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Posts from Future expansions.

4.7 (3 ratings)
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Which race are you most looking forward to seeing in the expansion?
155 voters
Single choice Public votes Closed 2012-10-23
This poll is closed.
DUNGEON – Dark Elves
35.5% 55 votes
ACADEMY – Mages and Wizards
25.2% 39 votes
SYLVAN – Wood Elves
39.4% 61 votes
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By the way, why isn't there an "Other" option in the poll? I have a feeling that the developers might offer us a faction of, say, some kind of Rogues... I would be much more excited about such an addition than the return of the Rangers. Although, at first, I was rather indifferent to the Sanctuary, but something new is sometimes better than the good old. Besides, 2 unicorns in the game would be too much. Kirin is essentially a unicorn, and without it, the Rangers lose their charm. My top list: 1. Heroes 2 2. Heroes 3 3. Heroes 6 (they really hooked me right away) 4. Heroes 4 Heroes 5 and Heroes 1 are on the same level. The first one was my first experience, but I only got to play it in '98, after the release of the second part, which was one of my first games, along with Prehistoric 1/2, Варвар 1/2, Doom, Wolfenstein, and Duke Nukem. I was only able to force myself to play the fifth part with the release of the add-on with the Barbarian faction, although I tried it before, but this part disappointed me the most. Firstly, I really didn't like the Dark Elves in the fifth part (especially the units were disappointing, the Minotaur was made ugly, the Hydra, I don't even know what it's for, some aunt with a whip, and others... the red dragon was more or less okay), because for me, it was the Warlock/Dungeon faction. Some ugly units and frankly cartoonish graphics.
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Moreover, having 2 unicorns in the game would be an overkill. Kirin is essentially a unicorn, and without it, the Sylvan faction loses its charm.
I'd give it a 90% chance that the Elven unicorns will just be mounts for the Elven heroes, just like Nightmares are for the Demons.
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I think we'll have to wait about a year for the expansion, considering that, firstly, the current developers are quite slow, and secondly, they plan to change the city screens, which will take a long time...
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Adagio, according to official information, it's one and a half. The information about this was somewhere on the Hugo's Corner forum.
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I really want to see Dark and Light Elves. They are so cute...
Those who have completed the final campaign will remember that Railag (a dark elf from Heroes 5) appears in the video.
Get the hint?
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I'd like to see elves, but unfortunately, they don't fit into the plot concept.
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Of course, by mentioning the forest, Railag implies that there definitely won't be any Elves :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Dwarves in future expansions!
Самая тёмная ночь перед рассветом...
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I feel that the composition of the Mage Guild will be as follows: 1. Goblins - Goblin Elders 2. Steel Golems - Obsidian Golems 3. Djinn - Djinn Vizier 4. Mage - Sorcerer 5. Kamael - Mighty Kamael 6. Rakshasa - Rajah-Rakshasa 7. Ice Giant - Ice Giant Possible Wood Elves (Alliance of Nature, not the weaklings from the 5th game!). There are 2 development paths - Elves or Elementals. 1. Dryad - Fairy (no alternative!) 2. Ent - Dendroid 2, alternative - Earth Elemental - Stone Elemental 3. Cadet - Archer 3, alternative - Air Elemental - Hurricane Elemental 4. Pegasus - Pegasus Leader 4, alternative - Water Elemental - Storm Elemental 5. Leprechaun - Lord of Fortune 5, alternative - Fire Elemental - Energy Elemental 6. Druid - Elementalist 6, alternative - Chrononaut - Master of Time 7. Mantis - Mantis 7, alternative - Phoenix - Sacred Phoenix T.E. Here is an alliance of Dark Elves and terrible creatures created from some Beastmen and Demons. 1. Beast - Fury 1, alternative - Serpent - Flying Serpent 2. Assassin - Assassin Leader 2, alternative - Gnoll 3. Minotaur - Battle Minotaur 3, alternative - Lizardman - Lizardman Warrior 4. Manticore - Scorpicore 4, alternative - Medusa - Medusa Queen 5. Clan Warrior - Devotee 5, alternative - Basilisk - Crocodile 6. Heretic - Dreadful Heretic 6, alternative - Hydra - Chaos Hydra 7. Beholder - Evil Eye 7, alternative - Paokai - Wyvern
Васинька к нам прийди,всех сожри!:D
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5. Kamael - Mighty Kamael
And the hero class "Oracle of Shillen" for the dark elves.
Praying Mantis - Mantis
I think it will be:
Black Dragon - Black Dragon
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Kamael
Who is this?
4. Mage - Sorcerer
6 - Rakshasa - Raja-Rakshasa
7 - Ice Giant - Ice Giant
The same, but female, most likely.
 

