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Yes, interesting, who exactly? There are already so many classes, where else can we add more?
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We're talking about creatures, not characters.
... Please, learn to play properly, understand the essence of hero development and army building!!...
Leveling up, leveling up, leveling up. Is the whole point really just about leveling up a hero and then using them in the main role?:D
Night
Bravo, captain! Well, you're getting closer to a true understanding of the fourth game :) Of course, it's obvious that building in castles doesn't take that long, and gathering resources is also a time-consuming process, but leveling up a hero is... as Solaris noted... a creative process, and that's where you can have fun. This is what all the heroes in the fourth game are about.
Yes, at first it was interesting – so many classes to choose from – but then it got boring, and the abilities of these classes are hardly noticeable.
How can they not be visible :eek:? Archmage +20% to spells, Wizard makes all spells 2 units cheaper, Ninja poisons and does many other things.;)
The point, I think, is to see the result of the character development, which during the game turns into creative fantasy and intellectual challenge. :)
In the fourth game, it's not optimal to focus on developing only one hero; this kind of development is more suitable for the third game. ;)
The result of leveling up is just mindless button-mashing! And it's not at all intellectual!
The connection between the first four words isn't entirely clear :D Please provide more details on how "mindless grinding" can be a result of leveling up. And how can it be "mindless" at the same time?