, Vistan loses 30 skeletons to 40 Pegasi with Horde mechanic. Galthran enters the underground and immediately reveals a Lookout Tower, a Griffin Conservatory, and an external dwelling of manticores right at the entrance. Also visible is a secondary-dweller dungeon, an exit to the underground treasure zone, and a passage to the opponent. Griffin Conservatory is 3-4 with Horde mechanic.
D14 - Galthran hits Ice Elementals, experts Earth Magic (wasn't wrong to refuse Tactics), then takes the Griffin Conservatory with oiled mechanics. It turns out to be a three-pack, a Psychic Elemental gets killed off by morale. It's decided to go to the opponent since he's not seen at home.
D15 - Ciele takes a Medusa Den for 6 with Horde mechanic, but stupidly kills 5 Air Elementals with fire blast beforehand. Galthran accelerates on a bird before the passage to the underground lava. Verdish stands in front of him with faeries and mana for 6 shots, just in case. The town has a Citadel.
D16 - I upgrade and bring Magma Elementals. Galthran and Verdish break in, the necromancer runs on expert Logistics + stable + maximum acceleration to the opponent's main town. There's some miscellaneous rabble in the Castle. I take the town, sit down to replenish mana, learn Haste. The Pit Lords are not upgraded, which is reassuring.
D17 - in the teleport, Caitlin flashes by with Gogs, I kill her, jump to the other side. There is Lacus with the main forces. I attack, there are 14 Wyverns (2 external dwellings + beehive and swamp) and 5 Efreets, the opponent surrenders, the fish has no mass spells. I have 4 birds, 3 Angels, 15 Air and Water Elementals, 10 Magma Elementals, 323 skeletons, 3 Psychic Elementals. I didn't take the Wyverns so they wouldn't mess up morale.
Thanks for the game, it turned out interesting.
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14 years ago
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Juristis
10.01.2012 Juristis (blue, Conflux, random, Aenain, Galthran) def Fellshut (red, Inferno, Octavia, Lacus) 2SM4d(3) 127.
Neither of us had any reserves left, so we played with what was given. Air magic is not built, roads are average, and there's Ciele. On day 111, Galthran appears as the fourth hero, can be used for necromancy. Also, there is a tent. Directly above the town, a beehive with 50+ water elementals. In the crypt, they give a Necklace of Swiftness.
On day 112, Galthran is already expert necromancy, Ciele clears a pack of harpies along the road. The road is inconvenient, going around the castle through the mountains. Then slowly clearing the respawn, Galthran gets Earth Magic at level 4, Logistics at level 5. Gundula, who arrives, also picks up Earth Magic from a pillar, excellent. A marsh secondary hero is hired through wasteland, we keep moving forward.
On day 116, I make a risky move, build the psychics and hire them plus a hero to transport the necro army. Only 2 crypts for a total of 3500 gold, but a dwarf dwelling is visible, and 2 medusa dwellings for the second week.
Day 117 — dwarf dwelling with 15 units, taken easily with a hundred skeletons. I decline Tactics to level up the bases faster. Birds are built and hired, Gundula gets a Shield +3 and expert Attack. A passage to the underground is scouted through harpies near the road, as well as a GO to the underground, 5-9 rust dragons. An external fairy dwelling is taken, didn't bother with the one on the second week.
Day 121 — Aenain picks up expert Air Magic and leaves the chain for a shrine with Air Magic scouting. Galthran takes a medusa dwelling with 6 units. Skeletons count 150. In the tavern, Tant with 30 skeletons, pleasant.
Day 122 — a medusa dwelling with 8 units and a Giant's Strength is taken, Galthran, after passing the stables, positions himself before the harpies leading underground. After scouting Air Magic, it's decided to go there; the opponent is spotted in the marsh, the bottom area is clear. Gundula clears a warrior's tomb, but it's just a Badge of Courage.
Day 123 — Gundula takes a beehive with 6 water elementals, Tant is hired, Vistan loses 30 skeletons against 40 pegasi with Giant's Strength. Galthran enters the underground and immediately reveals a scouting structure, a Griffin Conservatory, and an external manticore dwelling right at the entrance. Also seen is a secondary dungeon, an exit into the underground treasure zone, and a passage to the opponent. The Conservatory has 3-4 units with Giant's Strength.
Day 124 — Galthran fights ice elementals, mastering Earth Magic (not in vain did I decline Tactics), then takes the Conservatory with Oil; turns out to be three units, morale causes a psychic to be lost. It's decided to go to the opponent since he's not seen at home.
Day 125 — Ciele takes a medusa dwelling with 6 units and Giant's Strength, but beforehand foolishly kills 5 air elementals with a spell. Galthran speeds up with a bird before the passage to the underground lava zone. Verdish with fairies and 6 shots' worth of mana positions in front of him, just in case. The town has a Citadel.
Day 126 — I upgrade and bring the magma elementals. Galthran and Verdish break through; the necromancer, with expert Logistics, stables, and maximum speed, reaches the opponent's main town. There's various rabble in the Castle, I capture the town, sit to replenish mana, and learn Haste. Pits are not upgraded, which is reassuring.
Day 127 — Caitlin with gogs briefly appears in a teleport, I kill her, jump to the other side where Lacus is with the main army. I attack; there are 14 wyverns (2 external dwellings + beehive and marsh) and 5 efreet. The opponent surrenders, the player has no mass magic. I have 4 birds, 3 angels, 15 air and water elementals, 10 magma elementals, 323 skeletons, 3 psychics. I didn't take the water elementals to avoid ruining morale.
Thanks for the game, it turned out interesting.

