Skip to content

Posts from Interportal 2011

No ratings yet — be the first to rate!
User Avatar
#16
Auto-translated
Response report
Draniki (Order) lost to Havr (Chaos), Circle of Life, 1.4.3

Order won the starting map. On the arena, I took a mage, but messed up in the battle and retreated with my opponent's permission)). In the Castle, I bribed a tactician and started building a few Djinns. Next to me is a Dungeon dwelling – complete nonsense, but whatever… The plan was to take peasants, then go to the prison and complete the quest. A great plan, it seemed, nothing to say… but the problem is that I forgot to take gloves)). Well done, I thought. I freed the prisoner, and he ran to gather gold. As a result, I built the Titans on day 6 and headed to take the second Castle.

Next, according to the plan, a gold mine and a metro. It went quite smoothly, but I got badly beaten in the Dungeon on week units. Luckily, Havr provided a load, otherwise, I would have been done for. Here, I had perhaps the most difficult battle – taking the market… fortunately, I drank a "Wanderer's Potion" before the battle and defeated the guards

The potion gave me confidence for the rest of the game. I took the Wood and teleported between Castles to learn magic. Next, according to the plan, I went to the portal. I casually entered the portal, leveling up my heroes, when suddenly the cunning Havr captured my first Castle o_O How? What? Where did he come from? It turned out that Havr had upgraded stealth and sneaked in unnoticed. What was left to do was to go to the final battle. I teleported to the Castle, bought Imps, and attacked. There is nothing to tell about the finale; my opponent controlled it. GG.

Thank you for the game! It was fun)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
User Avatar
#17
Auto-translated
Zybr (Nature) def HeartDe (Life) on Heart of the Winter 212

For me, it all started as usual - I got wiped out due to greed while storming the second castle. I retreated. I bought griffins at the castle and went to kill the ice creatures. All my troops and all the ice creatures perished in the battle. However, my scout leveled up quite well on his own, and there were no problems with resources to build phoenixes, and they were ready on time. By days 5-6, with 1 phoenix, I kill the mantis for the gloves and the castle. The scout with M movement returns and joins the main army. I bring up the second phoenix, 2 griffins, and a few fairies. I take the gargantuan cache, clean, losing only one "glutton" in the form of griffins and fairies. I raid the thieves' outpost and the gnome dwelling, then push through the thunderbirds for the gold mine. I take the mine, turn around, and go to kill the forty titans for the shackles. Killed them cleanly; I attacked more for the experience than for the artifact - in this kind of game, it's not needed. No GM movement yet, they provide scouting. I take the book of death and a sturdy shield from the ogres. Then comes the main fiasco - losing 3 phoenixes to a squad of golems and djinns. I'm left with two gargantuans. You can push through a lot with them, but they move much slower than phoenixes. Oh, by the way, after the battle with the djinns, the scout became GM :D:D.
After such a loss, I decided to focus on leveling up and gathering resources and money. First, I partially cleared my own land, then I headed toward the 3rd castle, having first taken the os cache and hiring 6 units there for cover.
During the assault, there was an unpleasant spit at the newly born phoenix right at the start, but then the defenders' forces were almost completely brought under control. I took the castle quite late overall, largely because there was some trouble with magic - only one song of peace for 3 mages)))) I had to hold the venoms with a priest.
After taking the castle, I sailed to the island. There was also a lack of artifacts there; among the majors before the utopia was the fire sword, and I didn't want to venture into the utopia itself - it would have been hard for me to kill 2 dragons despite the shield with fire protection. On the other hand, I broke all the treasuries and placed phoenixes in the third castle. I messed up a bit when taking the second gargantuan cache - I lost a druid there. Without his sands, I was afraid to attack the monsters with cyclopes (they were guarding the experience tree, and my priest was 1 level away from GM). I decided not to risk it and returned to my home lands. I bought everything; by the time of the portal assault on my side, I had 7 phoenixes, 6 gargantuans, and 2 mantises. For heroes: a tactician 5550, GM life (with staff of power), M nature, and a scout (expert nature and advanced death with the tome of death). I broke through without any major problems, losing only 1 mantis. I ate some crystals, brought up one more phoenix. I stayed the night. For some reason, I had many problems with the second portal, but in the end, the losses turned out to be exactly the same as the first - 1 mantis. I split the phoenixes into 2 squads of 4+4 and went to look for Heart. Although honestly, based on the gold, I had already determined that she had just taken the third castle and logically should be somewhere nearby. It turned out she was holed up in the castle. I thought about it and decided to storm. The final battle was won due to a clear advantage in meat and hero levels.

