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Magic or Education?

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#21
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No matter what, the Necropolis army is quite weak, plus it's not very resistant to mind control. And in very long games against, say, Dwarves or Orcs, this has a significant impact. And their large numbers aren't very effective.
As for the 30% chance to negate defense, I know that too; Dwarves also have 30%. But you wouldn't say that the defense of a Dwarf and a Necromancer are equal, would you? I won't even mention runes. But the chance to negate attack for a Necromancer is 10%, like a Mage. But a Mage can significantly improve his stats with minor artifacts. Plus, don't forget that Mages have an artifact market, so they can balance themselves out. Demons and the Tower? Yes, they have less defense. But they have the strongest attack stats. The Dark Knight has additional elemental damage, and the Demon has a lot of summoned creatures, sometimes more than actual units.
Therefore, the Necromancer's army is probably the weakest. But his hero is probably one of the strongest. Darkness is the strongest school, and its units are focused on supporting the hero, such as the ability of Messengers to remove positive spells, like Antimagic. But what good is an army if it gets turned into bone dust early in the game? That's why I say that attack and defense skills, especially in the late game, are very important. +30% defense and +15% attack can play a role. We only give up on attack in favor of spellcasting against Orcs...
Although this is just my personal opinion. I'm not imposing my opinion. Everyone has their own favorite strategy