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Posts from "Новичок-2012. Winter"

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09.01.2012 group H Necrotal (blue, Rampart, Ivor/Ivor) def Pyre (red, Fortress, Andra/Andra) 2SM4d(3) 132
there were 5 restarts, 3 on my side and 2 on the opponent's side
111 Ivor arrives with only one stack of elves, luckily the native hero came with a stack of elves and a decent stack of centaurs, + I build elves in town and go smash neutrals)
112 I find a couple of crypts which I open immediately, I build dendroids in town
113 I found more crypts, unfortunately all single units, I find the passage and entrance to the treasure zone
114 due to lack of crystals I skip a day in construction, I find a single Griffin Conservatory which I open immediately
115 due to lack of resources (both mines were on rough terrain) I had to go a lot of places I shouldn't have, at least I was speeding on the angel
116-117 I capture wood and ore, build level 1 Mage Guild and upgrade elves
121 I split with Ivor and immediately capture crystals with him behind the shooter stack, I build pegasuses
122-123 I bring up the army and break into the crypt (another single unit)
124- I break through the upgraded pits behind which there was a low-level stack of pegasuses, a chest, resources, and an artifact for neutral luck
125-126 - I find another Griffin Conservatory but a squad of 4, didn't touch it, built unicorns and with them and the pegasuses I break through the passage to the next location
127 - I break through the passage to the opponent through shooters
131 - I bring up all the troops and run to the opponent's castle but didn't dare to attack and decided to go kill the horses instead on the next turn
132 the opponent leaves the castle and attacks me, after a prolonged battle mine prevailed
thanks for the game
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Snooppy


Group E
08.01.12. Snooppy (red, Castle, Valeska, Mephala) def Messiah (blue, Fortress, Tazar, Wystan) 2SM4d(3) 133


The generator was apparently in a good mood:smile04: : it drew an intricate labyrinth of mountains, a Griffon Conservatory in an open field accessible via a two-way monolith (first time I've seen that on SM), and the only road connecting me to my opponent went through a swamp secondary. Medium roads. A bleak landscape. The only things that cheered me up: a tier-3 Griffon Conservatory, a max Hive (both along the road), and the swamp secondary – so a simple plan for the game emerged.
First week build: cavalry in the Citadel, native secondary. Luna arrived, but I had nothing to occupy her with at first; she only fested on the swamp secondary towards the end of the week, but on day seven she went the wrong way and ended up at the underground entrance to the treasure zone (along the road, by the way :confused: ), instead of the expected town.
On the second week, Luna immediately runs the other way looking for a town and finds it behind a stack of 20+ Monks, and Blue is already there :smile13: . I check the Griffon Conservatory – hmm, tricky. Since there's nothing else to do at the respawn, I decide to take it anyway. Without much thought, Mephala volunteers for the deed, with expert armor and defense 4, promising not to leave much there. Seeing that determined look, you understand it will be as she says:smile41: . She took along 5 Champions, 49 Archers, 70 Pikemen, 10 Swordsmen (she insisted, must have had a premonition, or I overlooked something)… And indeed, I did overlook: once inside the Griffon Conservatory, it turned out her spell power is only 1! Slow didn't help much; I had to feed the Swordsmen to the angry Griffins (still crying when I think about it), which kept the Pikemen stack battle-ready. Yes, 3 Champions also stayed there… :smile16: Next, the Hive. Here I had a brain freeze: dividing 50 by 5 I somehow got less than 10 :smile22: , decided accordingly that the Hive was small, and took too little fodder. The Hive, naturally, was max, I lost the cavalry:smile16: , was in grief… But there was no time to mourn, straight to the secondary. Angels, along with some Magi from a refugee camp that happened to turn up, broke through the Monks without any trouble, and Mephala sits down in the secondary (it's like 126 I think), builds a Nest, already 14 Ducks. Notably, Tazar immediately appears, but positions himself so Mephala is one cell short. Mephala returns to the secondary, Turis is sent to scout and is immediately captured… The Ducks are upgraded.
Third week. What's next, unclear, zero intel, but Mephala with three Angels and 16 upgraded Ducks fears nothing now. Maximum buying, I bring the growth, but due to my stupidity I don't manage to chain it in time – I lose a day… :mad: The growth is delivered and Mephala starts tanking: she very luckily caught Bron with the growth, and then Tazar also lined himself up. Buoyed by this success, Mephala charges toward Blue's capital, scouting reveals the panorama. In the town there's an impressive stack of Lizardmen, a couple of Basilisks, and a few small things; I attack.
And it turns out Wystan is in charge (3 10 1 2)! Mephala: 5 8 2 2 with a Ring of Health. As it turned out, there was no money for buying; otherwise Mephala would have had a tough time. Nevertheless, I still had to work up a sweat: with a small shield, the Lizardmen are very thoughtfully cornered :smile02: , and they manage to take down 2 Angels. I could only reach them on round 3, and then it took another 5 rounds to finish them off: the Wyvern stack was killing 19 Lizardmen per attack, and there were something around 80 of them…

