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Interportal 2011

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#20
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Zybr(Chaos) lose Shnurov(Chaos) on If these walls could talk 134

Chaos mirror. A thief from the start. A good future runner. A small mistake right at the start: first I run out with the thief to level, and then I place +1000 exp. That is, he never gained that 1000 exp until mid-game. I hire an archer, a future terminator. She eats up all the experience here. I go into the melee branch and armor, since resistance and shooting are not so important. Shooting is not needed at all, the damage from it is several times less. I run the main group down, take the mine, and then the Barbarian castle. There I hire another barbarian. Perhaps it was even a mistake, I should have taken another archer. But it's not critical. I don't remember well what happened next, a real-life week has passed since the start of the game. Probably was capturing things somewhere. I remember I didn't take the third castle immediately with a divided army, and that's the second relatively significant mistake.
In general, it's better to describe the events of the second part of the game, i.e., today's. The action began at the home castle, the army is united and consists of a tank-nature, a second semi-tank-barbarian, a runner expert in running, a druid advanced with wolf summon only, and also 1+1 nightmare. I go right to the second castle, killing various small fry along the way, as well as the experience tree. I get M running. I destroy the nature castle, set up GM1. I go back to the Barbarian castle, along the way I take out evil eyes for the experience stone, but lose the druid. Not critical, even quite normal. The grave is carried back to the nature castle and he learns GM2. And there are satyrs and giant strength - very good. And the main group manages without him. It levels, captures some resources, the experience stone. I finish leveling the runner and give him basic chaos, gave it to the shooter. I break the external dwelling of ice creatures and buy all 4, to have meat for the border. Simultaneously, from the main castle, I pull another 2 horses and a bunch of potions. I capture a +2 morale medal from the fire creatures. On turn 133, I destroy the border with the loss of 2 horses and 2 ice creatures. I advance a little forward. Shnurov attacks. I kill two of his goblins and run away. On the next turn, I destroy the ballista for the tree, but they demand money for the upgrade. Fail. I run up to level and get magic. But I am caught. It's better to watch the FB than write about it. The forces were roughly equal, although Shnurov had better magic: there are illusions, lightning, and confusion. The tanks were roughly equal on both sides, even mine was a bit stronger due to magic. But in the end, lightning decided it. Although if I had killed his tank (it had 13 HP left), everything could have turned out differently. But as it was, I was still defeated.

It turned out great, a roughly equal game; I was a little slower, but on the other hand, I broke the border first. In general, thanks for the game:)
Shnurov's report
Zubr (хаос) loose Shnurov (хаос) if these walls could talk, 18
We scrapped like adults. Only walls and bizarro remained; actually, I wanted to test Zubr on a map where he is traditionally strong. But the opponent chose walls... We scrapped all the way to the mirror. At the start, a thief, then an archer, 1000 experience, and we ran. The second castle was undead, the third chaos. I was afraid to take castles, but it turned out easy and relaxed. I didn't build troops, only magic. I ran on imps, leaving them behind before battles. By the start of the third week, I had a tank 5520, masters of chaos and nature, a grandmaster runner, and a weird archer 5011 ))))) I planned him as a tactician. Magic wasn't learned by the heroes, only the chaos hero learned level 3 in the undead castle (lightning); the nature hero knew fortune and tigers ))))
In the end, that was enough. The opponent broke through the walls not far from the undead castle, was without troops. Through an oasis and a stamina potion, I ran over, scared him off. Killed goblins were immediately compensated in the dwelling. On the next turn, I ran through the broken hole, captured the barbarian town, and again with a potion on the last turn, attacked the same four creatures. Lightning decided things again. Although my tank with 13 HP could well have died... Zubr didn't escape; in the end, his last hero was hit with confusion and couldn't run. Thanks for the game :-)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!