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I only ever play on Impossible level; everything else is just fairy tales from Grandma Galina.
Slonysh, your tactic is good, but for every tactic there is another tactic. Against CD and ZD, there is a sphere that suppresses magic resistance. If it's a brutal slaughter, I try not to even budge without it. If there' same no sphere, I take boots and chainmail of magic resistance. Then spells will only be successfully used about 2 out of 5 times.
The Blindness spell can be avoided with anti-magic; moreover, with Fire magic expertise, it is only removed by Water expertise via Remove Curse.
Armageddon is a spell that not all castles have. If you're lucky, the super solution is Armageddon's Blade, fire exp, and fire sphere.
I rarely use Armageddon; maybe I'll rethink my tactic a bit.
The counter to Haste (Air) is Prayer (Water). If your army doesn't consist of gremlins and golems, your units will move first (those who move first kill those who would have moved first for the opponent).
In short, there are many tactics but one strategy: definitely take all magics and develop the hero through magic.
Slonysh, your tactic is good, but for every tactic there is another tactic. Against CD and ZD, there is a sphere that suppresses magic resistance. If it's a brutal slaughter, I try not to even budge without it. If there' same no sphere, I take boots and chainmail of magic resistance. Then spells will only be successfully used about 2 out of 5 times.
The Blindness spell can be avoided with anti-magic; moreover, with Fire magic expertise, it is only removed by Water expertise via Remove Curse.
Armageddon is a spell that not all castles have. If you're lucky, the super solution is Armageddon's Blade, fire exp, and fire sphere.
I rarely use Armageddon; maybe I'll rethink my tactic a bit.
The counter to Haste (Air) is Prayer (Water). If your army doesn't consist of gremlins and golems, your units will move first (those who move first kill those who would have moved first for the opponent).
In short, there are many tactics but one strategy: definitely take all magics and develop the hero through magic.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...