Thanks for the game!

I confirm, my opponent was stronger.

Group E
09.01.2012 Messiah (Blue, Dungeon, Shakti) def 4ерный Джедай (Red, Castle, Valeska) 2SM4d(3) 222


We each used 2 restarts. The 3rd attempt was the best: besides Shakti, I hired two more of my heroes, started with 150+ Troglodytes. I immediately saw a Hive, but didn't risk hitting 50+ Fire Elementals. By the end of the week it was 1-5 without a town and an external dwelling of Harpies and Minotaurs.
On the 2nd I found Castle and was saving money, saw that there were enough Hives and Griffon Conservatories. The Troglodytes gradually dwindled, Wyverns reached 30+ and Angels 11, Minotaurs also 30+ by the 4th week; with this lineup I went to an Utopia, while Valeska was hitting a Griffon Conservatory and stationed herself near the town. I don't reach the Utopia, and I'm also 1 cell short of the external market; I left all the Medusas unbought. In the Utopia on the next turn I got Hat of Magic (all 5th-level spells) and for stats only +5 spell power. I visited 2 Libraries, was defeated, and sat down in the town. On 221 Valeska left Dungeon, having bought out the army, while Shakti, hasted and with Town Portal, just barely caught up to her in one turn, upgraded a couple of stacks, and there were still 2 Dragons left from the growth.
Final battle:
Shakti (15 15 17 100) 12 Angels, 34 Wyverns, 5 Black Dragons, 10 Scorpicores, 43 Minotaurs, 46 Evil Eyes, 5 Harpies.
Valeska (14 14 9 320) 3 Angels, 20 Wyverns, 43 Fanatics, 44 Griffins, 42 Medusas, 120 Marksmen, 6 Minotaurs.
My opponent moved first, cast Berserk on the Angels; they attack the Dragons, leaving 10 Angels and 2 Dragons. In response, I blow up all the Archers. Fanatics and Medusas shoot down 1 more Angel; Wyverns, Griffins, Angels, and Minotaurs shield the Fanatics and get hit by expert Berserk on the next round, while the Angels and Wyverns attack the Medusas; the explosion took another 5 of my Angels; then the Scorpicore paralyzed the remaining Fanatics, and in the last two rounds Valeska couldn't move.
I got the big Griffon Conservatories, the Angel advantage was significant..
Thanks for the game!
In reply to Kluka
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Kluka
2Snooppy

That's how it should be.
That's strange, I hadn't noticed it before...
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Group F

09.01.12 mhhf (red, Castle, Valeska, Valeska) def COLORADO (blue, Rampart, Ivor, Ivor) 2sm4d(3) 144

We each took 1 restart on 111.

I was immediately tempted by the presence of a Griffin Conservatory under the Castle behind the Gogs and the Dragon Fly Hive. I spread out, found a couple of crypts, could gather some gold, and the exits to two secondary heroes were close; the respawn went downwards — I decided to play.

I cleared the Centaurs, on 113 I was two tiles short of the Rampart secondary hero, but instead I found an external dwelling of green dragons behind a crowd of Witches and the Pendant of Courage behind Giants. I lost 2 days reaching for an empty Pandora’s Box. Meanwhile, on the other side of the main hero, I cleared the Witches with Uland to reach the second secondary hero; two Centaurs survived. I found the native secondary hero, but taking it with only two Centaurs was problematic — none of the scrolls under the Castle turned out to be an arrow spell.

