Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
New here? I'm Roha — want a quick tour?


I don't know – will they introduce "ghostliness" for the spectral dragon, or something else useful for the necromancers? :confused: :)


I think it would be nice to introduce weather events into the game. For example, a snowfall in a snowy area, a sandstorm in the desert, rain, etc. As a result of the snowfall, roads could be blocked by snow, which would make it difficult to pass. As a result of the rain, roads would be washed out, etc.
I had the same thoughts. Changing seasons:
Winter - reduces growth in all castles, except for snowy ones, and reduces movement speed by 10% for everyone, except for snowy races - like dwarves and ice elves.
Spring - increases movement speed by 10% for everyone, except for snowy races, and increases growth in castles by 10%.
Autumn - evil races - Necromancers and Demons - receive a 10% movement speed bonus.
Summer - neutral monsters appear more often, and everyone gains more experience. And other similar bonuses.
Or, for example, wind in sea voyages. But, in my opinion, all these things are a bit unnecessary. The game is already great, and introducing such things will lead to unnecessary complications.
This won't complicate the game; it will add extra excitement. It's the combination of drive and strategy that makes WOG my favorite version of the game. There should be many possible developments, not as rigid and limited as in "Heroes of Might and Magic V."
Yeah, but Heroes 3 is Heroes 3, and it's not Heroes 5 :) Or, maybe you agree with introducing zodiac signs for heroes? :) Each hero with a specific sign would have different bonuses or, conversely, penalties in different weeks :)
For example, the "Cancer" sign - in the week of the groundhog, it gains +10% movement range, and in the week of the ferret, +10% to defense, etc.