Thanks for the game and good luck in other games:)
Heart's Comment
I got a noble opponent, and from the very beginning, he offered a restart if I got catapults as my level 4 dwelling. Sir Zybr went first, so only after he passed the turn did I discover that I had catapults. Restart. Again, the opponent goes first, passes the turn to me, and again they appear - those wretched catapults. Third restart, phew, I got Angels.
The start was normal. I took the gloves, the second castle; on the sixth day, I built the first angel in the castle, and on the seventh, I went to capture the dwelling. I lost quite a bit there, but I did capture the dwelling, and two were immediately added to the army. I lost my meat. Everything would have been fine, but I was noticeably lagging in hero leveling. After capturing the dwelling, I didn't go to the gold mine to fight the birds, but instead spent a whole day pacing between two ordinary mines, not daring to attack the birds; I didn't have immortality for the heroes at that time. Because I ran out of cash.
My first two heroes were a priest-scout and a tactician; for the third, I took a simple priest to level up his magic. Later, I captured the opponent's mine, and handled the birds faster than I even expected. Then I went to level up the heroes, because besides the scout, everyone else was leveling quite mediocrely. Yes, I took the fourth hero in the second Nature castle and leveled his melee combat. Much later, my fifth was a druid. So, with five angels and 4 heroes, I headed for the third castle. On the way, I decided to collect various necessary artifacts. Overestimating my strength and making a gross mistake, after two consecutive battles, I went straight for the gold mine, where there were 805 troglodytes. Everything would have been fine if my priests had mana, and the angels too. There was simply no mana. I killed the troglodytes, but I was left with one angel instead of five. I was terribly upset at that moment. Because the plans to capture the third castle were ruined, and the opponent had a clear advantage.
Anyway, then I focused on trying to build up the army and level up the heroes further.
I took the third castle late, although practically without any major losses. In the second, I managed to build phoenixes, but didn't have time to move them to the third. The opponent came to me the very next day after I captured the last castle. That's where he caught me. For GMs - I had a scout and an archer (GM of military arts), the rest of the team were experts and masters. Additionally, there were 7 crosses and 4 angels.
The opponent crushed my defense. Thanks for the game!
In any case, it was fun


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#18
Auto-translated
CTPAHHuK (Haven) def Pashagreen (Preserve) Ironman, 135

The map choice didn't raise any questions, as it always happens in games with Pasha :) The game itself turned out to be interesting and dynamic. I managed to make my fastest Ironman run, taking out 2 northern guards and reaching the opponent's stronghold on day 134. On day 135, the final battle took place.

Out of all the popular maps, Ironman is the only one where there's nothing to write about in the report. The game can be tense during the moments of breaking through the gloves, dwelling, lords, and guards. But in the end, only the days of breaking through the control points turn out to be interesting. Even the army compositions are predictable. For me, it turned out like this:
112 - gloves
115 - second Castle
123 - bridge to the 3rd Castle
124 - 3rd Castle
131 - island
134 - taking out the northern guards.

Besides the well-known Prophet, Tactics, and Grand Master of Life, I also leveled up a Demonologist with Ice spells (Grand Master of Nature) and a Grand Master of Order. With the fast pace, I simply didn't have time to build Angels in the second Castle. I only accumulated 5 of them. 24 Crusaders were positioned near the northern guard in advance.

Everything is standard. I can only note that the Prophet-runner was able to get Grand Master of Life only after breaking through the second northern guard. I made the Grand Master of Order from a Druid, by buying him an order in the Castle. With the Staff of Order, he dealt about 500 HP of damage to phantoms for only 2 mana. It helped to save magical energy.

When I reached the opponent, it turned out that he didn't have time to reach the upper teleport, so his heroes didn't have Grand Master of Magic yet. The battle ended quickly.