Valeska was leveling up well and smoothly moved toward the area of the native secondary hero. On 121, Sorcha took the dragons and a Naga Bank 4. I lost 12 Archers due to my own stupidity — I positioned them under the breath attack, and in the Naga Bank they killed my Horse. But the choice was limited: either the Horse or almost all the Archers, and gold was catastrophically short for recruiting. In the second Castle, I found a Pandora’s Box for 21 Pit Lords (10k experience); as scouting showed, there was nothing else interesting there, but further down the road another Griffin Conservatory was revealed, a Sword +3, and literally a day's travel away began a snowy treasure zone with two Dragon Fly Hives at the exit and the Ring of the Wayfarer (+1 speed).

The situation was definitely starting to please me, and then at the edge of the visible area appeared Iona with an Angel and a lot of meat. I had to urgently restructure all the chains from the Dragon Fly Hives and recall Valeska, who at the last moment decided that the Pendant of Courage should still be picked up, and that entrusting this to Sorcha (who had lost the Archers and the Horse) was too risky.

The opponent disappeared into the darkness; I didn’t chase him because I first needed to make up the gap in Angels.

I took the Conservatory only on 131 — 2, and on 132 — 3, finally grabbed the Pendant of Courage, and was about to go after the opponent when, clearing the guard in an underground treasure zone along the way with a scout hero, I found 2 Dragon Fly Hives right at the exit and a Telescope (a quest artifact) behind a flock of Twilight Dragons. Such a guard promised a good bonus; I decided to lose another two days with Valeska and take the artifact. There were 17 Twilight Dragons; I lost 1 green dragon and a bit of meat. I crashed back into my native Castle. A harsh disappointment: Sorcha gives the army, reaches the seer under the Castle with the Telescope — it's experience, and she is standing on her last movement point, ffs. I had to wait another day for Valeska, but at least she turned in the artifact for 20k experience. Valeska was already level 17, which couldn’t help but please. Morale +7 and Mass Haste were supposed to finish off Ivor.

Carefully positioning myself at the start line, beyond the vision zone of the previously appearing Iona, with a stable and an experience log, on 136 I reached the opponent’s main town, killed 1 Pegasus, and holed up in the Castle waiting for the enemy’s attack.

No attack came. I captured another opponent Castle nearby, right under the Castle a Shield +5 behind the Cyclopes, killed a scout hero with dragons (there was an external dwelling on the main). Air scouting showed that the opponent’s heroes were to the upper left. I wanted to cut across through a secondary Stronghold town but ended up in a dead end — however, the opponent wrote gg.

Thanks for the game.
In reply to crzq
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crzq
Group H

09.01.2012 crzq (red, Dungeon, Shakti, Shakti) def Pyre (blue, Swamp, Wystan, Clavius) 2SM4d(3) 136.

The very first generation was excellent - Shakti with 2 stacks, 2 native heroes, a Griffin Conservatory one square in 1 day's travel and a two-square one 2 from the Castle. Miner came as well. On 112 I took one, on 113-114 I would have taken the other, but the opponent took it on 112((

