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Bolivar (Gnomes, Erling) won against Kontr (Demons, Jeza), M3, end of the 2nd month, 2nd round.
Well, the plan was to drag it out as long as possible. The light creatures were nerfed too much in the Tournament Edition.
Oh well, I chose it myself.
In the end, the demon arrived on the 4th week and I met him in an adjacent zone.
The demon had troops of levels 1, 2, 3, 4, and 6, all upgraded. They were annoying, but there weren't enough of them – about 60, he must have lost some during the exploration. The rest were almost at their maximum.
The gnome had troops of levels 1, 2, 3, 5, and 7, with only the elders upgraded. Also, at maximum numbers.
In terms of the tavern, the demon was stronger, but there was nothing to do, so I attacked.
In the end, the demon fled with 1 Imp, 1 Broodling, and 1 Succubus. I had about 17 elders, half a hundred pikemen, and about 20 warriors left. Things got more interesting.
However, to wage the cockroach wars, I had to buy a lot of junk and give it to the right heroes; they leveled up a little – otherwise, I wouldn't have been able to defeat the demon's upgraded cockroaches. And my pace was still slower – the demon, with the Path of War, went to explore further passages, while I didn't risk running along the path he had cleared to his castle – I decided that I would only waste time.
I leveled up to level 20, took teleport in the city, and started wandering around. In the end, I came to the demon's city from the other side, hoping to disrupt his pace. It worked – Jeza was forced to teleport back home from the treasure.
I didn't fight Jeza – it was impossible in terms of numbers at that moment. I teleported home, realized where the treasure was, and went there.
The demon, in turn, also went to the treasure, but to the 2nd one.
I entered the treasure and saw that it was the one from which I had returned the demon when I came to his city – the Tree was unguarded. But there were still interesting artifacts left – the Staff of the Underworld and the Tome of Chaos – there was only Earth Shock in the city, and there was nowhere to learn Armageddon. I spent 14 Yggdrasil on these 2 artifacts.
And then Jeza came to my city. I teleported home (although with the demon's Death Stride, it's not a great option for me, but still, at least there was an extra stack of warriors).
The opponent let me perform the ritual, so Erling's magic was around 40.
The battle in the city – I decided to eliminate the temptresses with Sharp Mind right away, so I wouldn't have to worry about them anymore. The rest of the troops looked for protection from fire in runes for casting Armageddon; half of the stacks found such a rune. And then the connection was lost.
We decided to finish the game later, but Kontr wrote that he wouldn't be able to finish it in the near future, and he admitted defeat because he estimated his chances as 10%.
Almost forgot – Inga came in the middle of the game, leveled up to level 16, and learned everything except resurrection.
Thank you for the game. It was interesting and educational for me.
P.S. I actually estimated the demon's chances much higher. Although Erling had skillful magic with Deadly Cold, and he could eliminate a stack of demons in 1-2 casts, Death Stride is still a significant advantage. Plus, I got the Grand Elder skill, but Jeza couldn't use it – it seems that in the Tournament Edition, if a summoned stack also uses a rune, it skips its turn. Probably a bug.