Thank you for the game :)

Added after 10 hours 56 minutes
Draniki (Asylum) lose CTPAHHuK (Necropolis), 127

At the beginning, as usual: boots, gloves, second town. I get Grand Master of Speed very quickly - on day 4. On day 5, I get the gold mine. On day 7, I get the dwelling of the day. On day 121, I get the 3rd Castle. Then I clear the map. In one day, I get Grand Master level for two Mages and finish clearing the map, with the last step being taking the Book of Order from the neutral faction. On day 126, I take out my portal guard with two Grand Masters of Order, experts of Death and Chaos, 1 dwelling of the day, and 3 Devils. Missing the runner, I am forced to teleport to the 3rd Castle. Therefore, on day 127, I take out the portal guard from Draniki's side. In the second battle, I also lose the runner, and the Chaos hero, having 1 hit left at the end of the battle, ends up dying after the battle. On the same day, I attack Draniki. The battle ended quickly.

Thank you for the game
Heroes of might and magic 4 on-line World Championships
User Avatar
#19
Auto-translated
Awesome, nothing more to add.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
User Avatar
#20
Auto-translated
Zybr(Chaos) lose Shnurov(Chaos) on If these walls could talk 134

Chaos mirror. A thief from the start. A good future runner. A small mistake right at the start: first I run out with the thief to level, and then I place +1000 exp. That is, he never gained that 1000 exp until mid-game. I hire an archer, a future terminator. She eats up all the experience here. I go into the melee branch and armor, since resistance and shooting are not so important. Shooting is not needed at all, the damage from it is several times less. I run the main group down, take the mine, and then the Barbarian castle. There I hire another barbarian. Perhaps it was even a mistake, I should have taken another archer. But it's not critical. I don't remember well what happened next, a real-life week has passed since the start of the game. Probably was capturing things somewhere. I remember I didn't take the third castle immediately with a divided army, and that's the second relatively significant mistake.
In general, it's better to describe the events of the second part of the game, i.e., today's. The action began at the home castle, the army is united and consists of a tank-nature, a second semi-tank-barbarian, a runner expert in running, a druid advanced with wolf summon only, and also 1+1 nightmare. I go right to the second castle, killing various small fry along the way, as well as the experience tree. I get M running. I destroy the nature castle, set up GM1. I go back to the Barbarian castle, along the way I take out evil eyes for the experience stone, but lose the druid. Not critical, even quite normal. The grave is carried back to the nature castle and he learns GM2. And there are satyrs and giant strength - very good. And the main group manages without him. It levels, captures some resources, the experience stone. I finish leveling the runner and give him basic chaos, gave it to the shooter. I break the external dwelling of ice creatures and buy all 4, to have meat for the border. Simultaneously, from the main castle, I pull another 2 horses and a bunch of potions. I capture a +2 morale medal from the fire creatures. On turn 133, I destroy the border with the loss of 2 horses and 2 ice creatures. I advance a little forward. Shnurov attacks. I kill two of his goblins and run away. On the next turn, I destroy the ballista for the tree, but they demand money for the upgrade. Fail. I run up to level and get magic. But I am caught. It's better to watch the FB than write about it. The forces were roughly equal, although Shnurov had better magic: there are illusions, lightning, and confusion. The tanks were roughly equal on both sides, even mine was a bit stronger due to magic. But in the end, lightning decided it. Although if I had killed his tank (it had 13 HP left), everything could have turned out differently. But as it was, I was still defeated.