The next generation - it was rather sparse, without Griffin Conservatories, Dwarf Cottages, or crypts, but without ranged blockers and all 3 adjacent zones had roads (slow ones though) there were quite a few melee "blockers" - on 111 I built an Eye, on 112-113 I upgraded and transported the Troglodytes.
I broke through everything only with the loss of the shooter stack (I allowed only one hit from the horned demons into the Troglodytes (-6)). On 112 I revealed an external dwelling of Minotaurs, but it was off-road and deep in the respawn (2+ days from the Castle).
By 114 I had scouted 3 external dwellings of Troglodytes and deliberated for a long time about massing them, fortunately Shakti developed a wild tempo and leveled up excellently on melee "blockers".
I got Earth, on 115 I captured the Necropolis adjacent zone and stayed the night there, placing GM1 (Haste, Stone Skin, Shield, Archery - ideal, under the main there's a chapel with Slow lit).
On 116, after sacrificing part of the Necropolis shooter stack, I took a Dwarf Cottage 20, breaking through a couple more guards I expertised Earth.
Until the end of the week I agonized back and forth for a long time, I got basic Defense with Shakti and split off to the main to learn Slow and take the Naga Bank 1.5 days from the Castle. On 117 in the main 1-5 + portal with Troglodytes in the fort. By 123 I somehow bought everything and Shakti 7 6 3 3 took the Naga Bank (which turned out to be the minimum(() without losses (266 upgraded Troglodytes, 18 Eyes). Didn't see any more goodies, ran to the other adjacent zone, there on 124 I burned it and on 125 took a Griffin Conservatory (3) without losses (under the Oil of course)).
126-127 I took Fire at level 11 for Shakti (before that I found scrolls of Berserk and Frenzy), broke into the treasure zone, for ~20 uniques a Pandora's Box for 20 non-upgraded Pit Fiends, in a camp I got the same 3+3, took a near-max Griffin Conservatory with the loss of 5 Troglodytes. I split with Shakti behind the Wings burned near the Castle +2+2 +1 knowledge and double mana for pushing the opponent (Clavius was scouted).
Until 133 I fooled around, dragging Shakti towards the opponent.
On 134 I broke through the ГО - 100 Pit Fiends fell easily, I even let them summon demons, through inattention I only missed a hit into the Troglodytes when the Oil wore off (-23). I took a Griffin Conservatory not far from the ГО (1). The opponent could only transport all the growth and leave it in the Castle at bottom.
Final showdown Shakti 9877 with expert Offense, Defense, Earth, Fire (Haste,
Shield, Stone Skin, Slow) 358 Troglodytes, 10 upgraded Minotaurs, 4 Angels, 14 upgraded Dragon Flies, 24 non-upgraded Pit Fiends, 25 Eyes against Tiva 0122 3 Hydras, 20+ upgraded Basilicks, 9 Gorgons, 60 Gnolls, 18 Lizardmen, 5 Wyverns, 12 upgraded Flies went through one gate - under Slow, Haste, and with Stone Skin and Shield the Angels knocked everything out.
Thanks for the game.
I naturally streamed everything and the recording of the broadcast will be on the channel for a week.

P.S. Participants and judges, if you think I've outgrown the "Novice" - I'll gladly give up my spot to someone else.
[I'm tired of the shit-flinging about this during/after the stream, either way there's no pleasure from playing and commenting with it]

Confirmed. Of course the complete wipeout on 121 in the Imp cache screwed me over
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Group D

09.01.12 Charizard (red, Rampart, Mephala, Mephala) def MoM (blue, Stronghold, Tyraxor, Tyraxor) 2SM4d(3) 223
I didn't like the first layout: the respawn was very small and all the passes were heavily guarded, so I took 111. There were no more restarts.
Week 1: the resource-rich respawn turned out to be scarce in terms of crypts and dwarf cottages. However, in the first week I managed to find and capture the external dwelling of unicorns. Total: 1, 2ul, 3, 4, 5, 6 (with external dwelling) in the citadel (upgraded the dwarves by accident=)). Mephala's development was at a standstill.
Week 2: Castle, couldn't build dragons, so I built the town hall and upgraded the elves. Mephala leveled up a bit but never got out of the respawn. Took out the minimal dwarf cottage.
Week 3: a secondary hero — Necropolis, broke a Naga Bank for 8k gold, dragons in the core.
Weeks 4-5: went into the underground treasure zone, but didn't take anything useful (a couple of mines and 20 vampires from Pandora's Box).
On week 6, I saw the opponent's secondary hero, captured him, and immediately took a Griffin Conservatory level 4. On 223, the opponent attacked me. After a long battle, I won.
Thanks for the game!
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Charizard
Group D

09.01.12 Charizard (red, Rampart, Mephala, Mephala) def MoM (blue, Stronghold, Tyraxor, Tyraxor) 2SM4d(3) 223
Didn't like the first layout: the respawn was very small and all passages were heavily guarded, so I took 111. No more restarts.
Week 1: the resource-rich respawn turned out to be scarce in terms of crypts and dwarf cottages. However, on the first week I managed to find and capture the external dwelling of unicorns. Total: 1, 2ul, 3, 4, 5, 6 (with external dwelling) in the citadel (accidentally upgraded the dwarves=)). Mephala's development was stagnant.
Week 2: Castle, couldn't build dragons, so I built the town hall and upgraded the elves. Mephala leveled up a bit but never left the respawn area. Destroyed the minimal dwarf cottage.
Week 3: secondary hero — Necropolis, broke a nag bank for 8k gold, dragons in the core.
Week 4-5: went into the underground treasure zone but didn't take anything useful (a couple of mines and 20 vampires from Pandora's box).
On week 6 I spotted the opponent's secondary hero, captured it and immediately took the level 4 Griffin Conservatory. On 223 the opponent attacked me. After a long battle I won.
Thanks for the game!