I confirm, it was tough — there was no decent GG, but 3 heroes +350)) thanks for the game, teacher:smile53:
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14 years ago
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15.01.2011. Juristis (blue, Necropolis, Galthran, Galthran) def Scorpiona (red, Dungeon, Shakti, Clavius) Jebus 126.
First of all, thanks for the extra restart when there were no regular ones left.
So, the game. 111 - 6 heroes, a stable, an external dwelling of zombies and ghosts, and a Griffin Conservatory near the town for gr vampires. 130 skeletons, no one to speed up with. So-so, but better than before.
112 - right on the road, a crowd of gr orcs for a Pandora's box, we break it, they give 50 zombies, not bad, because zombies are not only a dumb creature but also excellent cannon fodder. An external dwelling of skeletons. A 4-4 armor is visible behind a crowd of Thunderbirds. Further on, the road is blocked by 10-19 champions for a Vampire's Cloak and a Water Orb, and 5-9 King Cyclops for a vial of mercury. Great, I think. Two tiles above the champions, there are Troglodytes, with a passage behind them, but if I go through, I can't come back without breaking through the horses. Whatever, let's go in. Next, we beat 42 knights for a Black Market and a couple of treasure chests. Galthran level 5, got Earth, Necro expertise.
113 - the Black Market has a nice selection: Vampire's Cloak, Boots of Speed, and Ring of the Wanderer. I see I have a ton of ore, buy the cloak for 80 units. I discover that now I have nowhere to store it, and only 4 left. Decided to give up on building. Galthran kills a horde of snakes for another Pandora's box, there's 10k experience, level 11, Attack expertise, Earth, Necro, Armorer. Further on, a Dragon Fly Hive is visible behind a horde of Magogs, and behind it, the way to my scout heroes.
114 - Magogs have speed 6, skeletons too, that's not right. I buy the Ring of Speed for 12.5k, kill the Magogs and take the Dragon Fly Hive, minimum. Finally, I create a chain and make a couple of breakthroughs with other necromancers.
115 - Galthran gets defeated, learns Mass Slow and takes the Griffin Conservatory, just a level 2, but not bad either. It gives Tactics. A Chain Lightning scroll is found.
116 - Moandor takes an Air boost, then breaks through 100+ Black Wolves for another Dragon Fly Hive. I hit with the angels the wrong stack, as a result, full stacks get severely cut down, 15 HP left. Little Moandor takes the hive, maximum. Galthran hits a group of Phoenixes for a little Pandora's box and treasure chests, they give 5k gold, just what I needed, then refills mana (I goofed, had a Helm +3, forgot to equip) and gets defeated heading home. Nagash hits a Dragon Fly Hive for 6 Wyverns.
117 - the angels first go to Shiva, who takes a Tower secondary town, then to Moandor to kill a hundred Halflings, then to Galthran, who breaks through archers for a Library and rides the stable with the angels. Nagash with the rest of the army takes a Rampart secondary town. End of the week - 2 angels, 22 Wyverns, 210 skeletons, 37 zombies, no construction. Taken: 2 external dwellings of skeletons, 3 of zombies, and 1 of ghosts.
121 - gathering volunteers, transporting. I take the 4-4 armor, kill the horses for a second Cloak, speed up before the last, fourth hive, on the way to GO. GO unknown.
