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Posts from Reports of online games and their confirmations (Winter season 2011-12).

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In reply to avstrolopitek
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avstrolopitek
CryptoNight I didn't even hit them once with those moves. They were just standing behind a wall.
Such excuses won't work in a tournament. So, learn the rules!
In reply to Dirty_Player
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MoM (red, Necropolis, Vidomina, Isra), def avstriolopitek (red, Rampart, Kyrre, Coronius), 326, 2SM4d(3).

First game (in 2011) inspired by HeroesWorld

December 21-22, 2011

Played via GameRanger. The game was finished the next day.

I started with Vidomina and Isra came second; I took her for leveling. I was in the Dungeon. Resources were normal; there were 2 external dwellings of skeletons, I couldn't take the third because evil creatures were blocking the approach. I spent all resources on building creatures. In the end, there was nothing left for hiring; I just roamed around killing everyone with skeletons, leveling up decently in 2 weeks. I broke through to the secondary hero; she turned out to be Necropolis! I was almost sure the opponent's secondary was also Rampart. I kept fighting and leveling my skeletons as best I could. They were my cannon fodder; I barely missed anyone. Money was catastrophically short; in the second Necropolis, I barely built everything except dragons and only hired there (then transported them to the respawn for upgrades) because growth was piling up at my home respawn but I lacked funds. Also near the second castle there were 2 external dwellings of zombies and 1 with ghosts, after which I went higher and took the dark knight dwelling, which gave me +1 knight growth in each castle. Since it was far to walk there, I didn't hire them every week, but I didn't slack on the other dwellings — I bought growth each week.

There were few goodies at first; I raided the naga bank around a month into the game. That stupid Isra, even with Expert Pathfinding (and later Logistics), moved very slowly, probably due to the zombies, and in the underground you can't really roam freely — you go to one edge, do something useful, and come back the same way with nothing left to take. Then everything changed abruptly; I headed to the third castle, Dungeon. 4 days' travel from it were 2 Dragon Utopias + Pandora's Boxes, and to the right it was even better; I cleared 2 banks, took the gold mine, and grabbed the underground map. It really helped me — I saw the hat that gives +6 to each skill 2 days' travel away and went for it.

When I was heading back with Isra, I noticed otherworldly movement on my land. At first I thought it was aliens, but it was avstriolopitek coming into the underground — very untimely, by the way — but he left as soon as he saw my slow-pokes roaming nearby and ran back without even taking the Ring of the Wayfarer (+1 speed). Meanwhile, I managed to reach my respawn and buy part of the army, sold all resources, and scraped together as much gold as possible for hiring.

I immediately headed back to the Utopias; meanwhile, there were skirmishes between our scouts. In the end, while I was turning onto the road to the Utopias, Kyrre arrived and captured my third castle, Dungeon. This made me pause for a second — should I turn back on him? But I didn't waver and continued to the Utopias. The first one had nothing interesting except gold, but in the second I got the Holy Boots + the Sword of Justice and 3 Folios: Earth, Water, and Air. By the way, I noticed that Kyrre's army was much smaller than I expected, which meant the secondary wasn't Rampart. :)

At the time of the battle, I had Expert skills:
Sorcery
Pathfinding
Offense
Armorer
Logistics
Earth Magic
Tactics
Wisdom.
Here:

Level 24


The gold from the Utopias was just enough to buy all troops at the respawn and the second Necropolis. The army turned out almost as strong as what Sorcia had on her hands. avstriolopitek didn't stay in Dungeon and rushed to my respawn; there I managed to move almost all newly hired troops to the second Necropolis.

While I was walking from the Utopias to Dungeon, Kyrre returned from my respawn (he saw me, that fast and cunning bastard) and charged at Isra. I didn't have time to double my mana at the Dungeon whirlpool or combine the hired growth. In short, the battle was brutal. I had 2000+ skeletons, about 50 dark knights, nearly 100 vampires :smile24:, 50 liches, and other hangers-on at 100+ each. Kyrre had 19 angels + 14 gold dragons, 150 elves, 50 unicorns, 100+ dendroids, and I think someone else too.

