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Posts from Discussion of the Necropolis faction.

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It's all about a change of style. They would be out of place in an Egyptian setting. Maybe in some future installment, like a 7th part...
А что я здесь делаю то?
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In an Egyptian style? Then, what about mummies from the second game, considering the Egyptian theme?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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Mummies were also present in "Heroes of Might and Magic V" as neutral creatures, along with death knights. Perhaps they will be implemented in a similar way – as undead, but outside of any specific faction.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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It's a pity that they turned the vampires into knights ((( it just doesn't suit them, or have their fangs gotten dull? But I was pleased with their movement.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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I have a question: when a hero levels up, they receive points to spend on combat skills, magic, or personal hero skills. Could you explain how personal hero skills are leveled up? I've leveled up to level 10 and can't seem to increase the Necromancy skill. Also, in battle, a hero playing as a Necromancer can resurrect units using the Necromancy skill bar, not magic. But what's the difference if I use only a quarter of the bar or the entire bar? I've tried both ways, and the result is the same...
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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If the result is the same, it means that a few creatures have died, and they can be resurrected using either a quarter or the entire resurrection scale. Plus, it seems there's a percentage involved. Regarding the level for improving skills, I'm not sure; I'll be playing on August 9th (with the new update :)), and we can discuss it then.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Well, we'll wait until the 9th, hopefully the keys will work (at least one of them).
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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In general, the screenshots and descriptions of the troops are clear, but what about the technical specifications of the units, their stats, and abilities? Is this described anywhere?
I just don't quite understand what the difference is between the upgrades of one unit or another, and what the difference is, besides the appearance...
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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In an Egyptian style? Then, what about the mummies from the second game, considering the Egyptian style?
Style isn't just about the unit, if you didn't know that. Besides, the Necropolis city in the second game was terrible. A mishmash of styles: Indian, Egyptian, Wild West, and the classic depiction of old zombie movies.
А что я здесь делаю то?
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Well, it seemed to me that for Necropolis, a more natural setting would be an abandoned castle with cobwebs, coffins, and other unholy paraphernalia, but here it's just the Great Pyramid of Giza with staffs on the sides, which doesn't quite fit the theme of death.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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And yet, the Necropolis is doing very well in beta :). Its main focus is on healing. Initially, ghosts heal troops of their own level quite well, and when "Necromancy II" comes into play—healing basic and elite troops depending on the army size—the undead become OP once again. Additionally, archliches can use an ability that transfers a portion of the damage dealt to an enemy to any friendly squad. However, this, much like the vampires' "self-healing," Remember! Self-healing may be harmful to your health! is not very effective.

The Necropolis has a decent start and, thanks to huge growth, a decent endgame as well.

Basic troops handle their tasks of capturing mines quite well at the beginning.

Skeletons — they only shoot across a quarter of the field, so until the enemy closes in for melee, the damage they deal is laughable. On the other hand, they can slow the enemy's approach with their passive influence (attacking an enemy removes one unit of speed from the attacked).
Ghouls — a sturdy unit with decent damage. They should be healed by necromancy when losses occur.
Ghosts — the equivalent of Haven novices: magic damage (though weaker than ghouls) and healing.

Selection Elite troops differ little from basic ones in terms of growth :rolleyes:. So, as always, the strength of the Necropolis lies in numbers.

Liches — a good shooter, can occasionally heal. No shooting penalty :).
Vampires — they will stall the enemy. They heal weakly, but don't die too easily either. Damage is average.
Lamasus — heavy cavalry. They deal the most damage among Necropolis troops, thanks to a strong base value and high numbers.

Fate Spinners — they aren't exactly brilliant, yeah. They shoot reasonably well in spider form and can immobilize nearby enemies. But other than that, they are unremarkable.

Summary:
although I'm not a fan of the undead, I enjoyed playing as the Necropolis. It is a very strong faction, and besides necromancy, a mage hero can provide a powerful second-level blood reputation ability.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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How many Blood skills do you need to collect before the second and third tiers?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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For all heroes, 250 reputation points are required to reach the first reputation level, and 1,000 points to reach the second. There are a total of three reputation skills – one is available immediately, one is gained at the first reputation level, and one at the second. Mages and Warriors have different reputation skills.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
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Wow, if you don't get 8 to 28 reputation points for each battle, then you'll have to fight a huge number of battles.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)

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