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Posts from Discussion of the Necropolis faction.

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Yeah, I get it. I'm currently torn between Haven and Necropolis, can't decide which one I like more. I read your post about the 4-week challenge and became curious about how long it would take me to complete it. I played as Haven. Towards the end of the second week, I holed up in a Fortress on the bridge. On day 1 of the third week, reinforcements arrived from the Castle. And on day 2, I finished the game. I only used Tier 1 units for Haven. Don't think I'm bragging. I just wanted to share my experience.
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Does anyone know how the Necromancer Ghost's "Death Seal" ability works? According to the description, it reduces health regeneration by 50%. What kind of regeneration are we talking about? Does this mean that if you try to heal this unit in any way, it will only heal by half?
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Winner
But now they apply a negative effect to adjacent units.
Did you check the spinners for the presence of a cloud?

Added 3 minutes ago
Belerafon
Does anyone know how the Necromancer Ghost's Death Seal ability works? According to the description, it reduces health regeneration by 50%. What regeneration are we talking about? Does this mean that if you try to heal this unit, it will only heal by half?
Apparently, that's how it is. For example, if a phoenix attacks, you won't be able to heal your unit that it's attacking in any way.
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Do the Spinners have it either? Of course not. By the way, the Archlich effect doesn't work very well – less than 5% vulnerability to Darkness. And, by the way, the "Drain" ability on Archliches didn't work for me either. Maybe I just don't understand its mechanics?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Orgazma
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Orgazma
I have a question: when a hero levels up, they receive points to spend on combat skills, magic, or the hero's personal skills.
Can you explain how the hero's personal skills are leveled up? I've reached level 10 and can't seem to increase the Necromancy skill.
Also, in battle, a hero playing as a Necromancer can resurrect units using the Necromancy skill bar, not magic. But what's the difference if I use only a quarter of the bar or the whole thing? I've tried both ways, and the result is the same...[/QUOTE
Friends, help me! For some reason, the Necromancy skill isn't working in battle. I'm already on the second mission of the second campaign, and I can't use it. What's the problem, and who can help?
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Winner

And why is the thread about Necropolis the most popular :D?
Maybe because there is 1 campaign for Necropolis.
antares107
Necropolis is a constant faction in all versions 1-6
As far as I remember, there were no Necromancers in the first Heroes, they appeared in the second Heroes.
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This is how impressive Necropolis looks.
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Hello! I really liked the Necropolis faction because of its ability to raise the dead and its troops! I'm enjoying playing through the campaign with the Necromancers))) I'll soon complete the 3rd mission.
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Я начинающий картостроитель.Скоро буду
выкладывать карты, когда научусь всё делать.:smile01: :smile01:
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Just because it's controlled by the Sanctuary?
No, well, it's definitely a major plus, no matter how you look at it. :rolleyes:
In general, Necropolis looks really cool in the Dungeon – it's all darkness and bright lights... I don't know, I think it's very ominous and impressive.
The Sanctuary also looks good in the Dungeon, but not as much as I'd like.

When I look at the city views in the Dungeon, I always remember how I once wanted there to be a change of time of day, weather, etc. in "Heroes." But, of course, it's not "WarCraft," so you can't divide the game time into day and night...
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In my opinion, Necropolis is the easiest faction to start with for duels. Sacrifice + 2 of the strongest ranged units – that’s a real powerhouse. But I think the game is generally well-balanced. So, it all depends on the player’s skill.
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I didn't like the first mission for them; it was kind of boring. I didn't even have the patience to finish it.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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Necropolis is clearly the strongest. Sacrifice is amazing. Although, you can also build a blood-based build. Then, Drain Life will be more effective. But the most important thing is having 3 ranged units. True, dark magic isn't very impressive. A 9% debuff isn't great. Not like it used to be. Vampires also don't drain life very well. So, in theory, Necropolis could be slightly improved, at least by buffing the vampires.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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In theory, Necropolis could be slightly buffed, perhaps by improving the Vampires.
But only after the Ghosts have their elemental ability "Spirit" removed, and then Vampires can have "Timeless".


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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