We immediately exchanged explosive volleys. He reduced my liches to 8, and I wiped out his elves entirely. (The explosions dealt 2700+ damage). Kyrre had about 100 mana, which ran out quickly. In the end, the skeletons did their job. The battle was interesting; after the defeat, avstriolopitek surrendered. Thanks for the game — it was fun! :smile47:
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2MoM.
Study the rules of online games VERY carefully. You have so many violations in this game.
Don't confuse Sorcha and Isra.
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Dirty_Player honestly didn't know that it's not allowed to visit the mapmaker, build a magic amplifier, and level up spellcasting :( very strict rules for Necropolis.
Yeah, I mixed up Isru with Sorcha :))) sorry.
In reply to MoM
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MoM
Dirty_Player honestly didn't know that visiting the cartographer, building the magic amplifier, and leveling Sorcery were forbidden :( very strict rules for Necropolis.
Yeah, exactly, I confused Isra with Sorsha :))) sorry.
In some places, Necropolis is outright banned, and if you don't restrict them and Conflux, there will be practically no way to win
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MoM
Dirty_Player honestly, I didn't know that you can't visit the cartographer, build a magic amplifier, and level up spellcasting :( very strict rules for Necropolis.
Yeah, exactly, I mixed up Isru with Sorcha :))) sorry.
And you also can't upgrade vampires, and many, many other things)))
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MoM (Red, Necropolis, Vidomina, Isra), def avstriolopitek (Red, Rampart, Kyrre, Coronius), 326, 2SM4d(3).

MoM confirming)
one inaccuracy in the report header — I didn't have Kyrre from the start, she appeared on the third week (sic!). I decided to level her, even though among the cockroaches a leader had already emerged: a chick from Conflux with a specialty in stone skin. That chick was already level 6-7 and had Expert Air, Earth. Why the hell I didn't continue with her? Maybe because I love Kyrre, and the chick's Attack and Defense were both zero.
I leveled Kyrre quickly. Even though we were playing on 2-minute turns, I worked with two groups in different parts of the map: Kyrre with a hobo army + cockroaches, the chick with hobos + cockroaches.
I revealed almost the entire surface map, cleared a lot, and felt confident. I had a ton of gold (didn't level secondary skills).
Both heroes reached level 14, then Kyrre cleared 2 Dragon Utopias. Alas, nothing super-insane dropped from them.
I rushed the finale and attacked at the right moment, but the game's outcome was already predetermined by 2 Necro towns (which I found out about after the finale).
In principle, I could have won the final battle if only.
I didn't equip the Cloak of the Undead King — 25-25 Spell Power vs my 14-10 Spell Power. What I was hoping for, I don't know. We both had Implosion — maybe I hoped he wouldn't have it. His Attack and Defense stats also surpassed mine literally in the last week before the finale, though not by much.
Plus, I still had 4 Pandora's Boxes to take, but as it turned out after the finale, he was planning to combine his army, and I only fought half of it — meaning it was all, possibly, "like a poultice on a dead man".
The moral of the story — don't rush, or better yet, keep up.
Same scenario in the finale (catching him with half his army (though half is almost equal to mine)) plus managing to take those 4 Pandora's Boxes + equipping the Cloak. And who knows..
Well, rules are rules — with them, my chances would have shot up instantly :smile03:

Please confirm the game by clicking the "Quote" button in the winning opponent's message....
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22.12.2011, VanjaM (red, Castle, Valeska, Galthran) def mhhf (blue, Rampart, Kyrre, Kyrre) 2SM4d(3) 2 1 2