122 - Moandor takes a Hive, just a mini, and a Ring of Life. Galthran takes the hive for 6, a Helm +5 and scouts the area in front of GO. My GO - Unicorns and Angels, Scorpiona's - Titans, she didn't go into the center. The center has tons of Pandora's boxes, weak guards. Galthran with Air specialization. Skeletons went from 210 to 570 in 2 days.
123 - could have killed only the Unicorns, but the angels were in the way, so I killed them too. I immediately hit the horses for a prison and a Pandora's box. In the prison - Sir Mullich with Logistics expertise, can't fight, but at least he'll transport the army. In the Pandora's box - 15 King Cyclops, not bad. I take the hive for 8. Galthran stays in the center with 2 angels (risky guy, what can I say). The army goes back.
124 - I pick up the Necklace of Speed at the respawn (my eyes were sore from looking), return the troops. I hit a crowd of Manticores, in the Pandora's box - 15 Ogre Magi, in the pyramid - a Magic Mirror. Then a herd of Beasts. Tough without Pathfinding and Logistics. At the second Black Market at home, I buy Gauntlets and bring them to Gosha. Boots are next in line.
125 - I kill another hundred Beasts, behind them is a full magic Pandora's box, but Wisdom is specialized. Fine, learned Antimagic, Haste, and Portal, that's already good. Another 2 Pandora's boxes, 15k gold and 35 gr wolves. I check the Black Markets again, no morale artifacts, morale -2, that's bad. I bring the Boots, break another prison, there's Calid level 20 with Logistics expertise, Earth and Water, he breaks through a Dragon Fly Hive, but I don't want to risk it, and don't take him so I can return the army to Gosha, since the opponent is hovering near the GO.
126 - Scorpiona flies out and attacks:
Clavius's stats - 17-17-27- 200+. Army - 220 skeletons, 4 angels, 20 Wyverns, 25 each of gr Beholders and gr Medusas.
Galthran 14-14-8-17 (mana), 750 skeletons, 2 angels, 35 Wyverns, 1+34 gr wolves, 15 gr Cyclopes, 15 gr Ogre Magi. No Tactics, speed 13 for her angels, 14 for mine - it wasn't for nothing that I ran for the necklace.
I set up for a long time with Tactics, cast Mass Haste, immediately take out her angels with my angels, wolves, Cyclopes and Wyverns, lose 1 of mine. I fired with the Cyclopes in vain, the Wyverns would have finished them off anyway. The skeletons kill all the Wyverns, the Ogre Magi block the shooters.
Her turn - an explosion for 2,1k on the skeletons, -350 pieces, everyone hits them through removing the retaliation, 200+ remain, and they're petrified. Scorpiona still has all her skeletons, all Medusas, 17 Beholders and a singleton.
Round 2 - I thought for a long time about what to do. Decided to use the angel to remove the singleton, wolves+ogres to remove the Beholders, Cyclopes and ducks to kill the skeletons, and Blind the Medusas. The angel succeeds, the wolves remove 12 Beholders, the Cyclopes kill about 50 skeletons. But here the Wyverns messed up, 2 skeletons survive. I thought again. I look in the spellbook, no mana for Fireball, but a Meteor Shower for 325 is just right. I cast it right on 3 stacks - my skeletons, the 2 surviving enemy skeletons, and the Medusas. The Ogre Magi finish off the Beholders, and the awakened 150 skeletons finish off the 15 Medusas.
Throughout the entire battle, there was never any anti-morale, despite -2. Thanks for the game, I really liked the FB.
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14 years ago
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15.01.2011 AYMAN (red, Stronghold, Kragg Hack, Kragg Hack) def R55Max (blue, Swamp, Tazar, Tazar) Jebus Cross, 134

