HERO_CLASS_NECROMANCER
HERO_SKILL_NECROMANCY
15
HERO_SKILL_DARK_MAGIC
15
HERO_SKILL_DEFENCE
10
HERO_SKILL_SORCERY
10
HERO_SKILL_SUMMONING_MAGIC
10
HERO_SKILL_LOGISTICS
8
HERO_SKILL_LEARNING
8
HERO_SKILL_OFFENCE
8
HERO_SKILL_DESTRUCTIVE_MAGIC
8
HERO_SKILL_WAR_MACHINES
2
HERO_SKILL_LEADERSHIP
2
HERO_SKILL_LUCK
2
HERO_SKILL_LIGHT_MAGIC
2
10
30
45
15
SPELL_IMPLOSION
SPELL_CHAIN_LIGHTNING
SPELL_BLIND
SPELL_UNHOLY_WORD
SPELL_VAMPIRISM
Note the arrangement of parameters in AttributeProbs.
Posts from Magic or Education?
Auto-translated
Which is better, Wizardry or Education?
As for the 30% chance to negate defense, I know that too; Dwarves also have 30%. But you wouldn't say that the defense of a Dwarf and a Necromancer are equal, would you? I won't even mention runes. But the chance to negate attack for a Necromancer is 10%, like a Mage. But a Mage can significantly improve his stats with minor artifacts. Plus, don't forget that Mages have an artifact market, so they can balance themselves out. Demons and the Tower? Yes, they have less defense. But they have the strongest attack stats. The Dark Knight has additional elemental damage, and the Demon has a lot of summoned creatures, sometimes more than actual units.
Therefore, the Necromancer's army is probably the weakest. But his hero is probably one of the strongest. Darkness is the strongest school, and its units are focused on supporting the hero, such as the ability of Messengers to remove positive spells, like Antimagic. But what good is an army if it gets turned into bone dust early in the game? That's why I say that attack and defense skills, especially in the late game, are very important. +30% defense and +15% attack can play a role. We only give up on attack in favor of spellcasting against Orcs...
Although this is just my personal opinion. I'm not imposing my opinion. Everyone has their own favorite strategy
P.S. Sorry, maybe I'll ask a stupid question, but what is СА?:confused: :confused:
Super ability. This skill is located in the middle of the skill wheel.
I took both of these skill lines, keeping in mind that many already have Summoning taking up a slot (if mentors are available, switch to Chaos), and we also definitely take Darkness. And the last skill line is most often Logistics or Offense due to Ranged Attack.