It turned out great, a roughly equal game; I was a little slower, but on the other hand, I broke the border first. In general, thanks for the game:)
Shnurov's report
Zubr (хаос) loose Shnurov (хаос) if these walls could talk, 18
We scrapped like adults. Only walls and bizarro remained; actually, I wanted to test Zubr on a map where he is traditionally strong. But the opponent chose walls... We scrapped all the way to the mirror. At the start, a thief, then an archer, 1000 experience, and we ran. The second castle was undead, the third chaos. I was afraid to take castles, but it turned out easy and relaxed. I didn't build troops, only magic. I ran on imps, leaving them behind before battles. By the start of the third week, I had a tank 5520, masters of chaos and nature, a grandmaster runner, and a weird archer 5011 ))))) I planned him as a tactician. Magic wasn't learned by the heroes, only the chaos hero learned level 3 in the undead castle (lightning); the nature hero knew fortune and tigers ))))
In the end, that was enough. The opponent broke through the walls not far from the undead castle, was without troops. Through an oasis and a stamina potion, I ran over, scared him off. Killed goblins were immediately compensated in the dwelling. On the next turn, I ran through the broken hole, captured the barbarian town, and again with a potion on the last turn, attacked the same four creatures. Lightning decided things again. Although my tank with 13 HP could well have died... Zubr didn't escape; in the end, his last hero was hit with confusion and couldn't run. Thanks for the game :-)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#21
Auto-translated
Zubr, hang in there :) We need those points :) Kapper, how are your games going? :)

Question for the organizers: is there a way to mark already played games in the first post (for example, by highlighting the winners' nicknames in bold)? If it's not too much trouble for you.
Heroes of might and magic 4 on-line World Championships
User Avatar
#22
Auto-translated
Made it! :)

I was thinking about this myself today, but I was too lazy to do it at first.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#23
Auto-translated
Another report from Shnurov :)
CavalierGard (power) def Shnurov (nature) - Eldorado 35
Hehe. This was funny. I completely blanked at the start. Twice I got wiped out at the phoenix dwelling after buying up all my troops. Before that, I lost all third-level units from the glove quest. In general, on day 2-3 I barely take the dwelling; on 2-4 I only build phoenixes in the Castle. After that, everything is more or less okay. I even take a second castle on the same day as my opponent. I repel a rush through the whirlpool without losses. I learn magic. Unfortunately, both castles have own wizards, which doesn't work at all against a barbarian. I take a third castle. After the teachers, two life mages are one level short of grand master. In the end, that's what did it. The opponent is 5-6 levels lower, but mass dispel magic combined with 28 cyclops (under direct shot?) completely tear me apart. I had shackles in hand (unfortunately not at the moment he attacked for the first time). As a result, I retreat once or twice. The opponent levels up. Mostly own same magic resistance. In the end, I can't do anything because I'm not a STRANGER :-D
For the numerous finals, I had a grand master of nature, two masters of life, an almost full tactician and a master of nature. I had dispel magic and steal spell. But it didn't work out. Cavalier played the final skillfully and deservedly won.
Thanks for the game.

Cavalier's Report
CavalierGard (power) def Shnurov (nature) - Eldorado 35
Day 35 hmm... Next to the castle is a witch hut, and I decided to level it up in order (besides, there's a third-level book on the map). On the third day I take (after a load))) hippogriffs; broke through elementals very easily) (didn't expect that myself), at the scroll guard with the ship, hippogriffs and cyclops birds pelt everyone without problems under accuracy. Then I decided to visit the opponent via the whirlpool, just in case he was somewhere far away and I could capture his castle quickly))) I wasn't afraid of handcuffs since I had town portal (I thought you could portal to town if the opponent has shackles, but I only just found out that returning to town from battle is generally impossible))) anyway, I left. While fighting through mega dragons to Eldorado, I lost 2 birds, which meant I had to wait until 7 accumulated. While I waited, Shnurov captured a town, leveled up quite well, probably took some war arts, because of which the cyclops didn't throw stones very well even under direct shot). Having gathered 7 birds, I approached Eldorado and attacked Shnurov; Shnurov retreats. I decided to level up a bit too, approach the tree, take the Dragon Utopia (they gave NOTHING useful there except money). Then via portal I attack him again, he retreats again, killing all my hippogriffs (then I immediately attack and win If Shnurov had a summon of non-magical dragons, idk if I would have won)
Thanks for the game.
PS Drinking is harmful to health)))))))))))


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#24
Auto-translated
HeartDE (Haven) loses to CTPAHHuK (Haven) Heart of Winter, 132

