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When playing over a local network (I think it will be the same over the internet), the following bug was discovered:
When a blue player generates a map, a large number of error messages and script texts appear for the red player after the map is loaded. In other words, the game generates correctly only when the host is red. Both players have the same version (0.42).
When a blue player generates a map, a large number of error messages and script texts appear for the red player after the map is loaded. In other words, the game generates correctly only when the host is red. Both players have the same version (0.42).