Yes, interesting, who exactly? There are already so many classes, where else can we add more?
Posts from What would you change in Heroes of Might and Magic IV?
We're talking about creatures, not characters.
/topic/at/88386/ Анатраилл
I can't stay silent here. Who are these "everyone"? Name at least three or four usernames of true masters of the game! Give me names! A list! I will tear apart with criticism the opinion of each gamer from the fourth game who dared to belittle the gameplay of the game!!! There is no need to hide behind the concepts of "everyone" and "many"!!! Learn to play properly, understand the essence of hero development and army building!!! Give due respect to the Magic in this game and to each of the hero classes! Are you changing the gameplay? Deprive true gamers of everything we live for now?! Well, you've gone too far... it can't be done like that... look around... who criticizes Heroes 4 the most... all those who couldn't get along in their world, who stayed on the third game or are striving to get into the world of the fifth... and what happens? Those who don't like the game and don't play it understand the game better? Those who are devoted to another cause? Think about it, but it's not decent, it's not tactful, it's like sticking your nose into something that's not your business... ugh, I'm lowering my voice... sorry for the excessive emotionality... this post is not meant to offend the critics :)
... Please, learn to play properly, understand the essence of hero development and army building!!...
Leveling up, leveling up, leveling up. Is the whole point really just about leveling up a hero and then using them in the main role?:D
In the fourth game, it's not optimal to level up just one hero; this kind of leveling up is more suitable for the third game.
Bravo, captain! Well, you're getting closer to a true understanding of the fourth game :) Of course, it's obvious that building in castles doesn't take that long, and gathering resources is a time-consuming process, but leveling up a hero is... as Solaris noted... a creative process, and that's where you can have fun; that's what all the heroes in the fourth game are about.
Night
Bravo, captain! Well, you're getting closer to a true understanding of the fourth game :) Of course, it's obvious that building in castles doesn't take that long, and gathering resources is also a time-consuming process, but leveling up a hero is... as Solaris noted... a creative process, and that's where you can have fun. This is what all the heroes in the fourth game are about.
Well, you see, when choosing advanced classes, you are usually limited by the map's features... like schools and altars. But the hero leveling process itself is amazing; it's like building a city in SimCity :D
Yes, at first it was interesting – so many classes to choose from – but then it got boring, and the abilities of these classes are hardly noticeable.
And in the fifth game, this is not the case (AND IT'S A SHAME;)) and if I'm not mistaken, they went back to Heroes 1, 2, where there is only one class in each castle.
How can they not be visible :eek:? Archmage +20% to spells, Wizard makes all spells 2 units cheaper, Ninja poisons and does many other things.;)
EVERYTHING comes down to LEVELING UP! THIS IS NOT GOOD!
The point, I think, is to see the result of the character development, which during the game turns into creative fantasy and intellectual challenge. :)
In the fourth game, it's not optimal to focus on developing only one hero; this kind of development is more suitable for the third game. ;)
The result of leveling up is just mindless button-mashing! And it's not at all intellectual!
The connection between the first four words isn't entirely clear :D Please provide more details on how "mindless grinding" can be a result of leveling up. And how can it be "mindless" at the same time?
