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VeT, why do you need these advanced features? No matter how good a map you create, unfortunately, almost no one will play it.
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St.Snake
VeT, why do you need these advanced features? No matter how good a map you create, unfortunately, almost no one will play it.
Why? Because Heroes of Might and Magic IV isn't popular?

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Does the script with the increase in dwellings on Equinox work?
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I don't know about you, but I'm personally looking forward to playing my own map! The most important thing is that it's interesting.

Edited: INAPPROPRIATE LANGUAGE in the message

And if someone doesn't want to, then that's their problem.
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For a single map, I doubt many people would bother installing a mod. If there were a campaign, that would be better. Although, of course, not many people are interested in "Heroes of Might and Magic IV" anymore. 2__VeT__,
Does the script with the growth increase in dwellings on Equinox work?
It is impossible to change the growth in external dwellings (this was also not possible in "The Succession Wars"). The script for increasing growth works correctly in creature dwellings in cities. It does not work correctly for decreasing growth.
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
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Valex

2__VeT__,

It is impossible to change the growth rate in the outer dwellings (this was not possible in "Whirlwinds" either). In the creature dwellings within cities, the script for increasing the growth rate works correctly. However, it does not work correctly for decreasing the growth rate.
1. Yes, I know, that's why I asked.
2. It's a pity that it doesn't work, I often miss it :(
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2__VeT__,
I agree, it's a very useful script. It's a pity that it wasn't fixed.
Rebuilding the dwelling helps a little (while its population will become = weekly / 2)

What was fixed in the mod:
- "Increase mobility",
- "Increase experience level",
- "Divide by",
- "Take with a minus sign",
- "Take the remainder modulo".
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
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I increased the character's mobility in FW, daily, with each action increasing his movement range. He exceeded 5 movement points!) Awesome, now it's like in a normal RPG.
In reply to ColdWarrior
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nikitos palisos
I increased the character's mobility in FW, daily, his movement range increased with each action. He exceeded 5,000 movement points! Awesome, now it's like in a normal RPG.
So, it wasn't normal before?
P.S. I also had the idea of removing turn-based movement, but I decided that it's a feature of the game, and I didn't do it. :smile44:
P.P.S. Are there any fan-made mods besides Equi?:smile26: :rolleyes:
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2__VeT__,

I haven't heard about any other mods for "Heroes of Might and Magic IV".
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
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It's just that by the time you finish exploring the entire map, the monsters will have leveled up so much that it will be almost impossible to defeat them. You'll still have to skip turns to restore health.

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

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Has anyone tried to hack the game itself (or something similar)?
I mean, hack the program code...
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__VeT__
Has anyone tried to hack the game itself (or something like that)?
I mean, hack the program code...
Only former 3DO employees have the original source code. If you have any suggestions for disassembly, let me know - we can discuss it.
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