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Posts from "Новичок-2012. Winter"

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KaccuaH, Pyre - registered!
fadeinc - withdrew from the tournament.
Sanin - under consideration.
There is only 1 spot left in the tournament, but we haven't seen any games or reports from the players who applied yet :smile32:.
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1. ICQ number for contact: 459-216-512
2. preferred time for playing: to be arranged
3. date of the first online game: 05.01.2012 (previously played HotS and other games).
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1. ICQ number for contact: 8418638
2. Convenient time for playing: to be arranged
3. Date of the first online game: 05.01.2012 (previously played HotS and other games).
In reply to sp1n_and_roll
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1. Skype: cfg.good
2. We'll discuss it; we're currently taking a break and have plenty of time.
3. The first game was played today, but I was watching streams!
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Well, comrades, "Newbies," go for it!!! :smile02:
The group draw is in the second post.
Good luck to you in the battles!:smile13: :smile13: :smile13:
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Yeah, it's cool, but I don't think I got very lucky with the group ((( I'm ready to start playing tomorrow evening.
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Good luck and have fun, everyone!
In reply to KillerVampire
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Good luck to all the newcomers! I hope this year's tournament will be just as exciting and competitive as last year! And may the strongest win (or just Laker:smile14:). After the first loss, don't get discouraged – you'll have plenty of opportunities to lose again:D
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I'll be the first :) 01/08/2012, group D(4) AlexAG (blue, Inferno, Marusya) def. Targat (red, Tower, Ayna, Astral) 113 We chose all restarts, so we had to play with what we got. Throughout the entire game, the second level was never built; half the time, including the last, we were forced into the Dungeon (as a result, there was no bonus from our home territory). From the castle, there are two paths: one leads to a portal for 20-49 Imps, and the other leads to a scroll (which turned out to be an earthquake spell) for 50-99 Imps. Under the castle, there's a free stash of Imps. 111 I take Imps, kill the scroll's defense, and continue along the path – I run into an exit from the Dungeon guarded by Hydras... The only path deeper into the map, bypassing the road, has 20-49 Archers guarding a stash of Pit Fiends. There's no choice; I have to break through the Archers. 112 I take Demons, attack the Archers – 26 in 4 stacks, one of them is upgraded. I lost some units (Gnolls and Lizards), but I managed to break through with acceptable losses. At the exit, there are 20 Ogres on the snow without an upgraded stack. I had to sacrifice two Demons and a couple of Imps to them. 113 The opponent tries to break through the Pegasi on the path to the secondary level, but fails... GG. Thanks for the game, even though it was so short
In reply to AlexAG
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AlexAG
I'll be the first :)
01/08/2012, group D(4) AlexAG (blue, Inferno, Marusya) def. Targat (red, Tower, Ayna, Astral) 113
We chose all the restarts, so I had to play with what I got.
Throughout the entire game, the second level was never built; half the time, including the last, I was sent to the Dungeon (as a result, there was no bonus from my home territory).
From the castle, there are two paths: one leads to a portal for 20-49 Imps, and the other to a scroll (which turned out to be an earthquake spell) for 50-99 Imps. Under the castle, there's a free stash of Imps.
111 I take Imps, kill the scroll's defense, and continue along the path – I run into an exit from the Dungeon guarded by Hydras... The only path deeper into the map, bypassing the road, has 20-49 Archers guarding a stash of Pit Fiends. There's no choice; I have to break through the Archers.
112 I take Demons, attack the Archers – 26 in 4 stacks, one of them is upgraded. I lost some units (Gnolls and Lizards), but I managed to break through with acceptable losses. At the exit, there are 20 Ogres on the snow without an upgraded stack; I had to sacrifice two Demons and a couple of Imps.
113 The opponent tries to break through the Pegasi on the path to the secondary level, but fails... GG.
Thanks for the game, even though it was so short.
Confirmed, we chose all the restarts; sometimes the opponent had blocks, and sometimes I did.
The "Land Map" was chosen, with paths to the secondary level (Medusas, Pegasi, or Gremlins). I couldn't break through the morale-boosting Pegasi, and there was no point in pushing on my own territory. Thanks for the game. :smile18:
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56 participants, 8 groups of 7 people. Each player plays against each other, so in total, you will play 6 matches in the group stage. Don't despair if you lose the first two games; firstly, your opponents will also lose points, and secondly:
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.
You are all different: some of you learned about HOMM3 a couple of weeks ago, some of you have already gained good experience by participating in tournaments, some of you have returned after a long break, and some of you have come as guests from other versions of Heroes... I wish everyone interesting games, fair competition, and beautiful victories! And may the strongest win! Reports must be written in this thread and only here; they will all be included in the seasonal ranking. Moreover, it is essential to do it correctly, according to the following scheme:
Date of the game. Winner (color, Castle, starting hero, main hero) def Loser (color, Castle, starting hero, main hero), map (if there are fixes, then the name of the map), game time.
For example: 01.06.2010 vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136. If a player chooses a random starting Castle, the report header should look like this: 01.06.2010 vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2SM4d(3) 136. In case of choosing a random hero, the report should look like this: 01.06.2010 vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2SM4d(3) 136. The date of the game should be displayed in the format: DD.MM.YYYY. And one more thing. If you have problems and disputes during the game, immediately contact the hosts and judges, as there are many of them, so it is highly likely that someone will be online. If no one is available, calmly save the game and postpone it. Then, write a private message to the judges - in the upper right corner of any forum page, there are the words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients: Scorpiona ; Gomunguls ; GoD ; Pit for LM and describe your problem. Please, resolve all disputes in this civilized manner, and not by arguing on the forum.
In reply to Pit for LM
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01/08/2012 Slyner (red, Swamp, Tazar, Tazar) def Usagi (blue, Stronghold, Gurnisson), 2sm4d(3), 136.
Group G (7)


