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Posts from Mafia: general discussions. Auto-translated

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#3722
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Well, the issue isn't even about the punishment itself. Players should understand that they shouldn't do things like that, otherwise, what's the point of having rules at all?
It's a shame that it doesn't work out normally, and we have to resort to such methods.
if a player receives 3 warnings from a GM, they get a modkill...
It can be two, or even one warning...
I won't impose my point of view here; it's best left to the GM's discretion.

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#3723
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Well, the issue isn't even about the punishment itself. Players should understand that they shouldn't do things like that, otherwise, what's the point of having rules?
It's a shame that it doesn't work out normally, and we have to resort to such methods.

Let others say whether it's worth introducing stricter rules and methods, or whether players will follow the existing, more lenient rules.



Власть принадлежит тем, кто может владеть ей!
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#3725
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Why introduce something when the rules already cover it? First remark, which is also the last, second violation – mod kill.
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#3726
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The remarks don't stop anyone. And they only issue them on holidays, hoping, haha, for the good sense, haha, of the rule-breakers.

Only hardcore, only strict rules, only modding!
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#3727
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I would like to discuss this rule further.
9. It is forbidden to reveal one's own role or the role of others, or any elements thereof, as well as any information obtained about them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "Well, I know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying. Statements such as "I checked," "according to my information, which I cannot disclose," "I know for sure," etc., are prohibited. Unsubstantiated shouts like "He's Mafia!" or "I'm a Townsperson!" are allowed, but it is forbidden to hint at the details of one's role in any way.
To avoid violating this rule, try to express your thoughts as assumptions or as your own opinion, based, for example, on clues or behavior. It is permissible to refer to the rules, the Game Master, your own posts, or the posts of other players, as well as any external sources where you have found information about the clues.
Very often, it is violated through so-called "hints." It would be helpful to write more details about this or rewrite this rule, because right now, it's a very fine line between what is allowed and what is not.
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#3729
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The ninth rule needs to be completely rewritten because, in its current form, it is utterly absurd.
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#3730
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I agree with Amka; I've been saying for a while that it's impossible to play with these constant hints! Everything else about the rules is perfectly fine and covers almost everything; we just need to monitor their implementation better and issue mod bans more often.
 

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#3731
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The issue of hints has been raised for a long time, even since the first few Mafia games. And nothing has changed.
Instead of changing the rules, players need to behave more responsibly. Otherwise, no matter how many rules there are, some will deliberately break them just to win.
Players simply need to treat each other and the GM with more respect.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#3732
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The issue of hints is a complex one; if they are removed entirely, there will be instances where you won't be able to influence your fate in any way. At the same time, it's important to make your intentions clear, attempt to negotiate, demonstrate your value, and so on, in order to appeal to the "spirit" of the Mafia, as I tried to do through purely logical and psychological games. Moreover, one should never forget about bluffing. The line here is very thin.
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#3733
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completely cancel it, and in some cases, you won't be able to influence your execution in any way.
Are shouts like "I have thick armor," "my friend" (especially when paired with someone), "there's no need to protect me" and the like normal to you?

And you shouldn't justify yourself with bluffing. Very few people usually consider this; most only see the text itself.

You need to find another way to get out of it, rather than using hints, even if it's frustrating that you're being hanged for no reason.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Spear
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#3734
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Very often, it is violated by so-called "hints." It would be better to write more details about this or rewrite this rule because, as it is now, it's just a very thin line between what is allowed and what is not.
Yes, that's absolutely true.
And regarding the discussion in the chat and other places, Lori made the right decision! My dad says he's doing a good job.
Tomorrow holds no promises
Except the ones we've made
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#3735
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Cancel the rule about hints altogether. Everyone will be on equal footing; everyone can lie and bluff. Whether to believe or not is up to each individual.
In reply to Zybr
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#3736
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Zybr

We need to find a different approach, instead of relying on hints, even if it's frustrating to be wrongly accused.
It's impossible without them. Otherwise, you immediately get defensive, deflect blame, and say things like "everyone else is doing it," etc.
Another good option is to solve a clue, which can also be quite challenging. Solving something that the entire city couldn't solve is, of course, difficult. But you need to reason based on the situation, or at least on a specific part of it. In any case, the subtlety or obviousness of the hints should be determined by the GM.