I confirm. I really regret not taking a restart back then. Development was dead, I was catastrophically short on gold. I was stumped for a very long time on upgrading the castle for income, and when I finally saw the enemy going for my secondary, I only had enough gold to buy half the army. I didn't expect such a strong resistance, but I messed up again because the opponent managed to build a soul prison in my secondary Necropolis and apparently brought reinforcements + it seems he shook down the Griffin Conservatory because there were 4 angels. In the end I lost everything I had, so sad. Thanks for the game.
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Snooppy

Group E
09.01.2012 Snooppy (red, Castle, Valeska, Valeska) def 7z (blue, Tower, Solmyr, Solmyr) 2SM4d(3) 133


Opponent picked blue. We both took 111 and went. It was a brutal game!
Roads were average. The Castle barely fit on the respawn, but there’s an external dwelling of archers and Val brought 3 stacks, plus the guards for secondary heroes were convenient – I decided to push through, maybe it’d be more interesting there.
I started with the swamp (for 20+ Griffins), since 10+ Pegasi were still intimidating, and there happened to be 50+ Nomads (as it turned out, it was a block in the middle of the passage behind 2 chests, 2 piles of resources, and a Refugee Camp) – left that for later.
The swamp respawn turned out to be not much bigger than the home one, but there was gold scattered around and the Pre-Minotaur-like structure allowed me, gritting my teeth, to fit Cavalry in the Citadel...
The second week started with a severe financial crisis. The tempo dropped to zero, because Val spent 2 days in the swamp circling around a Pre-Max-Gnome-like structure waiting for supplies. After the Dwarves generously gave 7.5K gold (with no losses), things improved. Val split back home, bought up, and started breaking through the Pegasi first, then the Nomads. Behind the Nomads, a block of 50+ Lizardmen guarding a secondary Dungeon entrance opened up. While I was figuring out how to break them, Solmyr showed up, wiped the guard, after which Melody sent Val (on the speed artifact) to the tavern :eek: … Figuring that against a mage the stats were favorable, Fiona with the mighty force quickly explained to Melody where to go, and then Solmyr got some too :smile25: . Then the fun began: Solmyr came back with Mana (who would’ve doubted it), smoked Fiona and Val out of the Dungeon (since after the talk with Solmyr there was little meat left, and I foolishly left the Cavalry at the mine when I was rushing Val :smile22: . Now instead of ambushing Solmyr, I had to save the Cavalry and run). Then Solmyr started doing god knows what… Apparently the sight of sparkling hooves of fleeing horses stirred the mage’s blood, he gave chase, was sent to the tavern, came back again, and was caught in the open field with new meat.

Thanks for the game! It was thrilling!
It was. Unfortunately, after the army trade I decided that Solmyr vs Valeska was already decided. But the opponent’s economic advantage was too great. And I started doing some nonsense as well. I won’t play 2 games a day anymore :). Thanks for the game.
In reply to Scorpiona
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Scorpiona
What did you do to get on the list of participants?

1) Registered on the forum
2) wrote:
01/05/2012, 22:16 #252
megahanga
1. 290847834;
2. at night;
3. summer 2011 first online gaming;
In reply to Necrotal
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Necrotal
09.01.2012 group H Necrotal (blue, Rampart, Ivor/Ivor) def Pyre (red, Fortress, Andra/Andra) 2SM4d(3) 132
there were 5 restarts, 3 on my side and 2 on the opponent's side
111 Ivor arrives with just one stack of elves, lucky that the native hero came with a stack of elves and a decent stack of centaurs, + I build elves in town and go smash neutrals)
112 I find a couple of crypts which I open immediately, I build dendroids in town
113 I found more crypts, unfortunately all 1s, I find ГО and the passage to the treasure zone
114 due to lack of crystals I skip a day in building, I find a 1-stack Griffin Conservatory which I open immediately
115 due to lack of resources (both mines were on the terrain) I had to walk a lot where I shouldn't have, at least I got a speed boost from the angel
116-117 I capture wood and ore, build Mage Guild level 1 and upgrade elves
121 I split my army with Ivor and with him I immediately capture crystals behind a shooter stack, I build pegasuses
122 -123 I bring up the army and break into a crypt (again a 1-stack)
124- I break through upgraded pits behind which there was a pack of pegasi, a chest, resources, and a neutral luck artifact
125-126 - I find another Griffin Conservatory but a 4-stack, didn't touch it, built unicorns and with them and the pegasi I break through the passage to the next location
127 - I break through the passage to the opponent through shooters
131 - I bring up all troops and run to the opponent's castle but didn't dare to attack and decided instead to go kill the horses on the next turn
132 the opponent leaves the castle and attacks me, after a prolonged battle mine prevailed
thanks for the game

