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Dear participants, please pay attention: 1. The group stage is played on the 2SM4d(3) template. With mutual agreement, you can play a match on any other map. 2. Heroesworld.ru has a certain system for calculating match reports, developed by Pit for LM, which is a bot and can read information in a specific algorithm, which involves "EXACT" adherence to the writing of match reports for this portal.
Group E 01/09/12 Snooppy (red, Castle, Gurnisson, Gurnisson) lose 7z(blue, Tower, Solmyr, Solmyr) 2SM4d(3) 136.
:smile07: What a turnaround...:smile31:
Game date. Winner (color, castle, starting hero, main hero) def Loser (color, castle, starting hero, main hero), template (if there are fixes, then the map name), game time.
PS lose is written only if the report is submitted by the loser!
Group E 01/09/12. 7z (blue, Tower, Solmyr, Solmyr) def Snooppy (red, Castle, Gurnisson, Gurnisson) 2SM4d(3) 136
It just wasn't me :smile21: ... me and 7z are playing right now... :smile01:
AWESOME!!!:smile10: :smile40:
marader-kisa
14 years ago
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My opponent didn't get enough sleep and got everything mixed up, even who he was playing against :confused: 01/09/2012 marader-kisa (red, Stronghold, Gurnisson, Gurnisson) lose(blue, Tower, Solmir, Solmir) 2SM4d(3) 136 I confirm! The chain spell helped the opponent a lot in the game. Thanks for the game!
7z
14 years ago
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That was really rough. I messed up. I've fixed it. I don't agree about "lose." In my opinion, it's more convenient when red is first and blue is second. No one complained about it before. Okay, I won't argue.
My opponent didn't get enough sleep and got everything mixed up, even who he was playing against :confused: 01/09/2012 marader-kisa (red, Castle, Gurnisson, Gurnisson) lose(blue, Tower, Solmir, Solmir) 2SM4d(3) 136 I confirm! The chain in the game really helped the opponent. Thanks for the game!:
Guys are arguing :smile54:, Marader, who was your opponent? Solmir? (he always gets help from the chain) :) PUT THE GROUP NUMBER Snoopy, give up, your opponent has already decided everything :) I hope the holidays are to blame for everything.
Snoopy, give up, your opponent has already decided everything :)
Yes, it seems it's time... he has Solmyr again...
P.S. marader-kisa, please reply on the forum?
SeniorPomidor
14 years ago
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Group C 09.01.2012 SeniorPomidor (red, Stronghold, Crag Hack/Crag Hack) def Dimast (blue, Rampart, Kyrre/Kyrre) 2SM4d(3) 223
The game turned out to be long, so it's easier to break it down by weeks. At first, the starting positions were terribly unlucky, I had to take three restarts immediately. Then my opponent took one restart and we finally started playing.
Week 1. I take an external dwelling of wolves, an external dwelling of goblins. I check the Griffin Conservatory: 3 or 4. I clear my native secondary mine. I build bird dwellings in both, and a Citadel in the main. I decided not to make bears, as there wouldn't be enough money left for buying.
Week 2. I upgraded everything. With an army of 13 birds, 60 wolves, 110 goblins, I take a Pandora's Box of 5k gold. I see a Dragon Utopia, I see a Naga Bank, I enter the Naga Bank, and there's a max stack with upgraded stacks. Oh well, I lost 2 birds, 12 wolves, and all the goblins. With the money received, I build bears in the castle, and a Citadel in the secondary. Crag already has Expert Offense, Earth, and Logistics.
Week 3. I build guilds, Fafnir learns Slow and passes it to Crag. Crag with Slow first takes the single Griffin Conservatory, then the triple. Then I split Crag's army and take the triple Griffin Conservatory. Total by week 3 I have: 7 Angels, 23 birds, 60 wolves, 100 goblins. I build a Castle in the secondary.
Week 4. I take a Pandora's Box of 10k experience, go into the Dragon Utopia. I lose all goblins, almost all wolves, the Utopia gives me the Book of Earth and Wings. With the money received, I upgrade bears and build bears in the secondary. I go into the second Dragon Utopia. I lose all goblins and almost all wolves again. It gives me the Sphere of Inhibition. Total: from two Utopias, not a single stat artifact... Crag has 12 10, Kyrre has about 14 16.
