Well, the abundance of hidden spots doesn't align with the policy of "no easy high-level rewards."
And this way, you could understand where the treasure you need is located.
Firstly, they aren't that easy to get; they have decent protection, even though the strength of the monsters in the treasures is set to medium.
Secondly, there aren't more of them; the chance of finding a greater number of hidden spots of one type increases, but they still need to be discovered. Moreover, since these are mostly not native troops, it can't be considered a freebie.
You can understand where each treasure is located by looking at the teleporters, which is why they are depicted on the map. And you can only determine the racial affiliation through scouting, and I don't think this makes the template less interesting. On the contrary, until all the treasures are discovered, there remains hope for native troops in the hidden spots and pandoras. In the previous version of the template, this option was completely absent when playing as three races because there were no native treasures for them.