The distribution went well; in the first game, Kragg was running around a bit on the elevation points, took two external dwellings of birds, and a secondary Tower dwelling. With Kragg, he captured Pandora for eight units against thirty wolves. At the end of the week, Kragg is at the stable, preparing to break Hive structures. Reconnaissance was done quite well; there are 2 outposts, about 5-6 Hives, bear houses in the Castle, and a couple of external dwellings of wolves and orcs were taken)).

In the second game, I gathered Hives and outposts. With Kragg, I defended the Book of Earth and took an external dwelling of bears near the village, where Kragg doubled his mana. There was one Dragon Utopia respawn point, but I didn't take it because I rushed towards the center. Kragg reaches level 126, breaks through to the Bone Dragons' center, and stands next to the center while the Loggers capture one Hive and two outposts. As a result, Kragg has 5 angels, 30 grej birds, 4 bears, 34 ducks, 70+ grej wolves, and meat. He defeats the grej Vivs and advances to the center. There, he takes a Hive + 6 Vivs, Pandora for experience with a hundred monks, then a helmet + 6 all stats. Three Hives appeared, one of them had a Watchtower Shield.

On turn 131, I bring up the bears and birds, take a Hive and the Watchtower Shield, see an Inferno village and glowing wings, take the wings, and stand near the Nags for Pandora.

On turn 132, I take Pandora (12 grej Efreet), another Hive, and the Logger captures Inferno. With Kragg, I teleport between Castles and back to Inferno. Meanwhile, the Logger decides to take two Hives on the side; one was taken extremely unsuccessfully for 120 + grej bulls + Book of Fire. They stupidly ate my morale and killed 10 ducks and one Efreet.

On turn 133, the Logger scouts the path upwards, where blue units and Pandora with a necklace + 3 all stats are visible behind the red dragons. Kragg has a passfight, logs, and wings; he gets there, breaks through the reds, but can't get the necklace for Pandora. Tazar takes two Pandoras in the meantime, defeats them with grej bulls, and retreats.

On turn 134, the scout runs further, where the Logger with powerful stats is visible, after which Kragg catches up with him, and then ГГ happens. Since Kragg significantly surpassed Tazar in power and parameters. Andrey came out late from the center due to an unsuccessful respawn.

Thank you, Andrey, for the interesting game!!!!
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Juristis
15.01.2011. Juristis (blue, Necropolis, Galthran, Galthran) def Scorpiona (red, Dungeon, Shakti, Clavius) Jebus 126.
First of all, thank you for the extra restart when no regular ones were left.

126 - Scorp flies out and attacks:
Clavius's stats - 17-17-27- 200+. Army - 220 skeletons, 4 angels, 20 wyverns, 25 each of evil eyes and greater medusas.
Galthran 14-14-8-17 (mana), 750 skeletons, 2 angels, 35 wyverns, 1+34 greater wolves, 15 greater cyclopes, 15 greater ogres. No tactics there, angels' speed 13, mine 14, not for nothing did I run for the necklace.
I spend a long time deploying on tactics, cast mass haste, immediately kill her angels with angels, wolves, cyclopes, and wyverns, losing 1 of mine. I shouldn't have shot with the cyclopes, the wyverns would have finished them off anyway. Skeletons kill all wyverns, ogres block the shooters.
Her turn - explosion for 2.1k on skeletons, -350 units, everyone hits them through removing retaliation, leaving 200+, and in stone. Scorp still has all skeletons, all medusas, 17 evil eyes, and a singleton.
Round 2 - pondered the action for a long time. Decided to remove the singleton with an angel, remove the eyes with wolves+ogres, kill the skeletons with cyclopes and ducks, and blind the medusas. The angel succeeds, wolves remove 12 eyes, cyclopes kill about 50 skeletons. But here the wyverns messed up, 2 skeletons survive. Thought again. I look in the spellbook, no fireball mana, but a meteor shower for 325 is just right. I cast it immediately on 3 stacks: my skeletons, the 2 surviving enemy skeletons, and the medusas. Ogres finish off the evil eyes, and the awakened 150 skeletons finish off 15 medusas.
There was no anti-morale the entire fight, despite -2. Thanks for the game, really enjoyed FB.