Week 5. Having 7 Angels, 47 birds, 10 super bears, and cannon fodder, I break the GO (80 Efreets) and go for the enemy. I capture his castle and see Kyrre. With Expert Logistics and Wings, it wasn't hard to catch him; I attack. The opponent has 70 Elves, 39 Wyverns, 50 Dendroids (produced from three external dwellings), 12 Unicorns, 6 Angels, and a few Dragon Flies. It wasn't for nothing that I put on the Sphere of Inhibition (Crag had only 20 mana), the opponent wanted to cast Anti-Magic on the Dendroids and throw Armageddon. Kyrre flees with the Elves and Dendroids (slightly battered), leaving me 7 bears. I quickly run to my castle, as Kyrre has already bought back and taken a bit of growth. On day 7, Kyrre approaches my castle, where Crag sits with 100 mana (visited a Mana Watering Hole), 7 bears, cannon fodder, and without the Sphere. The opponent thinks for a long time, then finally attacks. On the first turn, he casts Anti-Magic on the Dendroids, for which he gets an Implosion on the Elves; the Elves are gone. Then a long battle ensues; I gradually whittle down all his troops with towers. The opponent flees again with the Dendroids.
Week 6. I take the growth. I have 11 bears, 12 birds, and cannon fodder. I run to the enemy castle and attack. We both have 100 mana. Another long battle takes place, at the end of which we both run out of mana. I have 6 bears under Slow against two summoned stacks of Water Elementals of 32 each. The opponent breaks the catapult, but the Water Elementals can't escape from the bears.
It turned out to be a very long, but very interesting game (at least for me). Three major battles in one game is a rare event :) I'm glad I managed to beat such a strong opponent as Dimast :)
The very first generation was excellent - Shakti with 2 stacks, 2 native heroes, a Griffin Conservatory a single in 1 day's travel and a double in 2 from the castle. Some more money came in. On 112 took one, on 113-114 would have taken the other, but the opponent took it on 112((
Next generation - it was rather sparse, without Griffin Conservatories, Dwarf Cottages and crypts, but without ranged blockers and paths led into all 3 adjacent zones (slow ones, indeed) there were quite a few melee "blockers" - on 111 built an eye, on 112-113 upgraded it and brought the Troglodytes. I broke through everything only with a loss of fodder (allowed only one hit of hydras into the Troglodytes (-6)). On 112 opened an external dwelling of Minotaurs, but off-road and deep in the respawn (2+ days from the castle). By 114 I had revealed 3 external dwellings of Troglodytes and debated for a long time whether to mass them, thankfully Shakti developed a wild tempo and leveled up excellently on the melee "blockers". Got Earth, on 115 I captured the necro adjacent zone and stayed the night there, placing GM1 (Haste, Stone Skin, Shield, Archery - ideal, under the main a chapel with Slow is lit). On 116, after sacrificing some necro fodder, I took a Dwarf Cottage of 20, broke through a couple more guards and mastered Earth. Towards the end of the week I lingered back and forth for a long time. Got base Defense with Shakti and returned to the main to learn Slow and take the Naga Bank 1.5 days from the castle. On 117 in the main 1-5 + portal with Troglodytes in the fort. By 123 somehow I bought everything up and Shakti 7 6 3 3 took the Naga Bank (as it turned out, the minimum(() without losses (266 upgraded Troglodytes, 18 eyes). Saw no more goodies, ran to the other adjacent zone, there on 124 I burned it and on 125 took the Griffin Conservatory (3) without losses (under Mass Slow)). 126-127 Took Fire Magic at level 11 with Shakti (before that found scrolls of Berserk and Frenzy), broke into the treasure zone, for ~20 unupgraded Pits a Pandora's Box of 20 upgraded Pits, in the camp gave 3+3 of the same, took a pre-max Griffin Conservatory with a loss of 5 Troglodytes. Went back with Shakti for the wings burned near the castle +2+2 +1 knowledge and double mana for pushing the opponent (Clavius was revealed). Until 133 I was messing around, dragging Shakti towards the opponent. On 134 I broke through the ГО - 100 Pits fell easily, even let them summon some demons, out of carelessness I only missed a hit on the Troglodytes when Mass Slow wore off (-23). Took a Griffin Conservatory near the ГО (1). The opponent could only bring all the growth and leave it on a whim in the castle. Final stats Shakti 9877 with expert Offense, Defense, Earth, Fire (Haste, Shield, Stone Skin, Slow) 358 Troglodytes, 10 upgraded Minotaurs, 4 Angels, 14 upgraded Harpies, 24 unupgraded Pits, 25 Eyes against Tiva 0122 3 Hydras, 20+ upgraded Basilisks, 9 Gorgons, 60 Gnolls, 18 Lizardmen, 5 Wyverns, 12 upgraded Flies went in one gate - under Slow, Haste and with Stone Skin and Shield the Angels knocked everything out. Thanks for the game. Everything, of course, was streamed and the broadcast recording will hang on the channel for a week.
