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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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In reply to Wicc
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#527
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When playing over a local network (I think it will be the same over the internet), the following bug was discovered:
When a blue player generates a map, a large number of error messages and script texts appear for the red player after the map is loaded. In other words, the game generates correctly only when the host is red. Both players have the same version (0.42).
В дикім полі
In reply to bRitvo4kA
#528
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"bRitvo4kA"
When playing over a local network (I think it will be the same over the internet), the following bug was discovered:
When a blue player generates a map, a large number of error messages and script texts appear for the red player after the map is loaded. In other words, the game generates correctly only when the host is red. Both players have the same version (0.42).

Yes, that's true. I will fix it. This is because I added the map darkening around the starting heroes a little incorrectly. The error itself is not particularly problematic; it just means that the darkening will not occur for the blue player. Consequently, the map will remain open for longer than necessary if the zeroed zealot has scouting skills. Or, for example, if Fiona's advance scout changes to basic, it also needs to be darkened.
In reply to impulse
#529
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Version 0.5 is released.
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#530
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That's great, of course! But where is the promised fix for the Brog? 25% HP for specialists? And why wasn't the new class functionality added to the skills?

0.5 looks... like 0.5 :D It looks more like a bug fix patch than a new version.

And why isn't there an auto-update, which is surprising.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#531
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Maybe I missed something, but there was a version 0.46 where the number of monster specialists was reduced, and classes were changed to skills...
But for some reason, this version disappeared...
"РЫЦАРЬ АПОКАЛИПСИСА"

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#532
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0.42 was ....
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
#533
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0.42 was...

It wasn't, it is.

In general, that's what I expected. Maybe it makes sense to think about creating your own version. In any case, it won't be done soon.

Let me clarify, so there are no unnecessary questions directed at me: Asm is the developer of the mod. Vik compiled the list of changes for version 0.42, taking into account the discussion here on the forum in the relevant topic.
I implemented the changes from this list.
In version 0.5, Asm included changes at his discretion, without contacting me on this topic.

Comments on the subject:
The removal of Mullich with an error, I fixed it later. I missed the & in the condition.

There is a bug with the darkening, it was written about in the topic about 0.42. I haven't fixed it yet.

I posted the script for displaying the distance to the end of the route only for illustration, I didn't test it much, although it seems to be working normally. I also thought - Asm will steal it. And sure enough, and so quickly.)

I have nothing to do with fixing the bug with the greyscale stack. This is a pHOMM script.
The Magog's shot doesn't affect the Inferno troops - this is a MoP script, as far as I remember.
#534
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Why isn’t the game offering me an update?
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#535
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Thanks to Asmu, Ivor, and everyone else! And the script by kostya76, which displays the route length, is simply amazing! I've been wanting something like this for a long time, as it used to take a lot of time to count the squares.
In reply to FireToSky
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#536
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VT sucks, play SoD!
In reply to PReDS
#537
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1. Regarding the number of changes and version 0.42
For version 0.5, I chose the least controversial changes, as the CIS-2012 tournament will be held on this version.
By the way, Mee is actively preparing for this event: he has almost found sponsors, and thanks to his constant urging, I finally finished the version.
I also want to implement the other changes, but in a more gradual manner.
2. Regarding authorship:
Script for displaying the route was suggested to me literally an hour before the release of pHOMM, so I implemented it. And kostya76, is that your nickname on the forum?
I will assign authorship of the other scripts according to your comments.
3. Regarding bug fixes:
Ivor, I haven't been able to connect with you on ICQ. We spent the weekend with Mee goofing around, but I couldn't connect with you. Could you send me the script fixes to my official ICQ or somewhere else?
4. Regarding the automatic update to version 0.5:
I didn't include it precisely because of possible bugs. Now, Ivor will send the script fixes, I will compile version 0.51, and then I will enable the automatic update.
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#538
ВТ sex :smile04:
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#539
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You can also do this: open links from the in-game chat (also from the information tab) using Internet Explorer. Is it possible to make it open in the default browser instead?

I just hate Internet Explorer!

It's not that important, but it would make the interface more user-friendly.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#540
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I confirm that I suggested the script for movement range to Asm'y immediately after he asked me for help with another script, and I saw this route script on forum.df2.ru, authored by kostya76. Whether this is his account (Ivor's or not) – I have no idea.

If you have any questions for me, I will always try to answer them clearly and promptly.

If anyone else remembers this, I wrote a library for viewing battlefields, and, in principle, with Asm's help, implementing it shouldn't take long.

And by the way, a small suggestion: it's better to read/write the nickname as "phomm" or "fphomm" rather than "phomm".
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to pHOMM
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#541
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Could someone please add a visual indicator for the neutral creatures' turn? :)

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