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Funny and amusing situations...

#738
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Lider1
Oh, lol! An internal championship called a world championship?
closed, for insiders,

What kind of nonsense are you talking about? Aren't you even embarrassed? Or do you not even understand what contradiction you are talking about?

I'm speechless.)))

And the hint of irony is not noticeable, right? Or did you really think that we believed we were competing for the world championship?

Lider1
If I hadn't been looking for Stiky's map from his "world championship" online (which, in essence, wasn't a world championship either, because firstly, China didn't participate in the game, and secondly, an official championship requires a federation. But in essence, it was a large-scale international tournament), I probably would never have seen it.

Okay, let's consider the incident with the mockery to be resolved. Especially since Dirty Player mentioned it was a joke.

But I will allow myself to be a little ironic.
Lider1
When every hero is involved, when it depends on how you play. Let the strongest win! And not because of random chance and noob luck. Although, in most cases, the random number generator still decides.
So why pay more? Whether you play thoughtlessly as a noob or with skill and intense focus, the outcome is determined by randomness. If your opponent gets a level 6-7 creature as a surprise, you won't be able to deal with it properly, and they will get a good one, and you'll lose. One or two extra morale points for creatures in SoD, and you've lost again. You can get the same effect without grinding and paying attention in every game. Of course, with those who play "with 1 hero, like a complete noob with a Capitol," your skill will decide, but with a more or less decent player, the random number generator will decide.
Lider1
Regarding the water, some players use fixed settings (including with water), and weak creatures, as far as I know, are used in 2v2 games, like on Jebus. Yes, Psih held a tournament, M size, 200, and the monsters were medium.
Now, I want to talk about the gameplay. Note that I don't know why you decided that I play "with 1 hero, like a complete noob with a Capitol." Today, I tried playing on your templates and gave it my all with my wife. I chose Panic. Yes, damn it! On such a starting map, it's a sin not to take 5-6 heroes in the first week. And it's clear that they will have work to do. But imagine a situation where, every four turns, you randomly get a mini-island with two mines, a port guarded by 20 Devilers, and one turn underground. And where can even the second hero develop here? Where will he pay for himself? And how can you play without this noobish Capitol?
Furthermore, I played very thoughtfully on this Panic map, planning moves and hero placement, assessing the need for one action or another, calculating the army's capabilities in detail, and carefully targeting what was needed. Not only hero moves, but also in battle, I tried not to lose any unnecessary creatures, moving them back and forth, anticipating possible morale, etc. It takes a long time, and you get tired. In general, I struggled like this for the first week, and in the second, I switched to my usual game – three heroes with small armies kill creatures, that is, they level up, the rest deliver the army, scout, and collect resources, without worrying about whether these actions are necessary or not. I got tired.
And now I want to ask a question. With experience, do all these high-level actions become automatic, or does every game still require intense thought and attention?

Lider1
Well, each person decides for themselves what "pleasure from the game" they want to get, whether they like to win or lose? No one forces you to grind.
That's what I'm saying. But I want to rephrase it:
"Well, each person decides for themselves whether they want to get pleasure from the game or win?"
Just a planned.