Posts from Future expansions.
Which race are you most looking forward to seeing in the expansion?
Moreover, having 2 unicorns in the game would be an overkill. Kirin is essentially a unicorn, and without it, the Sylvan faction loses its charm.
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Those who have completed the final campaign will remember that Railag (a dark elf from Heroes 5) appears in the video.
Get the hint?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
5. Kamael - Mighty Kamael
Praying Mantis - Mantis
Black Dragon - Black Dragon
Kamael
4. Mage - Sorcerer
6 - Rakshasa - Raja-Rakshasa
7 - Ice Giant - Ice Giant
I have a feeling that the city of Mages will have the following composition:
Possible Forest Elves (a union of Nature, not the mess from Heroes 5!). There are 2 development branches - Elves or Elementals.
T.E.
Here - a union of Dark Elves and terrible creatures created from some Beastmen and Demons.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Dryad - Fairy (no alternative!)
1. Dryad - Fairy (no alternative!)
2. Ent - Dendroid
2, alternative - Earth Elemental - Stone Elemental
3. Cadet - Archer
3, alternative - Air Elemental - Hurricane Elemental
4. Pegasus - Pegasus Leader
4, alternative - Water Elemental - Storm Elemental
5 - Leprechaun - Lord of Luck
5, alternative - Fire Elemental - Energy Elemental
6 - Druid - Elementalist
6, alternative - Chrononaut - Time Lord
7 - Mantis - Mantis
7, alternative - Phoenix - Sacred Phoenix
Ice Giant - Ice Giant
Beast - Fury
Assassin - Assassin Leader
Manticore - Scorpicore
Heretic - Dread Heretic
Beholder - Evil Eye
I think it will be:
Black Dragon - Black Dragon
Druid - Elementalist
If we talk about the essentials, the main thing is to add simultaneous turns and a good map generator. If it's not in the patches, then it must definitely be in the add-on!
As for the races, I don't even know... I can't even imagine how to harmoniously implement Mages and Tower factions with the current magic system. Either they will be useless, or overpowered.
It seems easier with the Wood Elves, like with some kind of gnomes.
In general, I would like to see only one race, so that there would be a set of 6, and a good game balance.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Vasinek and Zloboglazov didn't create the mages.
And that's how it will be! Why should the developers do extra work?! Elementals have already been made, and the water one duplicates a unit from the Sanctuary, but who cares, and a phoenix has been made))) And the elves' magic will immediately be top-tier. Spells of fire, water, earth, and air, and otherwise, how else will they summon elementals?