P.S. Participants and judges, if you think I've outgrown the "Novice" - I'll gladly give up my spot to someone else. [sick of the shit-flinging on this topic during/after the stream, I don't get any enjoyment from the game or commentary anyway]
Group C 09.01.2012 SeniorPomidor (red, Stronghold, Crag Hack/Crag Hack) def Dimast (blue, Rampart, Kyrre/Kyrre) 2SM4d(3) 223
It was a very long but very interesting game (at least for me). Three serious battles in one game is a rare occurrence :) I'm pleased that I managed to defeat such a strong opponent as Dimast :)
Thanks for the game!
On 11 classic horses in Castle and a secondary Conflux, on 2 and 3 Nix boards, couldn't find the road to two more secondaries, on 3 Griffin Conservatories 3 and 2 and into treasure zone, on 4 40 ducks in treasure zone and tons of Pandora's boxes mostly on gold. On 211 I see ГО fighting, I pull growth out of Castle, corner him, set up a chain somehow to pass, but since Crag has flight, he covers Kyrre without growth, the last 2 levels I leveled Earth, should have been Armor, my stats are higher, base attack and armor, but in combat Crag hits much stronger, I fumble a bit when the Wyverns and elves are covered, I should have moved the boards down, attached the bears and fled with the Grands and shot at the attached ones, instead I buy back, merge the army, and attack the Castle, I wanted Antimagic on the Grands and hit with Armageddon, but I clicked on the boards for some reason, they would have died little anyway ((( for which I was punished with 70 Grands immediately, the 3rd battle was already in my Castle where luck was great, the last hit of the catapult finally broke the gate and the bears caught 2 stacks of water elementals, through the moat under oil they wouldn't have managed that and would have been shot down. Didn't expect it, it distributed somewhat evenly double build against 3 Nix boards. In stats advantage, in raw troops advantage, Crag's specialty as I understood decided it. Well and a couple of my small mistakes, I'd like to note that the opponent played brilliantly max Naga bank on 2)), not a single mistake in battles, everything was competent. Well and the luck morale of bears in the moat etc. also took place)) Thanks for the game. You have decent chances to advance further.
JustObserver
14 years ago
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01/09/2012 JustObserver (blue, Castle, Valeska, Ivor) def. Leks (red, Citadel, Gundula, Gundula) 2sm4d(3) Group A
111 - 2 crypts, 2 mills, highlighted dwarf mine, passages through golems and snakes, near the Utopia dwelling. Ivor has no native troops, but there's no need to be upset about that. 112-117 - in the crypt, besides gold, I found a bow with +5%, took a couple more crypts, highlighted them, and took armor with +3 defense, an axe with +2, a sword +2/+2, Legion boots, and horses in the Citadel. Visited many upgrade locations, leveling up both Valeska and Ivor simultaneously. Valeska received Air magic, and Ivor received Earth magic. From 10-19, I see a bow with +10% guarding the exit from the portal. 121-123 - finishing up with the main base, the stable is not very close to the castle, so I have to find a way to upgrade the horses. I pick up a helmet with +2 to knowledge. 124 - finally, I start to break through to the secondary bases (and the tavern says that the opponent hasn't overtaken me in this). The exit to the underground ends with a block of cyclops; I reach the Necropolis by another route. 125 - a second inspection allows me to bypass the cyclops and capture another empty Necropolis. I go through the mud to the respawn point of the first Necropolis from the other side. I have a lot of money, so I buy chests for experience. 126-127 - I beat the guards of everything I come across, medusas, a conservator (trong), I eat chests, I prepare to buy units, I acquire griffins from a recently captured outpost. If I had thought a little more, I would have had angels in the castle. I see that right near my entrance to the underground, there is an exit to the opponent's base (I see both the upper and lower levels), and the guard there is weak - 10-19 treefolk - both there and there. 131 - Ivor, far from home, continues to beat everything he doesn't like, Valeska at home is planning to break through the fanatics for the bow, I'm busy with buying + upgrading horses + upgrading griffins. 132 - I see that Gundula is breaking through the dendroids above (100-249 wolves, oh my), so Ivor quickly breaks into the castle, buys a book (^^), gets all the artifacts, and sits, accumulating mana and waiting for his army. 133 - the army arrives, swordsmen are upgraded, everything that can be is upgraded, everything is given to Valeska, who quickly runs for the bow. Then the army is passed on to Ivor, who attacks. Oil against the lack of tactics and masstactics + archers deal 30 damage to dogs with a curved arrow = victory. Thanks for the game!
