So why pay more? Whether you play carelessly as a newbie or with skill and focused attention, in the end, it all comes down to random chance.
If your opponent gets a level 6-7 creature, you won't be able to get a good haul of undead, but they will, and that's it, you lose.
I used to think that if an opponent got two elf creatures or an angel creature, they had already won! But believe me, that's not the case. Besides, now, for those who like perfect balance in the Warlords of the West version, mirror templates have been created. There, you can't say that someone got a better starting position than someone else; it all depends on how you play.
One or two extra morale points for creatures in SoD, and you've basically lost.
Losing is an overestimation of your abilities. If you lose because of just one morale point, it means you shouldn't have gone there, it means you played worse, weaker, and it will be a lesson for the future. (I'm not talking specifically about you, but in general.)
You can get the same effect without grinding and paying attention in every game. Of course, your ability to play will determine the outcome against those who play "with one hero, like a complete newbie with a Capitol," but against a more or less decent player, the random number generator will decide.
And not just the random number generator. The opponent's mistakes will also decide the outcome. And unfortunately, there's no way to play without them :rolleyes:
Now, I want to talk about the gameplay. Note that I don't know why you decided that I play "with one hero, like a complete newbie with a Capitol."
I didn't write anything specific about your game. I also don't know why you came to that conclusion.
Today, I tried playing on your templates and gave it my all with my wife. I chose Panic. Yes, darn it! On such a starting map, it's a sin not to have 5-6 heroes in the first week. And it's clear that they will have plenty to do.
Panic is considered a weak template, by the way. You should try Jebus... :D
And imagine this: every four turns, on a completely random map, you get a mini-island with two mines, a port guarded by 20 devilers, and one turn underground.
I haven't seen anything that harsh.
And where can you even develop with a second hero? Where will it pay off? And how can you play without that newbie Capitol?
If the underground passage is also guarded, then obviously nowhere
Furthermore, I played on this Panic map very thoughtfully, I planned moves and hero placement, assessed the usefulness of one action or another, calculated the army's capabilities in detail, precisely targeted what was needed. Not only hero moves, but also in battle, I tried not to lose any unnecessary creatures, I moved creatures back and forth, anticipated possible morale, etc. It takes a very long time, and you get tired. In general, I struggled like that for the first week, and in the second, I fell back into my usual game – three heroes with small armies lay down creatures, that is, they level up, the rest bring up the army, scout, collect resources; without worrying about whether these actions are needed or not. I was tired, that's all.
You got tired because you had to think for the first time :D
And imagine that you only have 2 weeks to play. That is, after these 2 weeks, you will be defeated, and the game ends. How should you play? (or will you not be defeated?) Are your actions optimal? And do you really spend so much time and effort that you can say that you don't need such a game? And is such a game really bad?
And now, I want to ask a question. With experience, do all these high-class actions become automatic, or does every game still require intense thinking and attention?
With experience, 95% of battles go on autopilot. You just don't notice them. The focus is on building chains, as each game has a new map, and chains are what matter. But thinking and attention are, of course, necessary. After all, this is still a strategy
That's what I'm saying. But I want to rephrase it:
"Well, it's up to the person to decide whether to enjoy the game or win?"
Well, some people manage to combine enjoying the game with the desire to win, and in case of success, multiply the former many times over :D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того