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I feel that the composition of the Mage Guild will be as follows:
1. Goblins - Goblin Elders
2. Steel Golems - Obsidian Golems
3. Djinn - Djinn Vizier
4. Mage - Sorcerer
5. Kamael - Mighty Kamael
6. Rakshasa - Rajah-Rakshasa
7. Ice Giant - Ice Giant
Possible Wood Elves (Alliance of Nature, not the weaklings from the 5th game!). There are 2 development paths - Elves or Elementals.
1. Dryad - Fairy (no alternative!)
2. Ent - Dendroid
2, alternative - Earth Elemental - Stone Elemental
3. Cadet - Archer
3, alternative - Air Elemental - Hurricane Elemental
4. Pegasus - Pegasus Leader
4, alternative - Water Elemental - Storm Elemental
5. Leprechaun - Lord of Fortune
5, alternative - Fire Elemental - Energy Elemental
6. Druid - Elementalist
6, alternative - Chrononaut - Master of Time
7. Mantis - Mantis
7, alternative - Phoenix - Sacred Phoenix
T.E.
Here is an alliance of Dark Elves and terrible creatures created from some Beastmen and Demons.
1. Beast - Fury
1, alternative - Serpent - Flying Serpent
2. Assassin - Assassin Leader
2, alternative - Gnoll
3. Minotaur - Battle Minotaur
3, alternative - Lizardman - Lizardman Warrior
4. Manticore - Scorpicore
4, alternative - Medusa - Medusa Queen
5. Clan Warrior - Devotee
5, alternative - Basilisk - Crocodile
6. Heretic - Dreadful Heretic
6, alternative - Hydra - Chaos Hydra
7. Beholder - Evil Eye
7, alternative - Paokai - Wyvern