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#202
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I feel that the composition of the Mage Guild will be as follows: 1. Goblins - Goblin Elders 2. Steel Golems - Obsidian Golems 3. Djinn - Djinn Vizier 4. Mage - Sorcerer 5. Kamael - Mighty Kamael 6. Rakshasa - Rajah-Rakshasa 7. Ice Giant - Ice Giant Possible Wood Elves (Alliance of Nature, not the weaklings from the 5th game!). There are 2 development paths - Elves or Elementals. 1. Dryad - Fairy (no alternative!) 2. Ent - Dendroid 2, alternative - Earth Elemental - Stone Elemental 3. Cadet - Archer 3, alternative - Air Elemental - Hurricane Elemental 4. Pegasus - Pegasus Leader 4, alternative - Water Elemental - Storm Elemental 5. Leprechaun - Lord of Fortune 5, alternative - Fire Elemental - Energy Elemental 6. Druid - Elementalist 6, alternative - Chrononaut - Master of Time 7. Mantis - Mantis 7, alternative - Phoenix - Sacred Phoenix T.E. Here is an alliance of Dark Elves and terrible creatures created from some Beastmen and Demons. 1. Beast - Fury 1, alternative - Serpent - Flying Serpent 2. Assassin - Assassin Leader 2, alternative - Gnoll 3. Minotaur - Battle Minotaur 3, alternative - Lizardman - Lizardman Warrior 4. Manticore - Scorpicore 4, alternative - Medusa - Medusa Queen 5. Clan Warrior - Devotee 5, alternative - Basilisk - Crocodile 6. Heretic - Dreadful Heretic 6, alternative - Hydra - Chaos Hydra 7. Beholder - Evil Eye 7, alternative - Paokai - Wyvern

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