I confirm. Thanks for the game
In reply to JustObserver
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JustObserver
09.01.2012 JustObserver (blue, Castle, Valeska, Ivor) def Leks (red, Citadel, Gundula, Gundula) 2sm4d(3) 133 Group A

111 - 2 crypts, 2 mills, Dwarf Cottage highlighted, passages through Golems and Serpents, Dragon Utopia near home, Ivor without native troops, but no reason to be upset about that.
112-117 - in the crypt, besides gold, gave a Bow +5%, took a couple more crypts, highlighted and took Armor +3 SP, Axe +2, Sword +2/+2, Legs of Legion, Horses in the Citadel. Visited many level-up spots, leveling both Valeska and Ivor simultaneously, Valeska got Air Magic, Ivor got Earth Magic. For 10-19 Fanatics guarding the portal exit, I see a Bowstring +10%.
121-123 - finishing up the main area, the stable is not very close to the castle, so I have to improvise with upgrading horses. Pick up a Helm +2 Knowledge.
124 - finally starting to break through to secondary areas (and the tavern says the opponent hasn't outpaced me in this) - the exit to the underground ends with a block of Cyclops, along another road I reach the Necropolis.
125 - a second look allows me to bypass the Cyclops and capture another empty Necropolis. Through the mud I get to the resp of the first Necropolis from the other side. Lots of money, I take chests for experience.
126-127 - I clear the guards of everything within reach, Medusas, Conservatory (Trong), I eat chests, prepare to buy out, acquire Griffins from the recently captured external dwelling. If I had thought a bit more, there would have been Angels in the Castle. I see that right next to my entrance to the underground is an exit to the opponent (I see both top and bottom), and the guards there are trivial 10-19 trees - both there and there.
131 - Ivor, far from home, continues to beat everything he didn't like, Valeska at home plans to finally break through the Fanatics for the Bowstring, I handle buyout + upgrading horses + upgrading Griffins.
132 - I see that Gundula is breaking through the Dendroids up top (100-249 Wolves, oh my god), so Ivor quickly breaks into the castle, buys a Spell Book (^^), gets all artifacts, and sits gathering mana and waiting for his army.
133 - the army arrives, Swordsmen are upgraded, everything possible is bought, everything is given to Valeska, who quickly runs for the Bowstring. Then the army is passed to Ivor, who attacks. Mass Slow against the lack of Tactics and Mass Haste + Archers dealing 30 Dogs per Curved Arrow = victory. Thanks for the game!
Nothing went right the whole game. There were 4(!) dwellings of Dogs and a bunch of Dwarf Cottages from min to max. First I left 40 Dogs on neutrals, then all the Ruins on Archers. Failed to capitalize on such a layout - terrible! Thanks for the game!
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mhhf
Group F

09.01.12 mhhf (red, Castle, Valeska, Valeska) def COLORADO (blue, Rampart, Ivor, Ivor) 2sm4d(3) 144

We each took one restart at 111.

I was immediately enticed by the presence of a Griffin Conservatory under the Castle behind the gremlins and a Dragon Fly Hive. I scouted, found a couple of crypts, could gather some gold, and the exits to two secondary towns were close; the respawn went downwards — I decided to play.

I killed the Centaurs; at 113 I was two tiles short of the Rampart secondary town, but I found an external dwelling of green dragons behind a crowd of witches and a Pendant of Courage behind giants. I lost 2 days reaching for an empty Pandora's Box. Meanwhile, on the other side of the main route, I fought through witches with Uland to get to the second secondary town; two Centaurs survived. I found the native secondary town, but taking it with just two Centaurs was problematic, and none of the scrolls under the Castle turned out to be an arrow spell.

