While playing this map, I encountered a not-so-rare script bug, where it's impossible to attack the last Mage city (the one that needs to be conquered as part of the quest). I don't want to replay it. But I already have some experience on how to bypass this problem fairly.
The fact is that I have already encountered similar bugs while playing all versions of Heroes of Might and Magic 5. For example, I clearly remember that in the Elves campaign in the original Heroes 5, I encountered a script bug on the map where Faidean had to first hold the borders of the Elven territory, and then, after completing the defense quest, a horde of horned creatures was supposed to appear, and after defeating them, I would be allowed to roam outside the Elven territory. But months and even years passed, and I had a huge army, but the script for the horned creatures still didn't trigger. So, the quest was there – defend against the redskins – but the redskins themselves couldn't be found anywhere; the script forgot to generate them... Then I removed the fog of war, counted all the bonuses on the remaining territory that I didn't have access to (until I defeated the horned creatures, which was impossible because they didn't exist), edited Faidean's parameters to match the corresponding values (i.e., as if I had completed all the bonuses), and entered the command @Win(), thus fairly completing the map.
Here, in this Orc mission, I'm going to do the same. Currently, I have an army that could easily conquer the last Castle, but the problem is that I can't launch an attack. That's why I want to enter the command @Win(), but first, I'll edit Gotay's parameters to match the corresponding bonuses, as if I had completed this buggy quest.
In general, maybe someone could provide information about all the quests in this mission? Briefly, like this:
Quest name: ?????
Requirements for obtaining the quest: ?????
Reward for completion: ?????
I would be very grateful for this information.