P.S. Participants and judges, if you think I've outgrown the "Novice" level, I'll gladly give my spot to someone else.
Let's play:D Stop rehashing the same topic!!! We've discussed it enough... Let's see who earns a medal!!!;) And if you do, it will be deserved, as a truly talented novice:smile01:
Group E 08.01.2012 Snooppy (blue, Rampart, Kyrre, Kyrre) def 4ерный Джедай (red, Fortress, Tazar, Tazar) 2SM4d(3) 113
Confirmation for: 4ерный Джедай
08.01.2012 group E Snooppy (blue, Rampart, Ivor) def 4ерный Джедай (red, Fortress, Tazar) 113 took all the rests the last time had a good setup — relative to the opponent it was 10++ overall but probably got tired — didn't think. in short, blundered — attacked 111 with gogs (20-49) 47 wiped me out. waited until 113 for the opponent to take the rest. could have just waited for 111 to surrender)) thanks for the game
The opponent chose all rests and conceded. Drops: external dwelling of Centaurs, elves, and horses, Griffin Conservatory. Decided to play, but the road turned out to be a corridor where I fought through, so to speak, with battles; the respawn was really sad. Plus it quickly became clear that the opponent had a double, and I had no road to that secondary... In short, I got lucky.
Thanks for the throw.
Group E 08.01.2012 Snooppy (red, Castle, Valeska, Mephala) def Messiah (blue, Fortress, Tazar, Wystan) 2SM4d(3) 133
The generator was apparently in a good mood: smile04: : it drew an intricate labyrinth of mountains, GO in an open field through a two-way portal (first time in my life seeing that on a small map), the only road connecting us was through a swamp secondary. Roads were average. A dreary landscape. The only things that cheered me: a tier-3 Griffin Conservatory, a max Hive (both along the road) and a swamp secondary — so a simple plan for the game took shape. First week building: horses in the Citadel, native secondary. Luna arrived, but there was nothing to occupy her with at first; only by the end of the week did she do some pillaging on the swamp secondary, but on day seven she wandered off in the wrong direction and ended up at the metro in the treasure zone (along the road, by the way :confused: ), instead of the expected castle. Second week, Luna first thing runs the other way looking for a castle and finds it behind a block of 20+ monks, and the blue player is already there :smile13: . Check out the Conservatory — well, that's a task. Since there's nothing else to do on the respawn, I decide to go for it. Without much deliberation, Mephala volunteers for the feat with expert armor and defense 4, promising to leave not much there. Seeing that determined look, you understand it'll be as she says :smile41: . For the job, she took 5 Champions, 49 Archers, 70 Pikemen, 10 Swordsmen (she insisted — must have sensed something, or I overlooked it)... And indeed, I overlooked it: once in the Conservatory I found out her spell power was 1! Slow didn't help much; I had to feed the Swordsmen to the angry Griffins (still crying when I think about it), thanks to which the Pikemen stack remained battle-ready. Yeah, 3 Champions stayed there too... :smile16: Next, the Hive. Here I got a mental block: dividing 50 by 5 I somehow got less than 10 :smile22: , so I figured the Hive was small and took too little meat. Naturally, it was a max Hive and I lost a horse :smile16: , was sad... But no time to grieve, straight to the secondary. Angels, along with some Magogs that turned up from the refugee camp, broke through the monks without issue, and Mephala sits down in the secondary (that's about 126), builds an Ancient Nest, already 14 Wyverns. Notably, Tazar immediately appears but positions himself so Mephala can't reach him by one hex. Mephala returns to the secondary, Thuria is sent to scout and is immediately taken in... Wyverns are upgraded. Third week. What's next is unclear, zero intel, but with three Angels and 16 upgraded Wyverns, Mephala fears