Valeska was leveling up nicely and smoothly moved towards the area of the native secondary town. On 121, Sorsha took the dragons and a Naga Bank 4. I lost 12 marksmen due to my own stupidity — I positioned them under a fire breath, and in the Naga Bank, they killed the horse. But the choice was limited: either the horse or almost all the marksmen, and there was a catastrophic lack of gold for recruitment. In the second Castle, I found a Pandora's Box for 21 Pit Lords (10k experience); scouting showed nothing else interesting there, but further down the road, another Griffin Conservatory was revealed, a +3 sword, and literally a day's travel away, a snow treasure zone began with two Dragon Fly Hives at the entrance and a Ring of the Wayfarer (+1 to speed).

The situation was definitely starting to look good to me, and then at the edge of the visibility, I saw Yona already with an Angel and a lot of meat. I had to urgently reconfigure all the chains from the Dragon Fly Hives and recall Valeska, who at the last moment decided that the Pendant of Courage still needed to be picked up, and entrusting that task to Sorsha, who had lost the marksmen and the horse, was risky.

The opponent disappeared into the darkness; I didn't pursue him because I first needed to catch up on Angels.

I took the Conservatory only on 131 - 2 and on 132 - 3, finally took the Pendant of Courage, and was about to march on the enemy when, after scouting with a scout hero along the road, I broke through the guard in an underground treasure zone and found 2 Dragon Fly Hives right at the entrance and a Telescope (quest artifact) behind a pack of Twilight Dragons. Such a guard promised a good reward; I decided to lose another two days with Valeska and take the artifact. There were 17 Twilight Dragons; they killed 1 Green Dragon and a bit of meat. Returned to the native Castle. Severe disappointment: Sorsha gives the army, reaches the seer under the Castle with the Telescope — it's experience, and she's standing on her last movement point, damn. Had to wait another day for Valeska, but I handed in the artifact for 20k experience. Valeska was already level 17, which was pleasing. +7 morale and Mass Haste were supposed to decide against Ivor.

Carefully positioning on the double-speed road, behind the vision zone of Yona who had appeared earlier, with a stable and an experience log, on 136 I reached the opponent's main town, killed 1 Pegasus, and holed up in the Castle waiting for the enemy's attack.

No attack came. I took another of the opponent's Castles nearby; right under the Castle, a +5 shield behind Cyclopes; killed a scout hero with dragons (there was an external dwelling at the main). A view of the air showed that the opponent's heroes were to the left and above. I wanted to cut them off through the secondary Stronghold town and ended up in a dead end, but the opponent said gg.

Thanks for the game.
Confirmed.
Another example from Colorado of how to throw a good setup. From the start, Ivor with 12 Centaurs, no Elves; as a result, the starting army is very weak; I didn't even bother upgrading 7 Elves out of frustration — I placed Pegasi. In front of the Castle, there was a scouting post that revealed an external dwelling of dragons (43 Greater Ogres — as luck would have it, too few Elves!!!), a +6 defense shield behind 50-99 Cyclopes, a Griffin Conservatory, and native land under the secondary town. Definitely playing. On 112, I took the secondary town; it turned out to be a Castle. I upgraded the shooters, took it. Scouting revealed the Conservatory — at 3-4. Found a second Conservatory — at 2. Then money became tight. I only took 2 crypts; no one to go into a Naga Bank for 50-99 marksmen, no Dwarves, 1500 Imps. On 117, horses appeared in the Castle, but nothing to buy them with. Didn't rebuild the secondary town. On 122, I bought the growth (everything I could), went into the Conservatory for 2. I had no Earth Magic or even a Spell Book; Ivor was level 4 or 5, stats something like 3-5. Lost a couple of Pegasi, 3 Dwarves + meat. Took 18 Greater Marksmen — 16 survived. Then go to Castle + Spell Book and forward to capture the external dragon dwelling. I take it without losses on 126, and suddenly a scout hero of the red player pops up, one tile short of an unconquered Conservatory at 3-4 (10-15 steps from the start along the fast road). On 131, I take the Conservatory — turns out to be a 3. Ivor has 5 Angels, 3 Dragons + another 3 can be recruited in the Castle. Great. But zero gold. I run to the only Naga Bank — it's, son of a gun, the minimum payout ((((. On 133, nothing to do — can't buy growth, going for the opponent without buying up is risky — Valeska was ahead of Ivor in stats + Ivor only just got Advanced Water Magic (no Earth or Air at all!). I chose the treasure zone option — there was a Library revealed there, in particular. Ivor out front, the chain behind. And suddenly on 136, Valeska pops out of the darkness and takes my starting town with part of the still-unbought growth, including a Dragon. I assess the situation — I realize I won't take it back by 141, and it's not even a sure thing if I could: Ivor is Expert Water Magic, lower in stats, though not by much; to top it all off, the +6 defense shield was lying in front of the Castle. I didn't take out the 50-99 Cyclopes because I was sure I'd get it in time no matter what, and couldn't do it without losses. In short, a throw, but having nothing else to do, I continued along the snow treasure zone hoping for an Armageddon's Blade in a Dragon Utopia )))). In the end, the pre-maximum Utopia gave a Fire Magic Spell Book, Titan's Gladius, +5 Knowledge Helm, and +4 Attack/Defense Armor. Not bad, but gg. Too bad — if he hadn't reached my start by even 1 tile, it would most likely have been me writing gg.
Thanks to my opponent for the game.
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It's clear that people have been waiting for the games for a long time:smile14:
Good job, guys, you've started actively:smile20:

Now about the report formatting:

-many are still stuck in 2011:D

-some forget to write the template:smile42:

-please don't distort the names of heroes and the template name!!!

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megahanga
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01/05/2012, 22:16 #252
megahanga
1. 290847834;
2. at night;
3. summer 2011 first online gaming;

We have 1 vacant spot in the tournament, if you're interested, we can play a game with a report and saves, and then contact me on ICQ for an interview:)
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megahanga
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2) wrote:
01/05/2012, 22:16 #252
megahanga
1. 290847834;
2. at night;
3. summer 2011 first online gaming;
Alright, buddy, you've joined our group :smile21: :smile15:
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Group E
09.01.2012 Messiah (Blue, Dungeon, Shakti) def 4ерный Джедай (Red, Castle, Valeska) 2SM4d(3) 222

We each used 2 restarts. The 3rd attempt was the best: besides Shakti I hired two more of my heroes, got 150+ Troglodytes at the start. I immediately saw the Hive, but didn't risk taking on 50+ Fire Elementals. By the end of the week I was at 1-5 without the castle and external dwellings of Harpies and Minotaurs.
On the 2nd I found the Castle and was saving money, saw that there were enough Hives and external dwellings. The Troglodytes gradually dispersed, Wyverns reached 30+ and Angels 11, Minotaurs also 30+ by week 4, with this composition I went for the Utopia, and meanwhile Valeska hits the external dwelling and sets up under the town. I don't reach the Utopia, I'm also 1 hex away from the external marketplace, left all the Medusas unbought. In the Utopia on the next turn I got the Cap of Magic for all level 5 spells and for stats only Attack +5. I visited 2 libraries, got defeated and sat in the castle. On 221 Valeska came out of Dungeon, having bought the army, and Shakti with Haste and the Doorway just managed to reach her in one turn, upgraded a couple of stacks, and from the growth there were still 2 Dragons left.
Final battle:
Shakti (15 15 17 100) 12 Angels, 34 Wyverns, 5 Black Dragons, 10 Scorpicores, 43 Minotaurs, 46 Evil Eyes, 5 Harpies.
Valeska (14 14 9 320) 3 Angels, 20 Wyverns, 43 Zealots, 44 Griffins, 42 Medusas, 120 Marksmen, 6 Minotaurs.
The opponent moved first, cast Berserk on the Angels, they attack the Dragons, leaving 10 Angels and 2 Dragons. In response I blow up all the archers. Zealots and Medusas shot down one more Angel, Wyverns, Griffins, Angels, and Minotaurs covered the Zealots and got hit by expert Berserk on the next round, and the Angels with Wyverns attacked the Medusas, the explosion took another 5 of my Angels, then the Scorpicore paralyzed the remaining Zealots, and for the last two rounds Valeska couldn't move.
Big external dwellings were secured, the advantage in Angels is significant..
Thanks for the game!
confirm.armageddon would have needed to be cast)))make a draw
thx for the game))
Круче Минотавров только Черные Драконы:smile49:

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