Samurai> Wlk, what do you look like?
[2:39:19] Wlk777> baseball bat over the shoulder + bald haircut + muscular build + very polite speech.
New here? I'm Roha — want a quick tour?
You had quite the exchange of pleasantries yesterday, with quotes and everything.
maybe we don't need to? ...should we just hang out quietly in our modest Heroes forums and chats? until their champions find out about us...
I'm warning Alexa in advance not to have any conflicts with their champion...it seems like they have some serious gurus there...they've been running the World Championship for 20 years...)
:rolleyes:
The question is this.
Should we try to switch to truly global rules, or at least to Russian rules (they are actually quite different) for future potential opportunities? Or is our game still just for fun, and we don't care about, shall we say, the elite?
What are we striving for? I'm not going to grind until my fingers bleed. Heroes isn't a game I want to spend the rest of my life playing.Moderated: PROFANITY in the message
I don't care about their level. If everyone improves and I start taking last place, it won't bother me much, and I won't lose sleep over practicing Heroes. I don't even understand why you're reading this.
builders of capitols
they won't even talk to those who don't build capitols :D
Why do you care what people play and what they call it?
Don't you feel sad realizing what the game has become? You don't play maps with water, you don't play maps with weak mobs either. Only standard. Scout, secondary hero, external dwellings, Hives, Griffin Conservatories, level up, take one or two Dragon Utopias, and then the finale. Nothing extra. Every hero is busy. Defeating mobs by millimeters, one random morale procs and you surrender, miscalculated a bit – you surrender, a failed respawn – you surrender. Chess, damn it.
2 Lider1, Dirty_Player, GoD, ariputra
Well, I never thought that when I registered, there would be such people (ahem...) on Heroesworld.
What do you care who plays what and what they call it?
I don't go out or anywhere else and shout that we have a great tournament and everyone is a noob.
An internal championship for friends among themselves in real life. Just for fun.
It's almost like hatred. What's the problem? People build Capitols, let them. They play badly, let them. They play on AB, with water and weak mobs, let them. They take a minute to move, let them. What's it to you?
Aren't you sad to realize what the game has become? You don't play on water maps, you don't play on maps with weak mobs. Only standard. You scout, take a secondary town, hide, build hives, cons, level up, take a Utopia or two, and that's it. Nothing extra. Every hero is involved. You inch your way through the mobs, one random morale drops, and you give up, you miscalculate a little - you give up, the respawn is bad - you give up. It's like chess.
one random morale drops, and you give up, you miscalculate a little - you give up, the respawn is bad - you give up.
Oh, lol! An internal championship called a world championship?
closed, for insiders,
What kind of nonsense are you talking about? Aren't you even embarrassed? Or do you not even understand what contradiction you are talking about?
I'm speechless.)))
If I hadn't been looking for Stiky's map from his "world championship" online (which, in essence, wasn't a world championship either, because firstly, China didn't participate in the game, and secondly, an official championship requires a federation. But in essence, it was a large-scale international tournament), I probably would never have seen it.
When every hero is involved, when it depends on how you play. Let the strongest win! And not because of random chance and noob luck. Although, in most cases, the random number generator still decides.
Regarding the water, some players use fixed settings (including with water), and weak creatures, as far as I know, are used in 2v2 games, like on Jebus. Yes, Psih held a tournament, M size, 200, and the monsters were medium.
Well, each person decides for themselves what "pleasure from the game" they want to get, whether they like to win or lose? No one forces you to grind.
So why pay more? Whether you play carelessly as a newbie or with skill and focused attention, in the end, it all comes down to random chance.
If your opponent gets a level 6-7 creature, you won't be able to get a good haul of undead, but they will, and that's it, you lose.
One or two extra morale points for creatures in SoD, and you've basically lost.
You can get the same effect without grinding and paying attention in every game. Of course, your ability to play will determine the outcome against those who play "with one hero, like a complete newbie with a Capitol," but against a more or less decent player, the random number generator will decide.
Now, I want to talk about the gameplay. Note that I don't know why you decided that I play "with one hero, like a complete newbie with a Capitol."
Today, I tried playing on your templates and gave it my all with my wife. I chose Panic. Yes, darn it! On such a starting map, it's a sin not to have 5-6 heroes in the first week. And it's clear that they will have plenty to do.
And imagine this: every four turns, on a completely random map, you get a mini-island with two mines, a port guarded by 20 devilers, and one turn underground.
And where can you even develop with a second hero? Where will it pay off? And how can you play without that newbie Capitol?
Furthermore, I played on this Panic map very thoughtfully, I planned moves and hero placement, assessed the usefulness of one action or another, calculated the army's capabilities in detail, precisely targeted what was needed. Not only hero moves, but also in battle, I tried not to lose any unnecessary creatures, I moved creatures back and forth, anticipated possible morale, etc. It takes a very long time, and you get tired. In general, I struggled like that for the first week, and in the second, I fell back into my usual game – three heroes with small armies lay down creatures, that is, they level up, the rest bring up the army, scout, collect resources; without worrying about whether these actions are needed or not. I was tired, that's all.
And now, I want to ask a question. With experience, do all these high-class actions become automatic, or does every game still require intense thinking and attention?
That's what I'm saying. But I want to rephrase it:
"Well, it's up to the person to decide whether to enjoy the game or win?"