So in the first 2 days I was rejoicing!! Shakti had 150+ troglodytes, Conservatory 1 was taken easily, freed the prison with Clavius at level 10 (expert necromancy, attack, logistics, wisdom)
And then the surprises started...in the form of ГО of Titans, Shakti was denied earth, Clavius too....
On morale, in the ambush and setups of troglodytes in the Dragon's hideout, they ate half my troglodytes:smile16: then the respawn just finished me off...It spiraled into a question mark...
and by 122, having 4 dragons, 1 angel, 18 wyverns, 250+ skeletons, while glancing towards ГО, I realized it was beyond my strength:smile45: (had no haste in 3 Mage Guilds, earth was denied to my heroes), then a scout deep in the respawn revealed a tasty zone with КЗ and a conservatory, Shakti had 4 conservatories + КЗ +8 wyverns.
So Clavius takes a Dragon Utopia near the castle (3) and only by 126 dashes into the treasure zone. Too bad I couldn't survive the second round, I was just a bit short, otherwise magic would have decided it.....:smile26:

Thanks for the game:smile02:
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16.01.2011 Tootsie Pie (blue, Dungeon, Shakti, Shakti) def R55Max (red, Fortress, Tazar, Tazar) 8xm8 147
On the first week, I broke through almost to red's ring, remaining with 60 Troglodytes and 1-4 in the fort + an external dwelling of Efreeti. Maybe I should have conserved the army, but I wanted to find some money at least. On the second week, I took 3 hives (all mini), went back for a missed Naga Bank (mini) and for magic (Oil) -- -4 days((. End of the week - 70 Troglodytes, 12 Wyverns and 6 Efreeti. On the 3rd week, I take a Genie Lamp for 100+ Genies, and meet red. They seem to have millions of gold, have a stack of Wyverns and Hydras in the castle((. Here, red's unfound native refugee brings joyful news - instructions for Implosion - and dies). I don't dare attack 100+ Archmagi for a Dragon Fly Hive and a +12-3 sword (later I checked - 145 units, but losses are laughable, 30 Troglodytes and 1 Manticore, and the Dragon Fly Hive is practically maxed), instead I take a risk (the enemy apparently had taken a Dragon Utopia), I run not to the hives left at home, Pandora's Boxes, and +3 all stats artifact, but to the Cyclops dwelling on the refugee's respawn + resource gathering, + on the last day I manage to snatch the missing crystals from under Tazar's nose). He attacks: Tazar 21 18 5 7(58) (Expert Resistance (never triggered)), Wisdom (Taz, apparently, had been preparing for a powerful finale from the early levels), Expert Earth, Expert Archery, Expert Air, КЗ, Shackles of War, 5 Hydras, 18 Gorgons + 8 Wyverns, 7 Necro Cane, 50 Serpent flies) - Shakti 17 18 17 15(250) (Expert Earth, Armorer, Leadership(+4-1, never activated;)), Artillery, 4 Manticores, 8 Efreeti, 12 Wyverns, 120 Troglodytes and 50 Gogs-from-a-box). First turn, Anti-Magic on the Gorgons and Wyverns (to my dismay, but turned out for the best)) and Implosion on the Hydras, everything flies towards me. 2nd round - Implosion on the Troglodytes - Implosion on the Necro Cane, and so on. In the end, half the Wyverns, Efreeti and all the Gogs remained. As it turned out, if Tazar had started with Mass Haste, victory would have been much more complicated, and with Resistance it hangs by a thread - the fear of a swarm of Archmagi could have cost dearly.. but it worked out. Thanks for the game)
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14 years ago
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AYMAN
15.01.2011 AYMAN (red, Stronghold, Crag Hack, Crag Hack) def R55Max (blue, Fortress, Tazar, Tazar) Jebus Cross, 134

The spawn was decent. On the first week, with Crag, I ran around the stat boosters, took two external dwellings of birds, a secondary Tower, and with Crag took a Pandora's Box for the curatives worth 30 wolves. End of the week, Crag at the stable, getting ready to break the hives. Scouting was done well, had 2 Griffin Conservatories, about 5-6 hives, bears at home in the castle, took a couple of external wolf and orc dwellings)).