Runner GM on day 4. In the Castle of Might, I buy a Tactics creature and send him to the university to learn Order. On day 5, I take a Champions' Dwelling and immediately buy all 4 for attacking the Gold Mine. I was supposed to place Angels on day 6, but I was short 400 gold, all because I bought Pikemen on day 2; I don't even know why I bought them. I place the Angels on day 7. On day 121, I leave my Castle with the newly purchased Druid, Angel, Champions, and Crossbowmen. I head straight for the 3rd Castle. I attack the Castle, hoping to place Venom on the Song of Peace, but the Priest has 0 mana. Hart generously allows me to try my luck a second time. It turns out to be another failure, and I turn around and run away from the 3rd Castle to clear the edge of the respawn area. After making an arc along the edge of the respawn area towards the 2nd Castle, I visit the +100% mana location and head back to the 3rd Castle. Now, victory is definitely on my side! ))) From the 3rd Castle, I finish clearing the respawn area, study magic in the main Castle, and head to the neutral area near the portal.

On day 131, I defeat the Neutrals from both sides at the cost of 1 Immolate spell. Master of Order, Expert of Order, Expert of Life, and Master Druid with mass Luck completely control the Neutrals. On day 132, I find Hart near the level 4 magic book between his 1st and 2nd Castles, and I mercilessly kill him there.

Thank you for the game.

Added 1 hour 59 minutes ago
CTPAHHuK (Academy) defeats СavalierGard (Random) Heart of Winter, 113

Cavalier suggested playing a tournament game early on Winter, eliminating Life and Death for me. I didn't refuse. I chose Order. In the first setup, the opponent restarted because of the Gargantua Dwelling. The second setup was no worse for me. Instead of the starting Mage, I got a Lord, but instead of Titans, I got a Sorceress Dwelling. On day 2, I had both Sorceresses in my army. Day 3 ended with the Runner reaching 4200 and waiting to receive the gloves from the chain of Gnomes near the 2nd Castle. I had a beautiful plan: immediately after the 2nd Castle, I would grab the Major and 3 Titans from the 7th Dungeon and 3rd Dungeon, and then take the Gold Mine. Logically, I could do all of this on day 4. A level 4 magic book was waiting in the mountains. I really wanted to make my fastest Winter game. However, Cavalier sent a message: "gg".
Heroes of might and magic 4 on-line World Championships
User Avatar
#25
Auto-translated
Havr (Death) def Zybr(Nature) - on Bizarro 146

What can I say? When your opponent has all 4 Castles by the beginning of the second week, plus a hidden Dungeon and Dark Champions, it becomes clear that your chances are slim. I tried not to fall too far behind, but the paths turned out to be simply terrible. From the Castle, there are three trenches that don't intersect with each other. Each one has a Phoenix hidden inside. The portal system isn't great either - the yellow one-way portal is still decent - it successfully returned me to the Castle along the route, the two-way green portal moved me to a dead end in the far right trench (simply wonderful:)), and the one-way green portal sent me slightly to the right of the main Castle, which was also unfortunate.
The first artifact gave me 1 Imp, which further demoralized me, and a scroll of Dispel (not a Dispel spell O_o). The second artifact gave me a pair of Imps + 2 Phoenixes, but by the time I got it, it was already the middle of the second week. I wasn't too far behind in terms of army, maybe one turn. But in everything else... in general, the opponent had a full house, culminating in the Guardian Robe on the Tactician.

