fadeinc - withdrew from the tournament.
Sanin - under consideration.
There is only 1 spot left in the tournament, but we haven't seen any games or reports from the players who applied yet :smile32:.
New here? I'm Roha — want a quick tour?
I'll be the first :)
01/08/2012, group D(4) AlexAG (blue, Inferno, Marusya) def. Targat (red, Tower, Ayna, Astral) 113
We chose all the restarts, so I had to play with what I got.
Throughout the entire game, the second level was never built; half the time, including the last, I was sent to the Dungeon (as a result, there was no bonus from my home territory).
From the castle, there are two paths: one leads to a portal for 20-49 Imps, and the other to a scroll (which turned out to be an earthquake spell) for 50-99 Imps. Under the castle, there's a free stash of Imps.
111 I take Imps, kill the scroll's defense, and continue along the path – I run into an exit from the Dungeon guarded by Hydras... The only path deeper into the map, bypassing the road, has 20-49 Archers guarding a stash of Pit Fiends. There's no choice; I have to break through the Archers.
112 I take Demons, attack the Archers – 26 in 4 stacks, one of them is upgraded. I lost some units (Gnolls and Lizards), but I managed to break through with acceptable losses. At the exit, there are 20 Ogres on the snow without an upgraded stack; I had to sacrifice two Demons and a couple of Imps.
113 The opponent tries to break through the Pegasi on the path to the secondary level, but fails... GG.
Thanks for the game, even though it was so short.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.
Date of the game. Winner (color, Castle, starting hero, main hero) def Loser (color, Castle, starting hero, main hero), map (if there are fixes, then the name of the map), game time.
08.01.2012 Slyner (red, Swamp, Tazar, Tazar) def Usagi (blue, Stronghold, Gunnisson), 2sm4d(3), 136.
Group G (7)
My opponent took 111 and 112, I didn't take any restarts. The first two suited me perfectly (the first had a ton of gold lying around, an open position around the castle, and on the second, an external dwelling of hydras with laughable guard was visible near the castle, an external dwelling of lizardmen, and within a couple of days' travel a native secondary town also with a paltry guard. In the last generation, the lizardmen were built, and although there was only one road from the castle and nothing tasty was visible around, I decided to play.
The single road to the first fork was completely littered with blockers, including artifact guards, and it also turned out to be very long. I had to work hard to break through, but by the end of the week I finally reached the passages to the secondary towns through hordes of tramplers. Right nearby, an external dwelling of basilisks was visible. Both secondary towns turned out to be underground, which was not at all pleasing. The guard was unlucky – on the first, magogs above, cerberi below. I didn't take risks in the first week, waited for growth. While I was breaking through to the secondaries, by the end of the first week Taz had leveled up to lvl 7. After expert Armorer, I was offered Resistance and First Aid, which also wasn't pleasing at all. Nothing to be done – I took First Aid and bought a tent in the second week. Then I got Earth and immediately Air. On 117 1-6 in the castle.
At the start of the second, I bring up Wyverns and break through to the necro-secondary town. Nothing interesting around. I build the guild – no Slow (( There's an entrance nearby to the second secondary, I push in there. Above, a horde of orcs; below, a horde of royal griffins. I didn't go for the griffins, since I have no gold for cannon fodder. I run off to crack banks. Dwarf Cottage is a two, Medusa Hive is an 8.
On the third, in the main castle I build the guild, refill mana. No Slow (( Also no Scholar for the second week. I search altars, find the coveted spell off to the side of the castle, with several banks nearby. I gather troops, head out. Then my opponent pops out of my unbreached entrance to the secondary, but doesn't dare attack immediately, scouts the surroundings for a couple of days. Meanwhile, I take a max Naga Bank, a max Medusa Hive, a couple of crypts. I learn Slow, but with Expert Earth I'm offered Logistics... I drool and take Logistics anyway. A mistake. The opponent is nearby, will most likely have Fireball, and Logistics, by the law of meanness, leveled up the next two levels. Meanwhile, the opponent splits off part of the cannon fodder to a scout hero and is about to take the secondary. I build a Citadel in the secondary, buy a hero and cannon fodder. The opponent's scout hero stops 1 step from my secondary.
Gunnisson finally runs towards my main castle. Somehow, in a hurry, I miscalculated and didn't make it with Tazar the previous day by 1 movement to my home town, ending up completely without mana. Nevertheless, after assessing the opponent's troops, I decide to attack myself, without waiting for a siege. Again, a mistake. A siege would have been faster )
Fireball. Tazar 8 7 6 4, Gunn 13 5 4 4.
Despite a strong advantage in troops, the opponent fights to the end.
Thanks for the game!
I'll be the first :)
01/08/2012, group D(4) AlexAG (blue, Inferno, Marusya) def. Targat (red, Tower, Ayna, Astral) 113
We chose all restarts, so I had to play with what I got.
Throughout the entire game, level 2 was never built; half the time, including the last time, I was sent to the Dungeon (as a result, there was no bonus from my home territory).
From the castle, there are two paths: one leads to a portal for 20-49 dogs, and the other leads to a scroll (which turned out to be an earthquake spell) for 50-99 imps. Under the castle, there's a free stash of imps.
111 I take imps, kill the scroll's defense, and continue along the path – I run into an exit from the Dungeon guarded by hydras... The only path deeper into the map, bypassing the road, has 20-49 archers guarding a pit fiend stash; there's no choice – I have to break through the dogs.
112 I take demons, attack the dogs – 26 in 4 stacks, one of them is upgraded. I lost some units (gnolls and lizards), but I managed to break through with moderate losses. At the exit, there are 20 ogres on the snow without an upgraded stack; I had to sacrifice two demons and a couple of imps.
113 The opponent tries to break through the pegasus on the path to the secondary objective, but fails... GG.
Thanks for the game, even though it was so short.
Which template did you use for the game?