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Walkthrough for the "Tribes of the East" expansion.Auto-translated
Yes, because this is a prologue :). You will fully develop the heroes in the next two campaigns. And in the third, Zephyr will even start with 25 levels ;).
Thank you, I understand, I thought maybe I had a bug. Why did they only add 1 skill to him? It would have been better if each player could choose for themselves.
... ибо Тень вечно здесь и там, смотрит вблизи или же издали, пьёт слова твои и крики... В бездне чрева Её покоятся все забытые воспоминания, и тайны прошлого схоронены...
Hello. In the second campaign about Goth, I can't pass the second mission where I need to talk to the other orcs with Kujin. I talked to the brown and green orcs, and now I don't know how to get to the Turquoise player's castle; the entire road is blocked. Please help me with what to do. If possible, could you provide a map with the path?
Hello. In the second campaign about Gotai, I can't pass the second mission where I need to talk to the other orcs with Kujin. I talked to the brown and green ones, and now I don't know how to get to the Turquoise player's castle; the entire road is blocked. Help me, how should I proceed? If possible, please provide a map with the path =))
You can't go to the "turquoise" one; you can only arrive there (by ship). To do this, follow these steps: "After capturing the 3rd (green) castle, you need to purchase a ship summoning amulet in it, go around it in a circle so that you are south of the city, go down to the water, entering it knee-deep, and summon a boat, after which you can sail freely to the blue orc clan."
Hi everyone! Your forum helped me when I was completing the "One Clan - One Khan" mission. Now I'm stuck on the very last mission; I can't defeat Kujin's city. I've read a bit here, but I couldn't figure anything out. Maybe someone knows something? (Stopping her isn't an option; she doesn't stop, and the second hero only has one trapper, and the "plate" doesn't seem to arrive either).
Hello everyone! Your forum helped me when I was completing the mission "One Clan - One Khan." Now I'm stuck on the very last mission; I can't defeat Kujin's city. I read a bit here but couldn't find a solution. Maybe someone knows something? (Stopping her is not an option; she doesn't stop, and the second player only has one trapper, and the flying ship isn't arriving either.)
Hello, if anyone has questions about the walkthrough, feel free to ask, I'll help you.
Мои карты "Свобода Эльфов","Железный Молот","Хан Мангур или Седьмой Дракон".Вернулся к героям после годового передыха)))буду делать новые карты,пишите,вместе поделаем)
How to complete the final mission – The Grand Retreat? After Zehir captures the mines, Wolfenstein attacks the Inferno Castle and loses. What should I do?
It's not that simple... First, you need to level up the dwarf, at least to level 27, and also learn Light magic, as it is very effective against demons. Learn all the runes, and in the previous mission ("Invocation to the Dragon"), find the "King of the Dwarves" artifact set; it will be much easier.
Мои карты "Свобода Эльфов","Железный Молот","Хан Мангур или Седьмой Дракон".Вернулся к героям после годового передыха)))буду делать новые карты,пишите,вместе поделаем)
Hello, dear players. Those who have played the Orc campaign, can you remember (or do you have saves from before conquering the last southeastern Castle)? What specific reward is given after completing the quest to capture this city from the Mages, and what other rewards are given later in the map (i.e., as far as I understand, there will be another battle against Alaric, maybe something else)? I'll explain why I need this information...
While playing this map, I encountered a not-so-rare script bug, where it's impossible to attack the last Mage city (the one that needs to be conquered as part of the quest). I don't want to replay it. But I already have some experience on how to bypass this problem fairly.
The fact is that I have already encountered similar bugs while playing all versions of Heroes of Might and Magic 5. For example, I clearly remember that in the Elves campaign in the original Heroes 5, I encountered a script bug on the map where Faidean had to first hold the borders of the Elven territory, and then, after completing the defense quest, a horde of horned creatures was supposed to appear, and after defeating them, I would be allowed to roam outside the Elven territory. But months and even years passed, and I had a huge army, but the script for the horned creatures still didn't trigger. So, the quest was there – defend against the redskins – but the redskins themselves couldn't be found anywhere; the script forgot to generate them... Then I removed the fog of war, counted all the bonuses on the remaining territory that I didn't have access to (until I defeated the horned creatures, which was impossible because they didn't exist), edited Faidean's parameters to match the corresponding values (i.e., as if I had completed all the bonuses), and entered the command @Win(), thus fairly completing the map.
Here, in this Orc mission, I'm going to do the same. Currently, I have an army that could easily conquer the last Castle, but the problem is that I can't launch an attack. That's why I want to enter the command @Win(), but first, I'll edit Gotay's parameters to match the corresponding bonuses, as if I had completed this buggy quest.
In general, maybe someone could provide information about all the quests in this mission? Briefly, like this:
Quest name: ?????
Requirements for obtaining the quest: ?????
Reward for completion: ?????