On the second week, I collected the hives and Griffin Conservatories, with Crag I fought off the Book of Earth, and took an external bear dwelling near the village, and Crag went in and doubled his mana there. On the respawn there was one Dragon Utopia of my own, but I didn't take it because I was in a hurry to get to the center. Crag breaks through a block of bone dragons to the center on 126 and stops near the center; the scout heroes meanwhile finish collecting one hive and one Griffin Conservatory. In the end, Crag has 5 angels, 30 griffin birds, 4 bears, 34 ducks, 70+ wolf griffins, and meat, breaks through the griffin Wyverns and enters the center. There he takes a hive + 6 Wyverns, a Pandora's Box for experience behind a hundred monks, then a helmet + 6 all; three hives are revealed, behind one of them is a Sentinel's Shield.

On 131, I bring up the bears and birds, take the hive and the Sentinel's Shield, see an Inferno village and wings glowing, take the wings, and stop near the Nagas for a Pandora's Box.

On 132, I take the Pandora's Box (12 griffin Efreets), one more hive; with the scout hero I take the Inferno, with Crag I portal through the castles and back to the Inferno. Meanwhile, with the scout hero, I decide to take two hives on the side — one of them I took extremely poorly for 120+ griffin Behemoths + Book of Fire; my stupidity and morale cost me 10 ducks and one Efreet.

On 133, the scout hero scouted the road upward; there the blues were revealed, along with a Pandora's Box with a necklace + 3 all behind red dragons. Crag has Pathfinding, Logistics, and Wings; I reach them, break through the reds, take the necklace — no movement left for the Pandora's Box. Meanwhile, Tazar takes two Pandora's Boxes for griffin Behemoths, gets beaten up, and the chain pulls him back.

On 134, a scout runs further, revealing a scout hero with power, after which Crag catches up to him, and it's gg. Because in power and stats, Crag strongly outclassed Tazar. Andrei entered the center too late due to a bad respawn.

Thank you, Andrei, for an interesting game!!!!

The spawn was imbalanced. I had about 3 hives deep in the swamp. Went there for some reason because there was also a Griffin Conservatory. Anyway, 5 medium hives, 3 angels — an external Wyvern dwelling that couldn't be taken on the first week, and one external Gorgon dwelling. That's it.

Ayman had a gift-wrapped КЗ behind simple Pegasi, lots of external dwellings with easy guards. Tazar's leveling wasn't good. No Slow in any castle or on the map. A nightmare ГО — 16 Titans, and behind them 50+ Necromancy Horsemen.

I emerged on the third week, picked Wisdom in the sole hope of getting Control and that Crag wouldn't have it (the Pandora's Boxes gave nothing; in the pyramid, there was Sacrifice). Anyway, it was a one-sided game, no options.

Thanks for the game :)

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Tootsie Pie
16.01.2011 Tootsie Pie (blue, Dungeon, Shakti, Shakti) def R55Max (red, Fortress, Tazar, Tazar) 8xm8 147
On the first week, I broke through almost to the red player's ring, left with 60 Troglodytes and level 1-4 in the fort + an external dwelling of Efreets. Maybe I should have preserved the army, but I wanted to find at least some gold. On the second week, I took 3 hives (all mini), returned for a missed Naga Bank (mini) and for magic (Oil) — -4 days((. End of the week — 70 Troglodytes, 12 Wyverns, and 6 Efreets. On the third week, I take a Djinn Lamp for 100+ Genies, encounter the reds. They seem to have millions of gold, a stack of Wyverns and Hydras in the castle((. Then an undiscovered native boat brings joyful news — the Implosion spell — and sinks). I don't dare attack 100+ Archmages for a Dragon Fly Hive and a Sword +12-3 (later I checked — 145 of them, but losses would have been trivial: 30 Troglodytes and 1 Manticore, and the hive was nearly max-level), instead I take a risk (the enemy, apparently, took a Utopia), and run not to the hives left at home, Pandora's Boxes, and the artifact +3 all, but to the Cyclops dwelling on the respawn boat + collecting resources, + on the last day I manage to grab the missing crystals from under Tazar's nose. He attacks: Tazar 21 18 5 7(58) (Expert Resistance (never triggered), Wisdom (Taz, apparently, was preparing for a powerful finale from the first levels), Expert Earth, Expert Archery, Expert Air, КЗ, Shackles of War, 5 Hydras, 18 Greater Basilisks + 8 Wyverns, 7 Necromancy Horsemen, 50 Greater Serpent Flies) — Shakti 17 18 17 15(250) (Expert Earth, Armorer, Leadership (+4-1, never proc'ed;)), Artillery, 4 Manticores, 8 Efreets, 12 Wyverns, 120 Troglodytes, and 50 Gogs from a chest). First turn, Anti-Magic on the Greater Basilisks and Wyverns (to my dismay, but it turned out for the best)) and Implosion on the Hydras, they all fly toward me. Round 2 — Implosion on the Troglodytes — Implosion on the Necromancy Horsemen, and so on. In the end, half the Wyverns, the Efreets, and all the Gogs remained. As it turned out, if Tazar had started with Mass Haste, victory would have been much more complicated, and with Resistance it would hang by a thread — my fear of the swarm of Archmages could have cost me dearly.. but it worked out. Thanks for the game)