Took 1 rest, opponent none

On day 1, scouted the home hive, Griffin Conservatory, and Shackles of the Unworthy with a scout; Clavius arrived, followed by Gosh; level 2 built. The respawn was large enough, and I wasted 1 week there defeating only a few artifacts and taking a couple of small crypts. Placed horses in the citadel, didn't have enough gold for anything else. On week 2, got Boots of Speed, broke through to my native secondary hero, and grabbed the max hive along the way. Gosh only mastered necromancy to expert by the end of week 2, when he entered the treasure zone; however, I had Tactics and Earth Magic. Spent week 3 in the treasure zone, which was quite rich — several hives, Sword +6, Shield +3+3. Dragon Utopia 3 (didn't risk taking it), 2 external dwellings of fairy creatures, and a Red Orb (also left behind, inconvenient). Also cleared an empty Pandora's Box and one with 50 Rogues. Rushed home, took the Griffin Conservatory and hive. Went to the opponent, captured his Castle; didn't chase Kyrre across rough terrain, even though I had a noticeable stat advantage at that point. Turned into the underground, found Necromancer there, upgraded the skeletons. I see the opponent's stats shot up and over 100 elves. Questionable first move — I decide to go take that Dragon Utopia. It paid off nicely — КЗ, КВ, and Helm of Knowledge; upgraded the archers. Magic decided the Final Battle. Thanks for the game



Please indicate the date of victory....
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Isn't it possible to summon skeletons like that?
+ Undead in a group and 3 alignments.
In reply to avstrolopitek
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+ undead in the group and 3 alignments
There, the ring gives +1 to morale, and +1 from the Archangels – it becomes neutral.
You can collect and upgrade skeletons for any faction; you just can't take Galtran as a starting hero. Read the rules more carefully ;)
although you played with 2 turns per move
That explains why your games last two and a half months)
I'm too f*cking old
To sell my soul
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VanjaM confirm

VanjaM (red, Castle, Valeska, Galtran) def mhhf (blue, Rampart, Kyrre, Kyrre) 2SM4d(3) 2 1 2

22.12.11 We rolled Castle vs Rampart. Started with one restart.

The respawn wasn't bad in terms of gold; under the castle there were a couple of crypts, a stable not far away, and gloves along the road. 113 found a hidden lookout tower, revealed the respawn, and didn't see anything worthwhile, just a Dragon Utopia visible in the distance in the swamp. 114 broke through to the secondary area, took the elven external dwelling, and reached the castle the next day.

Ran around the secondary area, found artifacts for +4 spell power and a +5 hat. After picking up the artifacts, I defeated Kyrre at home and started pushing toward the castle, which my hero had spotted. At the start of the third week, I took the castle and went into the underground, where I captured Necropolis.

At that point, I was already very worried about the lack of cans and Dragon Fly Hives; from four taverns, it was clear that my opponent's army was superior, and Galtran's stats had grown significantly. I decided to push forward with all the speed Kyrre had available, but I was caught while on the move, and I also lost Necropolis in the underground. I respawned at home and decided that if I couldn't take the power stack, at least I should level up my stats.

I ran to a corner of my respawn to the library, broke a Pandora's Box guarded by a hundred demons near the respawn exit, but was one move short of reaching the Pandora's Box. Imagine my surprise when the opponent's scout hero popped out of the fog, ate the Pandora's Box, and got defeated. )

I defeated Kyrre again, this time in the secondary area, near which a Dragon Utopia, spotted way back in the first week, was visible in the swamp. Gathering all available power stack, I went there, and it turned out to be very fortunate, because under the Dragon Utopia in the swamp there was another library and a +6 shield. From the Dragon Utopia, I got a decent armor piece giving +1 to stats, resistance boots, and I was particularly pleased with the Titan's Gladius.

While I was leveling stats and gathering power stack, I lost the castle and a couple of scout heroes that scattered upon Galtran's arrival — my opponent was pressing me on all fronts ). A hidden scout hero managed to recapture Necropolis, which had been left unguarded.

The 40k from the Dragon Utopia was enough to buy out, and Kyrre rushed at full speed into the thick of events. After retaking the castle, I built a citadel and sat Kyrre down to await the approaching Galtran. I was hoping that behind the citadel walls, with slow, meat shields, and 27 attack, the elves under Kyrre's command would handle the power stack of Archangels, Wyverns, and Skeletons, but my opponent gave me an unpleasant surprise with an Implosion dealing 1200 damage :smile07:.

Thanks for the game.

