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#107
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In reality, it would be possible to divide the turn into a day phase and a night phase; if the peoples of the Night (for example, the undead) attack during the day, they fight more weakly; conversely, the peoples of the Day (for example, humans) act more weakly at night. And the peoples of the Twilight (for example, dwarves) would have no penalties either by day or by night and could choose which phase to act in. However, this could introduce a severe imbalance in the style of Disciples, where it was necessary to ban the use of magic in Multiplayer because otherwise the attacker always won; so some special bonuses must be given to the peoples of Day and Night. By the way, the Dungeon could be made into a kind of eternally nocturnal territory.

Regarding the Zodiac, the idea is indeed interesting, but just imagine what things you'll start calling the computer if you lose the final battle in Tournaments only because, during the week of the Snake, an enemy hero bearing the sign of the Dragon receives an initiative bonus? Heroes already sometimes feel too much like a roulette wheel, and here that similarity would become even more apparent...