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Kamael, it seems, is a race of evil, lesser angels from Lineage.
In reply to Лазурный дракон рабочий
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Azure Dragon work in progress
I have a feeling that the city of Mages will have the following composition:
It reminds me of a comic that mocked the fact that there wouldn't be Gremlins in "Heroes 6". Well, maybe it was only about the original game. Mages live in the desert in Ashan. Ice Giants - :smile26:. And Titans are not dragons - why wouldn't they fit? Gargoyles could indeed be used to refresh the Faction.

Azure Dragon work in progress
Possible Forest Elves (a union of Nature, not the mess from Heroes 5!). There are 2 development branches - Elves or Elementals.
No, it's more like the "mess from Heroes 5", because the logical placement of Ashan's creatures hasn't been cancelled. Elementals don't really fit with the Elves, and neither do Phoenixes. I don't remember any creatures from "Heroes 3" and "Heroes 4" being brought back, no matter how much you might want it, so there shouldn't be giant insects either. Putting an Ent in the core roster would also be great, as it is a prime candidate for a champion.
Azure Dragon work in progress
T.E.
Here - a union of Dark Elves and terrible creatures created from some Beastmen and Demons.
Again, the "zoo" from "Heroes 3" and "Heroes 4" hasn't been brought back yet. Mages didn't create Basilisks or Gloom Stalkers. So...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Dryad - Fairy (no alternative!)
Nothing can compare to it!
1. Dryad - Fairy (no alternative!)
2. Ent - Dendroid
2, alternative - Earth Elemental - Stone Elemental
3. Cadet - Archer
3, alternative - Air Elemental - Hurricane Elemental
4. Pegasus - Pegasus Leader
4, alternative - Water Elemental - Storm Elemental
5 - Leprechaun - Lord of Luck
5, alternative - Fire Elemental - Energy Elemental
6 - Druid - Elementalist
6, alternative - Chrononaut - Time Lord
7 - Mantis - Mantis
7, alternative - Phoenix - Sacred Phoenix
And that's how it will be! Why should the developers do extra work?! Elementals have already been made, and the water elemental, by the way, duplicates a unit from Sanctuary, but who cares, and a phoenix has been made))) And the elves will immediately have top-tier magic. Fire, water, earth, and air spells, otherwise how else would you summon elementals?
Ice Giant - Ice Giant
And in the description it will say - doesn't live long. Like the Lamassu. Well, it's hot... it melts quickly.
Beast - Fury
Poor, gray-skinned harpy will no longer serve the Barbarians:(
Assassin - Assassin Leader
Really, the leader himself? O_o A boss for the base?
Manticore - Scorpicore
No, they won't make a Lamassu out of that! What are you talking about?
Heretic - Dread Heretic
No comment here:D
Beholder - Evil Eye
As Ple-Sen rightly pointed out.
Ple-Sen
I think it will be:
Black Dragon - Black Dragon
Druid - Elementalist
This is especially pleasing with its logic! If there are so many elementals in the Castle, then the hero cannot naturally be an Elementalist! Otherwise, they will accuse them of being too similar!

If we talk about the essentials, the main thing is to add simultaneous turns and a good map generator. If it's not in the patches, then it must definitely be in the add-on!
As for the races, I don't even know... I can't even imagine how to harmoniously implement Mages and Tower factions with the current magic system. Either they will be useless, or overpowered.
It seems easier with the Wood Elves, like with some kind of gnomes.
In general, I would like to see only one race, so that there would be a set of 6, and a good game balance.


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"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Vasinek and Zloboglazov didn't create the mages.
In this case, that's how it is. ;)
And that's how it will be! Why should the developers do extra work?! Elementals have already been made, and the water one duplicates a unit from the Sanctuary, but who cares, and a phoenix has been made))) And the elves' magic will immediately be top-tier. Spells of fire, water, earth, and air, and otherwise, how else will they summon elementals?
No, they will have darkness, primordial, and something else, because they will be summoning elementals of darkness and phoenixes. So that no one has a chance. (It's not surprising that if Ent is the basis, imagine what kind of beasts will be in the elite and champions?)
 

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