The opponent took 111 and 112, I didn't take any resources. The first two were perfectly fine for me (the first one had a lot of money, an open position around the castle, and on the second, hydra nests were revealed near the castle with a funny guard, lizard nests, and in a couple of days, a secondary town was also nearby with a weak guard. In the last generation, lizards were built, and although there was only one road leading out of the castle and nothing interesting was visible around, I decided to play.

The only road to the first fork was completely littered with blocks, including artifact guards, and it turned out to be very long. I had to work hard to break through, but by the end of the week, I finally reached the passages to the secondary towns through hordes of footmen. Right there, a basilisk nest was revealed. Both secondary towns turned out to be underground, which was not very pleasing. The guards were not good - on the first one, there were magogs on top and cerberi below. I didn't want to take risks in the first week, so I waited for reinforcements. While I was breaking through to the secondary towns, by the end of the first week, Tazar reached level 7. After the expert armor, I was given a choice between Resistance and First Aid, which was also not very pleasing. There was nothing to do - I took First Aid and bought a tent in the second week. Then I got earth and immediately air. 1-6 in the castle on 117.
At the beginning of the second week, I bring up a wisp and break through to the Necropolis secondary town. Nothing interesting around. I build a guild - no slow. Next to it is the entrance to the second secondary town, I break through there. On top, a horde of orcs, below - a horde of royal griffins. I didn't go for the griffins because I didn't have enough money for meat. I run away to break into banks. A dwarf mine level 2, a medusa lair level 8.
In the third week, I build a guild in the main castle and replenish mana. No slow (( The scholar is also not visible for the second week. I search the altars, find the desired spell away from the castle, and several banks nearby. I gather troops and leave. Then, the opponent emerges from my unbreached entrance to the secondary town, but doesn't immediately attack, scouting the area for a couple of days. Meanwhile, I take the maximum naga bank, the maximum medusa lair, and a couple of crypts. I learn slow, but with the earth expert, I am given a choice of log... I drooled and still took the log. In vain. The opponent is nearby, most likely will do a fast build, and the log, according to the law of meanness, was upgraded for the next two levels. The opponent, meanwhile, separates part of the meat and is preparing to take the secondary town. I build a citadel in the secondary town, buy a hero and meat. The opponent's meat stops one step away from my secondary town.
Gurnisson finally runs to my main castle. Somehow, in a hurry, I miscalculated and didn't have Tazar reach the native city the previous day with 1 move, leaving me with no mana at all. Nevertheless, assessing the opponent's troops, I decide to attack myself, not waiting for a siege. Again, in vain. The siege would have been faster )

Fast Build. Tazar 8 7 6 4, Gurnisson 13 5 4 4.
Despite the strong advantage in troops, the opponent fights to the end.

Thank you for the game!
In reply to Slyner
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Slyner
08.01.2012 Slyner (red, Swamp, Tazar, Tazar) def Usagi (blue, Stronghold, Gunnisson), 2sm4d(3), 136.
Group G (7)


My opponent took 111 and 112, I didn't take any restarts. The first two suited me perfectly (the first had a ton of gold lying around, an open position around the castle, and on the second, an external dwelling of hydras with laughable guard was visible near the castle, an external dwelling of lizardmen, and within a couple of days' travel a native secondary town also with a paltry guard. In the last generation, the lizardmen were built, and although there was only one road from the castle and nothing tasty was visible around, I decided to play.