In reply to WishmasteR
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WishmasteR
There, the ring gives +1 to morale, and +1 from the archangels – it becomes neutral.
You can gather and upgrade skeletons for any castle; you just can't take Galthran as a starting hero. Read the rules more carefully ;)

That explains why your games take two and a half months.
I see that in the end, the morale becomes neutral. But isn't +2 better? =)

So, can you catch up on every little detail and raise skeletons (without the Necropolis obelisk)? And why did they write that spellcasting is forbidden?
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21.12.2011 Tootsie Pie (blue, Castle, Valeska, Valeska) def dom2 (red, Stronghold, Crack Hack, Crack Hack) jebus cross 122
It turned out to be a funny game. I took the 1st respawn - a strong block cut off half of the respawn area, then the 2nd - no hero arrived, 19 archers, and only Pandora for 5k exp was tasty (I had to feed Valeska experience). 3rd generation - 20+ mummies prevent leaving the Castle - guarding an angel external dwelling, with another one nearby). I didn't want to repeat my previous "win" with five 7lvl external dwellings, so I describe the situation to the opponent; he's not doing great either -- his 112, then another 111. Once again, at 111 I find another 2 angel external dwellings and 1 horse)), the opponent had no respawns left, and I also decided not to respawn myself). At 122 I plan to take the 1st hive) (at 1st you have nothing to take them with anyway, although almost all are along the road - but I set up a chain and intended to take another 4-5 the next day or two, then the Dragon Utopia), but my partner's heroes flew out and he decided to surrender %), despite pleas(.
648050691
In reply to zoog
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21.12.2011 CryptoNight (blue, Necromancer, Claudius, Claudius) def Juristis (red, Conflux, Random, Charna) 8mm6a 134
First appeared in the underground—took 1 respawn—your trash was distributed, next generation—Tamika arrived, gave air on 112, breaking through to the surface from the underground—marks:mad: Cannot break through immediately—only 100 skeletons in hand:mad: I take 112) Then a couple of respawns from Danila—and they generated some))
At my respawn there's a level 2 Griffin Conservatory with a gr stack, 105 skeletons at the start, 1 chest (spent on experience), a couple of gold piles and 3 green guys:eek: Both guards are on adjacent tiles—Lizas and Gr lizas:eek:
111-114—the main hero runs through upgrades, exp offense and level 2 Necromancer, the 2nd necromancer takes level 2 necro, barely managed to put together some semblance of a stack—130 skeletons and there are 4 vamps)
115—gr of skeletons and I break the Conservatory—dumping 4 vamps and 85-90 gr of skeletons. But instead, there are 2 samegels:smile19: The main hero is exp necro and gets air:smile44: Also a level 1 Conservatory was spotted on a tile adjacent to the main respawn.
116-117 The main hero runs toward the center—but it's a bottleneck:( meanwhile, a loser on an angel breaks through to the computer and kills it:smile03:
The computer has 1 hero left—he kills my loser, running past the shifted guards and disappears into the unknown:confused: after a week he died peacefully on his own:smile03: After this, seeing no prospects, I break into the dungeon, do double mana and set up stables
121—start from the stables, then a loser takes a mini Conservatory and heads back to the second same-dungeon to mow skeletons with an angel (the loser is already exp necro)
Meanwhile, Klava breaks through to the central zone, spots a frenzy stack there, a couple of melee stacks, clues behind 70 dogs inf. Everything is taken by Klava and the loser captures a neutral Rampart. Klava catches logu and speeds up on an angel
122—mass accumulation of skeletons—already 300+ (and this is after giving away skeletons in the Conservatory), Klava breaks back home, losers pass the army along the chain to the necro loser—he takes another 1 hive on the main (both hives are mini:mad: ) Then Klava runs into the treasure zone through the bottleneck that was broken on week 1.
123—the army goes toward the Rampart again, there's one more necro loser (4 in total—3 of them with exp necro)—beats back gloves and a +3 sword. A hero is bought out from the Rampart and given to Klava—he takes naga bank, exp air goes into the treasure zone. There is a blocked Dragon Utopia. Skeletons are already 380 pieces:smile19:
