Neither of us had any res left, so we played with what was given. Air is not built up, roads are average, there is a Ciele. Right on D1, Galthran arrives as the fourth hero, you can necro. Also there is a tent. Right above the town is a beehive for 50+ water elementals. The crypt gives a necklace of speed.
On D2, Galthran is already expert necro, Ciele clears a group of harpies on the road. The road is inconvenient, going around the castle through the mountains. Then the respawn is gradually cleared, Galthran gets Earth Magic at level 4, Logistics at level 5. The arriving Gundula also picks up Earth Magic from a pillar, perfect. A swamp secondary is contested along the roadless path, we keep moving forward.
On D6, I make a risky move, build the Psychic Elementals and hire them + a hero to transport necro. Only 2 crypts totaling 3500, but a Dwarf Cottage is visible, and 2 Medusa Dens for the second week.
D7 - Dwarf Cottages for 15 each, taken easily with a hundred skeletons. I refuse Tactics to level up bases faster. Birds are built and hired, Gundula takes a shield +3, expertizes attack. A passage into the underground is scouted through harpies near the road, as well as a GO into the underground, 5-9 Rust Dragons. An external dwelling of faeries is taken, I didn't bother with the second one.
D11 - Aenain picks up expert Air Magic and leaves the chain for a shrine with Air Magic view. Galthran takes a Medusa Den for 6. 150 skeletons. In the tavern, Tant with 30 skeletons, nice.
D12 - a Medusa Den for 8 with Horde mechanic is taken, Galthran through the stable stands before the harpies into the underground. After viewing Air Magic, it's decided to go there. The opponent is spotted in the swamp, the bottom area is clean. Gundula clears a warrior's tomb, but it's just a badge of courage.
D13 - Gundula takes a beehive for 6 Wyverns, Tant is hired, Vistan loses 30 skeletons to 40 Pegasi with Horde mechanic. Galthran enters the underground and immediately reveals a Lookout Tower, a Griffin Conservatory, and an external dwelling of manticores right at the entrance. Also visible is a secondary-dweller dungeon, an exit to the underground treasure zone, and a passage to the opponent. Griffin Conservatory is 3-4 with Horde mechanic.
D14 - Galthran hits Ice Elementals, experts Earth Magic (wasn't wrong to refuse Tactics), then takes the Griffin Conservatory with oiled mechanics. It turns out to be a three-pack, a Psychic Elemental gets killed off by morale. It's decided to go to the opponent since he's not seen at home.
D15 - Ciele takes a Medusa Den for 6 with Horde mechanic, but stupidly kills 5 Air Elementals with fire blast beforehand. Galthran accelerates on a bird before the passage to the underground lava. Verdish stands in front of him with faeries and mana for 6 shots, just in case. The town has a Citadel.
D16 - I upgrade and bring Magma Elementals. Galthran and Verdish break in, the necromancer runs on expert Logistics + stable + maximum acceleration to the opponent's main town. There's some miscellaneous rabble in the Castle. I take the town, sit down to replenish mana, learn Haste. The Pit Lords are not upgraded, which is reassuring.
D17 - in the teleport, Caitlin flashes by with Gogs, I kill her, jump to the other side. There is Lacus with the main forces. I attack, there are 14 Wyverns (2 external dwellings + beehive and swamp) and 5 Efreets, the opponent surrenders, the fish has no mass spells. I have 4 birds, 3 Angels, 15 Air and Water Elementals, 10 Magma Elementals, 323 skeletons, 3 Psychic Elementals. I didn't take the Wyverns so they wouldn't mess up morale.
Thanks for the game, it turned out interesting.