The single road to the first fork was completely littered with blockers, including artifact guards, and it also turned out to be very long. I had to work hard to break through, but by the end of the week I finally reached the passages to the secondary towns through hordes of tramplers. Right nearby, an external dwelling of basilisks was visible. Both secondary towns turned out to be underground, which was not at all pleasing. The guard was unlucky – on the first, magogs above, cerberi below. I didn't take risks in the first week, waited for growth. While I was breaking through to the secondaries, by the end of the first week Taz had leveled up to lvl 7. After expert Armorer, I was offered Resistance and First Aid, which also wasn't pleasing at all. Nothing to be done – I took First Aid and bought a tent in the second week. Then I got Earth and immediately Air. On 117 1-6 in the castle.
At the start of the second, I bring up Wyverns and break through to the necro-secondary town. Nothing interesting around. I build the guild – no Slow (( There's an entrance nearby to the second secondary, I push in there. Above, a horde of orcs; below, a horde of royal griffins. I didn't go for the griffins, since I have no gold for cannon fodder. I run off to crack banks. Dwarf Cottage is a two, Medusa Hive is an 8.
On the third, in the main castle I build the guild, refill mana. No Slow (( Also no Scholar for the second week. I search altars, find the coveted spell off to the side of the castle, with several banks nearby. I gather troops, head out. Then my opponent pops out of my unbreached entrance to the secondary, but doesn't dare attack immediately, scouts the surroundings for a couple of days. Meanwhile, I take a max Naga Bank, a max Medusa Hive, a couple of crypts. I learn Slow, but with Expert Earth I'm offered Logistics... I drool and take Logistics anyway. A mistake. The opponent is nearby, will most likely have Fireball, and Logistics, by the law of meanness, leveled up the next two levels. Meanwhile, the opponent splits off part of the cannon fodder to a scout hero and is about to take the secondary. I build a Citadel in the secondary, buy a hero and cannon fodder. The opponent's scout hero stops 1 step from my secondary.
Gunnisson finally runs towards my main castle. Somehow, in a hurry, I miscalculated and didn't make it with Tazar the previous day by 1 movement to my home town, ending up completely without mana. Nevertheless, after assessing the opponent's troops, I decide to attack myself, without waiting for a siege. Again, a mistake. A siege would have been faster )

Fireball. Tazar 8 7 6 4, Gunn 13 5 4 4.
Despite a strong advantage in troops, the opponent fights to the end.

Thanks for the game!


I confirm, it happened.
111 - I spent all restarts, in the end, I rerolled a block on the road of 20-49 gr (obelisk guard), lizardmen, but lucky buckwheat came with 3 stacks, in the end with losses I broke through, revealed an external dwelling of ogres, goblins, a Dragon Fly Hive, though under guard of gorgons.
112 - I revealed a stable, ГО from Gr of Bone Dragons.
113 - external dwelling of orcs, Griffin Conservatory (turned out to be a 2 later), a second Dragon Fly Hive behind 50-99 Storms (
114 - lookout, I see a passage to the metro and behind archmagi the exit to Necropolis, I break through logs for a Shield +4.
117 - no gold at all, in the castle 1-4 without a Citadel, just sad.
121 - I break through to the swamp zone through demons, hurray found a crypt, I bring up everything I had gold for.
122 - I take the crypt, turned out to be pre-max, I run further and see a lookout.
123 - I take the Dwarf Cottage, it turned out to be a minimum (, I visit a lookout and see an external dwelling of gorgons, further the road hits a guard of Pandora's Box in the form of Gr of Bone Dragons and since there's nothing else interesting I go back.
126 - I go down into the metro, I see a Dungeon castle.
127 - I took the Dungeon, set up a teleporter.
131 - I visit a lookout, I see an exit from the metro behind Gr of griffins, I break through, due to inattention I lose one bird, I go up and see the opponent's respawn.
132 - I was one cell short of Ignesa, annoying (.
135 - again one cell short, but this time to the opponent's Necro castle, again annoying (
136 - the opponent attacks with Tazar (8-7-6-4) with 23 gr snakes, 24 gr basilisks, 41 gr gnolls, 44 gr lizardmen, 5 Wyverns and 15 gorgons, with 3 mana, against Gunnison (13-5-4-4, 19 mana, but I never got expert Earth((( ) 109 gr goblins, 8 ogres, 9 gr birds, 33 wolves and 40 orcs, in the end I lost, I didn't have gold to buy back.

Overall gold was really tight, and I stagnated on the main for a long time.

Thanks to my opponent for the game.
In reply to AlexAG
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AlexAG
I'll be the first :)
01/08/2012, group D(4) AlexAG (blue, Inferno, Marusya) def. Targat (red, Tower, Ayna, Astral) 113
We chose all restarts, so I had to play with what I got.
Throughout the entire game, level 2 was never built; half the time, including the last time, I was sent to the Dungeon (as a result, there was no bonus from my home territory).
From the castle, there are two paths: one leads to a portal for 20-49 dogs, and the other leads to a scroll (which turned out to be an earthquake spell) for 50-99 imps. Under the castle, there's a free stash of imps.
111 I take imps, kill the scroll's defense, and continue along the path – I run into an exit from the Dungeon guarded by hydras... The only path deeper into the map, bypassing the road, has 20-49 archers guarding a pit fiend stash; there's no choice – I have to break through the dogs.
112 I take demons, attack the dogs – 26 in 4 stacks, one of them is upgraded. I lost some units (gnolls and lizards), but I managed to break through with moderate losses. At the exit, there are 20 ogres on the snow without an upgraded stack; I had to sacrifice two demons and a couple of imps.
113 The opponent tries to break through the pegasus on the path to the secondary objective, but fails... GG.
Thanks for the game, even though it was so short.
Which template were we playing?
In reply to Sevan_80
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Sevan_80
Which template did you use for the game?
Group matches on the small map, only templates from the playoffs would work.

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