124 Klava already has 3k+ moves, exp loga + stables + gloves:smile44: But here comes the first not-so-good move—first I break 36 gr of manticores in the underground—lose 4 vives and 50 skeletons—skeletons were immediately put into paralysis, +vives didn't outpace cats even with mass haste:mad: But it was worth it—I take boots—and my necro flies:smile24: then I take the phoenix external dwelling—the loser didn't have time to approach—so he didn't manage to dump power—phoenixes killed another 51 skeletons—result of the move minus 100 skeletons and 4 vives:(
Then until 127, necro losers shake the treasure zone for hives))) very successful.
131—on the threshold of the 3rd week—and no Dragon Utopias in sight—there is one in the underground—but there's a huge detour to it, and in the dark too—I skip it:D Klava makes a "smart" move—takes Pandora with 25 castle swordsmen and decides to break—dumps power to the loser, and heads into the darkness toward the vision and mobs—to break—opens vision and doesn't see a single mob:( also doesn't make it to the loser in time to speed up) In the end, Klava stands on 2 skeletons—stalling) But on the side there is another 1 hive behind bears)
132—another terrible move—Klava takes max hive (already 30 vives), dumps power to the loser, gets level 2 earth and runs to break, breaks into the dungeon, double mana and runs to stables, losers bring the army along the chain to the necro-loser (level 10) and he breaks 80 gr of pegasi—decided not to take skeletons—and lost both the angel and phoenix:( Very upset:( But pegi defiled necro cloak and hive +8—with a heavy heart I realize that losses were at least somewhat offset) Then the loser finishes necromancing everything in sight and picks up art for neutral morale:smile19: Total after treasure zone we have 38 vives)
133—I decide to break through into another central zone having 640 skeletons, 4 angels, 38 vives and 19 swordsmen in hand—break the guards, check vision—and red is all over it) but even on skeletons I have 3300 moves—so I'm already thinking about the finale) Do an air scan—see that everything around me is red—nowhere to really run:D On their turn, reds attack with a loser, evaluate the army and decide not to push, but take one more hive and run as far as possible into the snows:smile10:
134—I bring another 70 skeletons and 3 phoenixes, phoenixes shaved off a couple more red heroes and I attack.
FB Klava 12 8 5 4(75) 700 skeletons 38 vives 3 firebirds 4 angels 19 swordsmen and 2 bones (mass haste)
Charna stats I can't say exactly—grew a bit after auto-save) 7 firebirds 50+ air 30 vives 380 skeletons 13 psychos and ones. Danil forgot to put on the +2 speed cloak and surrendered—Although I had the advantage in army, stats, and mass haste—I think everything was decided anyway.
P.S. In this game I managed to conduct ALL battles with necro heroes and more than 80% of them were with exp necro. By the end of the game, besides the ГГ, I had another 4 leveled necros with exp necromancy and other useful skills)
Thx for the game—it was interesting;)
In reply to CryptoNight
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CryptoNight
21.12.2011 CryptoNight (blue, Necro, Clavius, Clavius) def Juristis (red, Conflux, Random, Crag Hack) 8mm6a 134
On the first map I beat the Conflux at the computer; at home I built birds with 2 markets; I was in a tight spot money-wise — only 2 Nix Hives on the entire respawn, and those in different corners. On the second map I picked up Boots of Speed, losing the bird and 11 air elementals on Arch Mages to a scout hero, took a couple of Dragon Fly Hives, a Gnoll Hut, a couple of Demoniac Huts. Home castle; in the secondary town, Berserkers in the Citadel; skeletons were nearly 300. Maybe it was a mistake to double build when I had no cash. Then I lost 75 skeletons to wood, fought terribly, and I also fumbled with artifacts. In short, by turn 134 Clavius came to me with an army advantage; I tried to run with Boots of Speed and the Expedition Logbook, but he caught up. And I forgot to put on the Cloak of Velocity +2 before the final battle — maybe I could have put up more of a fight. Thanks for the game.
Good job, Andrei, by the way — you've become pretty good at playing Necro.

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