I shouldn't have passed up the Cuirass +10\-2 behind the Archmages, wasted a day of the game. Probably a couple of Rain of Fire spells and Explosion would have decided it. For the umpteenth time, I lose due to overconfidence. The Efreets threw me off in FB (I was afraid of Armageddon, which could have potentially wiped everyone out at once). I spent half an hour thinking between Anti-Magic or Haste (a game of "guess Armageddon or Explosion").
Thanks for the game.
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14 years ago
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17.01.2012 KiNB (red, Rampart, Ivor, Ivor) def Browser (blue, Stronghold, Gurnison, Gurnison) 2sm4d(3), 116

We agreed with the rest to total 112, which I immediately took (ruining a good opponent's setup), then the opponent took 2x111 and several tech units. I don't know about Steph, but for me, out of all the generations, only once did something more or less playable come up. In the end, we played with what we had.
Slow roads, little money, 4 heroes
112 broke through a pack of vasas on the snow.
113-116 took a couple of crypts, visited the arena, and gathered enough money for units in the castle.
116 from the opponent came with the message GG. Although he had a hidden stash of bears (which he would have taken no earlier than the third turn), in general, he was less lucky with the draw.
Thanks for the game!
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14 years ago
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KiNB
01/17/2012 KiNB (red, Rampart, Ivor, Ivor) def Browser (blue, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 116

We agreed on a total of 112, which I immediately took (ruining a good setup for my opponent), then the opponent took 2x111 and several tech units. I don't know about Steph, but for me, out of all the generations, only once did I get something more or less playable. In the end, we played with what we had.
Slow roads, little money, 4 heroes
112 broke through a pack of vasas on the snow
113-116 took a couple of crypts, visited the arena, and gathered enough money for units in the castle.
116, the opponent sent a message GG. Although he had a hidden stash of bears (which he would have taken no earlier than the third turn), overall, he was less lucky with the distribution.
Thanks for the game!

that's basically how it went.
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14 years ago
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16.01.2012 Hitch (blue, Castle, Valeska, Valeska) def dom2 (red, Dungeon, Shakti, Shakti) Jebus, 137
Thank you for your time!
14 years ago
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16.01.2012 Hitch (blue, Castle, Valeska, Valeska) def dom2 (red, Dungeon, Shakti, Shakti) Jebus, 137
After 114 there were 18 Wyverns and about 40 Troglodytes somewhere, there were 2 Manticore dwellings but guarded by a ton of stuff, no utop, 1 Griffin Conservatory, I placed 1-6 in the Castle without a portal on the first — I came out on 123 or 124 with 24 Wyverns and the rest of the army hoping to stack the Wyvern stack, I didn't take a single tree in a week — the treasure zone turned out to be empty hives, unlucky. Then the opponent came out with 16 Archmages, a Power of the Horde, and tore me to shreds, no matter how I used the Book of Air). Thanks for the game.
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14 years ago
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18 01 2012
Javdet (blue Conflux, Lacus, Monya) def. Soroka (red Barbarian, Grechka, Grechka) in a skirmish, around 117 points.
The opponent didn't manage to defeat my Orcs, so there wasn't a head-to-head encounter. And my performance wasn't great either.

Thanks for the game.

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