When playing over a local network (I think it will be the same over the internet), the following bug was discovered:
When a blue player generates a map, a large number of error messages and script texts appear for the red player after the map is loaded. In other words, the game generates correctly only when the host is red. Both players have the same version (0.42).
Yes, that's true. I will fix it. This is because I added the map darkening around the starting heroes a little incorrectly. The error itself is not particularly problematic; it just means that the darkening will not occur for the blue player. Consequently, the map will remain open for longer than necessary if the zeroed zealot has scouting skills. Or, for example, if Fiona's advance scout changes to basic, it also needs to be darkened.