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Posts from Symmetrical template.

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14 years ago
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Download link - http://ifolder.ru/27038022

11/18/2011, Version 1.4.0
The algorithm for replacing towns with teleportation locations has been reworked.
Two new templates have been added: h8mm6mirror and hyperCubemirror, which are mirror versions of the 8mm6a and hyperCube templates, respectively.
The h3dm1 template has been modified: now the racial affiliation is random.
The three templates listed above only work in this version.
The script files have not been changed. To use the new version, simply replace the rmg.txt or allrmg.txt template files in the game folder, provided that the previous version was installed.
14 years ago
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It seems like h3dm1 is getting more and more boring. Or is it just me?
In reply to Лось
14 years ago
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"Moose"
Something about h3dm1 seems increasingly boring. Or is it just me?

And how does this manifest? It would be helpful to formulate it more precisely.

Random treasures were technically impossible to create before, otherwise they would have been like that from the start.
Now there's a greater chance of assembling a good set of items from external dwellings, as it's possible to generate two or more treasures of the same racial affiliation.

However, no one prevents you from playing with the old template version.
14 years ago
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Well, the abundance of hidden spots doesn't really align with the "no easy high-level rewards" policy. But it would have been helpful to know where to find the treasure you need.
In reply to Лось
14 years ago
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"Moose"
Well, the abundance of hidden spots doesn't align with the policy of "no easy high-level rewards."
And this way, you could understand where the treasure you need is located.

Firstly, they aren't that easy to get; they have decent protection, even though the strength of the monsters in the treasures is set to medium.
Secondly, there aren't more of them; the chance of finding a greater number of hidden spots of one type increases, but they still need to be discovered. Moreover, since these are mostly not native troops, it can't be considered a freebie.

You can understand where each treasure is located by looking at the teleporters, which is why they are depicted on the map. And you can only determine the racial affiliation through scouting, and I don't think this makes the template less interesting. On the contrary, until all the treasures are discovered, there remains hope for native troops in the hidden spots and pandoras. In the previous version of the template, this option was completely absent when playing as three races because there were no native treasures for them.
In reply to <Ivor>
14 years ago
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04/23/2012 Version 1.5.0

The program is integrated into the game. It works with the Heroes III World Tournament version. It connects as a DLL. It is installed in the game folder.

The program's algorithm has not been changed compared to version 1.4.0.
Due to the integration into the game code, the method of entering map parameters and conversion options has changed. Now, starting on a map generated according to one of the symmetrical templates is only slightly different from starting on a regular random map.

Descriptions and diagrams of the templates are copied by the installer to the Data\Mirror_Templates folder.
The order of using the program is described in the readme file.

For now, only the Russian version is available for download.

Download link - http://ifolder.ru/30080788
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14 years ago
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Thank you for automating the installation process! However, I couldn't create a symmetrical map using the h3dm1 template on the hot-site. It says, "It is impossible to create a random map that meets the specified requirements." I followed all the instructions, only checked h3dm1 in the WOG options, enabled the symmetrical template in the VoG options, and enabled the replacement of one-sided monoliths with two-sided ones. I set 8 players, no water, strong monsters, 160%. However, I couldn't find anything about map sizes in the instructions, so I experimented with different sizes, but nothing worked. I used identical castles and also tried random ones. What could be the problem?
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14 years ago
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After the update, the checkbox for the symmetrical map template and the new creature banks in the World of Xeen options disappeared for me. How can I fix this?
In reply to Ihtiandr
14 years ago
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Ihtiandr
Thank you for automating the installation process! However, I couldn't create a symmetrical map using the h3dm1 template on the hot-site. It says, "It is impossible to create a random map that meets the specified requirements." I followed all the instructions, checked only h3dm1 in the WoG options, enabled the symmetrical template, and enabled the replacement of one-sided monoliths with two-sided ones. I set 8 players, no water, strong monsters, 160%. However, I couldn't find anything about the map size in the instructions, so I experimented with different sizes, but nothing worked. I used the same castles and also tried random castles. What could be the problem?


Make sure you installed it in the Heroes3WT folder, not in the Heroes3WT\Heroes3WT folder. If you manually select the folder during installation, you should select the folder or drive where the Heroes3WT folder with the game is located.

Added 3 minutes later
GoD
After the WoG update, the checkboxes for the symmetrical template and new creature banks in the WoG options disappeared.

How can I fix this?


The installer copies all the necessary files to the game folder. The checkboxes for the WoG options "symmetrical template" and "new creature banks" will appear after installation.
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14 years ago
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I installed it twice, restarted the game, but nothing appeared. That's why I wrote here.
In reply to GoD
14 years ago
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GoD
I installed it twice, restarted the game, but nothing appeared. That's why I wrote here.

It seems you installed it in the wrong place – see my previous post and the answer to Ikhtiandr.

You can install it in any empty folder, and it will become clear which files and where they should be located in the game folder.
In reply to <Ivor>
14 years ago
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Ivor, let's put together a new version with your files. I just haven't been able to reach you on ICQ for over a month. Because of this, I haven't officially released version 0.52, which includes many of your fixes + a script for the remaining timer. Since it doesn't work, I haven't released the version.

Anyway, get in touch with me.
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14 years ago
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I initially set it up correctly. With the L-U option and 2 or 4 players, it creates a map, but without a Dungeon. It doesn't create a map with other settings.
In reply to Ihtiandr
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14 years ago
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Ihtiandr
Initially, it was set up correctly. With the L-U option and 2 or 4 players, it creates a map, but without a Dungeon. It doesn't generate with other settings.
h3dm1, it seems to be generated like this: a single plane is generated based on a template, and the rest is drawn by the symmetry generator when duplicating. However, I'm not sure about 2 players: it only creates one secondary area on the plane and 2 tertiary areas – a total of 4 zones, which seems a bit small for an L-shaped map.
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14 years ago
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So, does that mean dungeons shouldn't be included? Please tell me what the exact settings should be (map size, with or without dungeons, number of players).

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