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#92
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Regarding the castle teleport, I agree. It's a ridiculous idea. But regarding the "Valley of Death"... It can be implemented as I suggested (without fighting yourself). Is it possible to make the third level of the map?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#93
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It would be good to divide this general section into two – one for Heroes of Might and Magic III and one for Heroes of Might and Magic V.
In reply to MoZeS
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#96
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I suggest adding a university to the game – an analogue of the arena, with a choice between magical power and knowledge.

Added 5 minutes later
I suggest adding a seventh skill slot and optimizing the level-up system so that it's possible to reach level 40 by gaining experience in the old way up to level 34. Otherwise, the racial skill is already present, and only 5 slots remain! That's not enough! :)
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#97
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University EXISTS (look closely – it’s a tower-like structure, painted in a raspberry color).
Regarding skill slots – Nival explained somewhere why “no.”




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#98
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I'm not sure if they'll introduce a "ghostly" ability for the spectral dragon or something else useful for the Necropolis faction. :confused: :)
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#100
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I think it would be a good idea to introduce weather events into the game. For example, a snowfall in a snowy area, a sandstorm in the desert, rain, etc. As a result of the snowfall, roads could be blocked by snow, making passage difficult. As a result of the rain, roads could be washed out, etc.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#101
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Generally, you're right, Andrey, but!!! Then we would also need to implement the complete destructibility of objects on the map (e.g., if a road is washed away, it means it's destroyed), and the creation of castles/roads... But the idea...




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Андрей
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#102
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Andrey;51006
I think it would be nice to introduce weather events into the game. For example, a snowfall in a snowy area, a sandstorm in the desert, rain, etc. As a result of the snowfall, roads could be blocked by snow, which would make it difficult to pass. As a result of the rain, roads would be washed out, etc.

I had similar thoughts. Change of seasons:
Winter - minus growth for all Castles, except for snowy ones, and minus 10% movement for everyone, except, again, for snowy races - like dwarves and ice elves.
Spring - plus 10% movement for everyone, except for snowy races, and +10% growth in Castles.
Autumn - evil races - Necromancer and Demons - get a 10% movement bonus.
Summer - neutral monsters appear more often, everyone gets more experience. And other similar bonuses.

Or, for example, wind in sea voyages. But, in my opinion, all these things are a bit superfluous. Everything is already great, and introducing such things will lead to unnecessary complications in the game.
In reply to gamehuntera
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#104
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gamehuntera;51066
I had the same thoughts. Changing seasons:
Winter - reduces growth in all castles, except for snowy ones, and reduces movement speed by 10% for everyone, except for snowy races - like dwarves and ice elves.
Spring - increases movement speed by 10% for everyone, except for snowy races, and increases growth in castles by 10%.
Autumn - evil races - Necromancers and Demons - receive a 10% movement speed bonus.
Summer - neutral monsters appear more often, and everyone gains more experience. And other similar bonuses.

Or, for example, wind in sea voyages. But, in my opinion, all these things are a bit unnecessary. The game is already great, and introducing such things will lead to unnecessary complications.
This won't complicate the game; it will add extra excitement. It's because of the combination of excitement and strategy that I like WOG more than any other version of the game. There should be many possible developments, and not as rigid and few as in "Heroes of Might and Magic V".
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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#105
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Andrey;51844
This won't complicate the game; it will add extra excitement. It's the combination of drive and strategy that makes WOG my favorite version of the game. There should be many possible developments, not as rigid and limited as in "Heroes of Might and Magic V."


Well, yes, but Heroes of Might and Magic III is Heroes of Might and Magic III, not Heroes of Might and Magic V :) Or, maybe you agree with introducing zodiac signs for heroes? :) Each hero with a specific zodiac sign would have different bonuses or penalties depending on the week. For example, the "Cancer" sign would grant +10% movement range during "groundhog week" and +10% defense during "weasel
In reply to gamehuntera
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#106
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gamehuntera;51971
Yeah, but Heroes 3 is Heroes 3, and it's not Heroes 5 :) Or, maybe you agree with introducing zodiac signs for heroes? :) Each hero with a specific sign would have different bonuses or, conversely, penalties in different weeks :)

For example, the "Cancer" sign - in the week of the groundhog, it gains +10% movement range, and in the week of the ferret, +10% to defense, etc.
That's an interesting idea... But it would be better to come up with your OWN zodiac signs, like in Morrowind. For example, such as: unicorn, griffin, lizard, dragon, etc. That would be more interesting. IMHO.
Бог есть любовь
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#107
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In reality, it would be possible to divide the turn into a day phase and a night phase; if the peoples of the Night (for example, the undead) attack during the day, they fight more weakly; conversely, the peoples of the Day (for example, humans) act more weakly at night. And the peoples of the Twilight (for example, dwarves) would have no penalties either by day or by night and could choose which phase to act in. However, this could introduce a severe imbalance in the style of Disciples, where it was necessary to ban the use of magic in Multiplayer because otherwise the attacker always won; so some special bonuses must be given to the peoples of Day and Night. By the way, the Dungeon could be made into a kind of eternally nocturnal territory.

Regarding the Zodiac, the idea is indeed interesting, but just imagine what things you'll start calling the computer if you lose the final battle in Tournaments only because, during the week of the Snake, an enemy hero bearing the sign of the Dragon receives an initiative bonus? Heroes already sometimes feel too much like a roulette wheel, and here that similarity would become even more apparent...