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Posts from - Magic in Heroes 3

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What kind of magic do you prefer?
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19 years ago
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Well, if you approach the issue from that perspective, then yes, water magic is indispensable, but it's not as popular as air and earth magic, because it doesn't have a single powerful spell, compared to Explosion or Chain Lightning.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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19 years ago
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Well, I actually really love Water magic :) And instead of spells like Chain Lightning or Explosion, I prefer Mass Prayer, Healing, own Divine Blessing and Forgetfulness (though it also depends on the circumstances—the smaller the army, the more powerful combat magic becomes)
But Earth has the same "cheater" spell as Town Portal, and Air has incredibly cool Astral Gates; and Haste and Slow, the two most powerful spells in the game (given roughly equal armies and the presence of shooters), belong to Air and Earth.

For a while, I also took all 4 schools of magic, but then I concluded that there are other skills that are just as useful (for example, Logistics, which I think is even cooler than all these magics!). Besides, I prefer playing on small maps and at the highest difficulty level (I mostly play against the AI :(), and as you can imagine, that brings some changes...
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19 years ago
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I only ever play on Impossible level; everything else is just fairy tales from Grandma Galina.
Slonysh, your tactic is good, but for every tactic there is another tactic. Against CD and ZD, there is a sphere that suppresses magic resistance. If it's a brutal slaughter, I try not to even budge without it. If there' same no sphere, I take boots and chainmail of magic resistance. Then spells will only be successfully used about 2 out of 5 times.
The Blindness spell can be avoided with anti-magic; moreover, with Fire magic expertise, it is only removed by Water expertise via Remove Curse.
Armageddon is a spell that not all castles have. If you're lucky, the super solution is Armageddon's Blade, fire exp, and fire sphere.
I rarely use Armageddon; maybe I'll rethink my tactic a bit.
The counter to Haste (Air) is Prayer (Water). If your army doesn't consist of gremlins and golems, your units will move first (those who move first kill those who would have moved first for the opponent).
In short, there are many tactics but one strategy: definitely take all magics and develop the hero through magic.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Малыч
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19 years ago
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Malysh;52148

Slonysh, your tactics are good, but there is another tactic for every tactic.
Well, if there were some ultimate tactic, the game would become uninteresting. :) And in Heroes, the tactics also change significantly depending on the size of the map - and that's a good thing, because it multiplies the number of tactical options.
In reply to Малыч
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19 years ago
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Малыч;52148
Against BD and RD there is a sphere that suppresses magic resistance. If it's a brutal slaughter, I try not to even budge without it. If the sphere isn't available, I take boots and chainmail of magic resistance. Then spells will fail to be used about 2 out of 5 times.

completely agree!! in general, there are situations (for example, when two upgraded mages from one Castle clash) where everything should be decided by the commander's talent and magic only muddies the waters. you can't rely on it 100%.
I love using magic as a "guerrilla tactic": a hero pops out with blackies (black dragons), hits them with Armageddon, and retreats.
this tactic dates back to the very first game;)
Я лишь с теми, кто ищет истину...
In reply to Sage
19 years ago
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2Sage
Earth magic is, in general, well, it's like – a city portal, slowdown, implosion.
P.S. Yes, we went a little off-topic. – is that, like, an INSULT, or what, I also said something a little
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19 years ago
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Blindness is cured with Healing (a play on words!), and the best way to counter Haste is with Slow! Or with counter-Haste...
But Prayer also works great, especially if there's no Earth or Air magic available (I like Knights in Heroes 3, so I often have to rely on Water).
In general, this case of constant blindness, as described by Slonysh, is very similar to Heroes 2, but it's much harder to achieve in Heroes 3... Of course, it's possible, but it's much more difficult to do.
In reply to Silvanis
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19 years ago
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Silvanis;52373
Blindness is cured with Healing (a play on words:)), and the best way to counter Haste is with Slow! Or with counter-Haste...
But Prayer also works great, especially if there is no Earth or Air magic (I like Knights in Heroes 3, so I often have to rely on Water)
In general, this case with constant blinding, which Slonysh described, is very similar to Heroes 2, but in the third game, it's much harder to achieve... Of course, it's possible, but it's much more difficult to do.
All of this can be countered with Water magic and Dispel (and dragonflies with it:).
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19 years ago
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However, dispel has significant limitations – for example, if you have both blessing and bloodlust, you’ve already cast a curse and weakness on the enemy, and then they cast a mass slow? It feels a bit wasteful to use dispel; if there’s no healing, you don’t even know what to do. So, mass dispel is great (especially if the enemy has stacked various buffs on themselves and debuffs on you), but it can’t be used all the time.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
In reply to Silvanis
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19 years ago
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That's why I love large maps... It's great to have a lot of spells at your disposal. Although, healing is one thing, but when you don't have both Haste and Slow spells available, that's when you really start to suffer...
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19 years ago
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Has anyone used the "Forgetfulness" spell (level 3)? It's really cool. On expert difficulty, when attacking neutral creatures, none of the archers shoot; they just attack in melee. I laughed when an archer came at me with his little pocketknife (when he's in melee combat and responds to an attack or attacks something from who-knows-where). It's awesome. I don't know how it works against a leveled-up hero, but neutral archers don't bother me anymore.
And what about the "Force Field" spell? Its purpose, unlike other spells, is that it completely prevents passage. It's funny when the gates are destroyed and you use this spell on the passage. Try it; you'll like it.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Малыч
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19 years ago
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Malysh;53682
Has anyone used the "Forgetfulness" spell (level 3)? It's awesome. On expert difficulty, during an attack on neutral creatures, none of the archers shoot; they just attack in melee. I laughed when an archer came at me with his little pocketknife (when he engages in melee combat, responding to an attack or attacking something from who-knows-where). It's really cool. I don't know how it works against a leveled-up hero, but neutral archers don't bother me anymore.
QUOTE]

I agree, especially when fighting legions of cyclops or titans. Of course, for titans, you also need the "Vulnerability" medal.
Radik
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19 years ago
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Yes, I used it in the "Best of the Best" tournament, so it's good magic against great magic, and in general, magic in Heroes is well-thought-out. It seems like I never use the curse spell when the opponent has a small army, but try using it when the opponent has a large army... the damage turns out to be ridiculous!!! ;)
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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19 years ago
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Each magic school has its strengths, but objectively, Earth is the strongest, and it's very difficult to win a map without it (although an expert Berserker is also quite powerful).
In reply to wlad
19 years ago
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If we consider this, it's not Earth magic!

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