Thanks for the game:)
Havr's report

Havr (Death) def Zybr (Nature), Bizarro, 1.4.6

The artifacts were very generous. Although I had to buy paths to a couple of nearby Castles, I could easily reach them afterwards. A random Chaos Castle, with two Dungeon entrances nearby. I take this Castle on the first day, and buy a Mage there (in addition to the existing Tactician and Ninja). On the second day, I capture an artifact, which gives me +9 mana . But in the cactus under the artifact, there are gloves. On the 3rd day, I take my native secondary Castle, and buy a Necromancer there, hoping to make him a righteous hero. I did make him one, but in the middle of the 3rd week, I detached him as a burden. Imps and Thieves easily free the prisoners (on the 1st and 2nd days, the lords, on the 4th - the expert). Moreover, near the location of the Expert, there is a magic library, and it has Nature. There's no other option. On the 5th day, I gathered my army near the central Castle, added a couple of Venomoths, and went to the 4th Castle. The road there isn't the shortest, but along the way, I encountered artifacts . Plus, I found a Venomoth dwelling, and now there are 5 of them. On the 6th day, I take the 4th Castle, and on the 7th day, the Champions' dwelling falls, and the game begins . I didn't detach the Venomoths, because they were only a couple of moves slower than the Champions without a stable. The clearing went quite well, especially since I already had a Grand Griffon on 1.2.1. That's when the Champions' dwelling fell, just in case. Then everything is simple - we run around, as much as possible with artifacts, capture valuable things, and destroy cacti. At first, they gave me all sorts of junk, but often there were small ones with +14 movement, which further increased mobility. And that's good, because this was my first completed Bizarro game, and I probably wasn't running optimally. In all the battles, I only fought poorly in the upper utopia (lost 1 Devil) and in the lower utopia (lost 1 Champion). I finished the planned clearing on 1.4.1 and went to the opponent through the lower opened path. I took both Castles, and upgraded the Chaos hero there (there were no Dispel or Cloud in the native ones, but I found them ), and then the opponent arrived.
Final battle.
I have: 4 Champions, 7 Champions, 21 Devils, Warlord 21 (Tactics 5555, Defense 146, Guardian Robe, Regeneration Armor), Demonologist 21 (Grand Master of Nature, Grand Master of Death, Defense 108, Summon 8 Devils), Ninja ~17 (Master of Death), Fire Elemental ~16 (Chaos 5553). I had a shield against Nature, morale 7/12, luck 4/9.
The opponent has: 10 Phoenixes, 2 Manticores, 12 Gargoyles, Grand Master of Life, Grand Master of Nature, Tactician, Ranger - Master of Nature.

Actually, the opponent's Tactician and Grand Master of Nature didn't have Immolate, so the final battle didn't happen - they died immediately from the Champions and Devils, respectively.

Thanks for the game!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#26
Auto-translated
So, 3 rounds are behind us in terms of schedule :) That is, the tournament is slowly approaching its midpoint. Out of 27 planned games, 13 have been played so far! This is a very good result, indicating that the schedule is being followed and the activity is at the proper level :)
Keep it up!

At the moment, only Kapper and Pashagreen need to slightly increase their activity.

I hope everything is fine with you and nothing prevents you from completing all your matches on time :)
Please report any problems to the organizers.
I wish everyone success :)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#27
Auto-translated
Zybr(Random, Nature) def Draniki(Random, Death) - 211 on Iron Man

I haven't played this map in 100 years. I've already forgotten everything. Just to note... Nature again! Otherwise, nothing special.

Thanks for the game. :)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#28
Auto-translated
Havr (Academy) def CTPAHHuK (Academy), Bizarro, 1.4.2
I played the opening almost without mistakes. But I played it slowly. I didn't manage to prepare a decent final army in time for the gate opening. Out of the corner of my eye, a scout genie saw the opponent's forces, very good forces indeed. It turned out to be difficult to finish a map started 3 weeks ago. I don't want to delay the report any further. Havr surpassed me in quality of play. Let him take the victory.

*white flag*

CTPAHHuK (Necropolis) defeat Shnurov (Academy) Plains of despair, 132

Second Castle on 121. In the sands on 131. On the last turn, after beating Shnurov's Dragon Utopia, I have two grand creatures in my army: death and order with Town Portal.

Thanks to Shnurov for the game.
Thanks to the organizers for the tournament.
Heroes of might and magic 4 on-line World Championships
User Avatar
#29
Auto-translated
Dear tournament participants, I remind you that December 29th is the last day of the final, seventh round. I ask the hosts to provide information about the status of unfinished/unstarted games in this thread. On December 30th, the results will be summarized according to the following scheme:
1) A technical defeat is awarded to the host if there are no explanations from the host regarding the unplayed match.
2) If there are explanations from the host, the losing side is announced by the judges.
3) If there is an unfinished match, please send the save files to any of the organizers by December 29th. The save files will be reviewed by the judges.



If you have already provided the necessary information to one of the organizers, it is not necessary to duplicate it here.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#30
Auto-translated
I suggest we summarize everything after the holidays. Once everyone has rested and gathered their strength.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!