nothing. Maximum buyout, I bring the growth, but due to slowpokes I can't relay it through the chain — lose a day... :mad: The growth is delivered and Mephala starts tanking: very luckily caught Bron with growth, and then Tazar also put himself in position. Inspired by such success, Mephala rushes to the blue capital; scouting reveals the panorama. In the castle, an impressive stack of Lizardmen, a couple of Basilisks and some small fry — I attack. And it turns out the main hero is Wystan (3 10 1 2)! Mephala: 5 8 2 2 with a ring of health. As it turned out, there was no money for buyout there, otherwise Mephala would have had a tough time. Still, I had to work hard: with a meager shield, the Lizardmen are very carefully cornered :smile02: , and they manage to take down 2 Angels. I could only reach them by round 3, and then it took another 5 rounds to finish them off: the Wyvern stack was killing 19 Lizardmen per turn, and there were around 80 of them...
Thanks for the game!
Group E 09.01.2012 Snooppy (red, Castle, Valeska, Valeska) def 7z (blue, Tower, Solmyr, Solmyr) 2SM4d(3) 133
The opponent chose blue. We took 111 each and went. It was a brutal game! Roads were average. The respawn barely fit a castle, but there was an external dwelling of Archers, and Val brought 3 stacks, plus the guards on the secondaries were convenient — I decided to break through, maybe it'd be more interesting there. Started with the swamp (behind 20+ Griffins), since 10+ Pegasi were still off-putting, while the Nomads turned out to be behind 50 (as it turned out, that was a block in the passage with 2 chests, 2 piles of resources, and a refugee camp) — left that for later. The swamp respawn wasn't much bigger than the native one, but there was gold scattered around and the pre-minimum griffin conservatory allowed me, gritting my teeth, to build horses in the Citadel... Second week started with a severe financial crisis. The pace dropped to zero, as Val spent 2 days circling around the pre-maximum gnome silo on the swamp waiting for a supply run. After the gnomes generously provided 7.5K gold (no losses), life improved. Val broke back home, bought up, and started breaking first the Pegasi and then the Nomads. Behind the Nomads, a block of 50+ Lizardmen opened up leading to a Dungeon secondary. While I was figuring out how to break them, Solmyr showed up, wiped out the guard, after which Melody sent Val (on a speed run) to the tavern :eek: ... Figuring that against a mage her stats were fine, Fiona with a beefy stack quickly showed Melody where to go, and then Solmyr got some too :smile25: . Then the fun began: Solmyr returned with mana (who would doubt it), chased Fiona and Val out of the Dungeon (since after the encounter with Solmyr there was little meat left, and I had stupidly left the horses at the mine when I was speed-rushing Val :smile22: . Now instead of finishing off Solmyr, I had to save the horses and flee). After that, Solmyr started doing who-knows-what... Apparently the sight of galloping horse hooves stirred the mage's blood; he chased after, was sent to the tavern, came back again, and was caught in the open field with fresh meat.
Thanks for the game! It was thrilling!
P.S. Something strange with the saves: when extracting the 7z archive, it gave a checksum error for each file and claimed the file was corrupted. Nevertheless, the files were extracted and open in Heroes (checked a few randomly). If there are problems, please let me know. I'd also appreciate it if someone could tell me what the issue is and how to fix it (and whether it even needs fixing). The saves were made with the HD mod's autosave (2.96 I think, one of the last 2.xx series).
There's something strange with the save files: when unpacking the 7z archive, it gave an error for each file, stating that the checksum failed and the file is corrupted. However, the files were still unpacked and can be opened in the game (I checked a few).